Blade Abilities
Blade is the domain of weapon mastery. Whether by steel, bow, or perhaps a more specialized arm, those who follow this path have the skill to cut short the lives of others. Wielders of Blade dedicate themselves to achieving inexorable power over death. The Blade domain can be accessed by the Guardian and Warrior classes.
A SOLDIER’S BOND
Level 2 Blade Ability
Once per long rest, when you compliment someone or ask them about something they’re good at, you can both gain 3 Hope.
BATTLE CRY
Level 8 Blade Ability
Once per long rest, while you’re charging into danger, you can muster a rousing call that inspires your allies. All allies who can hear you each clear a Stress and gain a Hope. Additionally, your allies gain advantage on attack rolls until you or an ally rolls a failure with Fear.
BATTLE MONSTER
Level 10 Blade Ability
When you make a successful attack against an adversary, you can mark 4 Stress to force the target to mark a number of Hit Points equal to the number of Hit Points you currently have marked instead of rolling for damage.
BATTLE-HARDENED
Level 6 Blade Ability
Once per long rest when you would make a Death Move, you can spend a Hope to clear a Hit Point instead.
BLADE-TOUCHED
Level 7 Blade Ability
When 4 or more of the domain cards in your loadout are from the Blade domain, gain the following benefits:
- +2 bonus to your attack rolls
- +4 bonus to your Severe damage threshold
CHAMPION’S EDGE
Level 5 Blade Ability
When you critically succeed on an attack, you can spend up to 3 Hope and choose one of the following options for each Hope spent:
- You clear a Hit Point.
- You clear an Armor Slot.
DEADLY FOCUS
Level 4 Blade Ability
Once per rest, you can apply all your focus toward a target of your choice. Until you attack another creature, you defeat the target, or the battle ends, gain a +1 bonus to your Proficiency.
FORTIFIED ARMOR
Level 4 Blade Ability
While you are wearing armor, gain a +2 bonus to your damage thresholds.
FRENZY
Level 8 Blade Ability
Once per long rest, you can go into a Frenzy until there are no more adversaries within sight.
GET BACK UP
Level 1 Blade Ability
When you take Severe damage, you can mark a Stress to reduce the severity by one threshold.
GLANCING BLOW
Level 7 Blade Ability
When you fail an attack, you can mark a Stress to deal weapon damage using half your Proficiency.
GORE AND GLORY
Level 9 Blade Ability
When you critically succeed on a weapon attack, gain an additional Hope or clear an additional Stress.
NOT GOOD ENOUGH
Level 1 Blade Ability
When you roll your damage dice, you can reroll any 1s or 2s.
ONSLAUGHT
Level 10 Blade Ability
When you successfully make an attack with your weapon, you never deal damage beneath a target’s Major damage threshold (the target always marks a minimum of 2 Hit Points).
RAGE UP
Level 6 Blade Ability
Before you make an attack, you can mark a Stress to gain a bonus to your damage roll equal to twice your Strength. You can Rage Up twice per attack.
REAPER’S STRIKE
Level 9 Blade Ability
Once per long rest, spend a Hope to make an attack roll. The GM tells you which targets within range it would succeed against. Choose one of these targets and force them to mark 5 Hit Points.
RECKLESS
Level 2 Blade Ability
Mark a Stress to gain advantage on an attack.
SCRAMBLE
Level 3 Blade Ability
Once per rest, when a creature within Melee range would deal damage to you, you can avoid the attack and safely move out of Melee range of the enemy.
VERSATILE FIGHTER
Level 3 Blade Ability
You can use a different character trait for an equipped weapon, rather than the trait the weapon calls for.
VITALITY
Level 5 Blade Ability
When you choose this card, permanently gain two of the following benefits:
- One Stress slot
- One Hit Point slot
WHIRLWIND
Level 1 Blade Ability
When you make a successful attack against a target within Very Close range, you can spend a Hope to use the attack against all other targets within Very Close range. All additional adversaries you succeed against with this ability take half damage.