Blade Abilities

Blade is the domain of weapon mastery. Whether by steel, bow, or perhaps a more specialized arm, those who follow this path have the skill to cut short the lives of others. Wielders of Blade dedicate themselves to achieving inexorable power over death. The Blade domain can be accessed by the Guardian and Warrior classes.

A SOLDIER’S BOND

Level 2 Blade Ability

Once per long rest, when you compliment someone or ask them about something they’re good at, you can both gain 3 Hope.

BATTLE CRY

Level 8 Blade Ability

Once per long rest, while you’re charging into danger, you can muster a rousing call that inspires your allies. All allies who can hear you each clear a Stress and gain a Hope. Additionally, your allies gain advantage on attack rolls until you or an ally rolls a failure with Fear.

BATTLE MONSTER

Level 10 Blade Ability

When you make a successful attack against an adversary, you can mark 4 Stress to force the target to mark a number of Hit Points equal to the number of Hit Points you currently have marked instead of rolling for damage.

BATTLE-HARDENED

Level 6 Blade Ability

Once per long rest when you would make a Death Move, you can spend a Hope to clear a Hit Point instead.

BLADE-TOUCHED

Level 7 Blade Ability

When 4 or more of the domain cards in your loadout are from the Blade domain, gain the following benefits:

  • +2 bonus to your attack rolls
  • +4 bonus to your Severe damage threshold

CHAMPION’S EDGE

Level 5 Blade Ability

When you critically succeed on an attack, you can spend up to 3 Hope and choose one of the following options for each Hope spent:

  • You clear a Hit Point.
  • You clear an Armor Slot.

DEADLY FOCUS

Level 4 Blade Ability

Once per rest, you can apply all your focus toward a target of your choice. Until you attack another creature, you defeat the target, or the battle ends, gain a +1 bonus to your Proficiency.

FORTIFIED ARMOR

Level 4 Blade Ability

While you are wearing armor, gain a +2 bonus to your damage thresholds.

FRENZY

Level 8 Blade Ability

Once per long rest, you can go into a Frenzy until there are no more adversaries within sight.

GET BACK UP

Level 1 Blade Ability

When you take Severe damage, you can mark a Stress to reduce the severity by one threshold.

GLANCING BLOW

Level 7 Blade Ability

When you fail an attack, you can mark a Stress to deal weapon damage using half your Proficiency.

GORE AND GLORY

Level 9 Blade Ability

When you critically succeed on a weapon attack, gain an additional Hope or clear an additional Stress.

NOT GOOD ENOUGH

Level 1 Blade Ability

When you roll your damage dice, you can reroll any 1s or 2s.

ONSLAUGHT

Level 10 Blade Ability

When you successfully make an attack with your weapon, you never deal damage beneath a target’s Major damage threshold (the target always marks a minimum of 2 Hit Points).

RAGE UP

Level 6 Blade Ability

Before you make an attack, you can mark a Stress to gain a bonus to your damage roll equal to twice your Strength. You can Rage Up twice per attack.

REAPER’S STRIKE

Level 9 Blade Ability

Once per long rest, spend a Hope to make an attack roll. The GM tells you which targets within range it would succeed against. Choose one of these targets and force them to mark 5 Hit Points.

RECKLESS

Level 2 Blade Ability

Mark a Stress to gain advantage on an attack.

SCRAMBLE

Level 3 Blade Ability

Once per rest, when a creature within Melee range would deal damage to you, you can avoid the attack and safely move out of Melee range of the enemy.

VERSATILE FIGHTER

Level 3 Blade Ability

You can use a different character trait for an equipped weapon, rather than the trait the weapon calls for.

VITALITY

Level 5 Blade Ability

When you choose this card, permanently gain two of the following benefits:

  • One Stress slot
  • One Hit Point slot

WHIRLWIND

Level 1 Blade Ability

When you make a successful attack against a target within Very Close range, you can spend a Hope to use the attack against all other targets within Very Close range. All additional adversaries you succeed against with this ability take half damage.

Name
Level
Domain
Damage
Description
A SOLDIER’S BOND 2 Blade Ability Once per long rest, when you compliment someone or ask them about something they’re good at, you can both gain 3 Hope. BATTLE CRY 8 Blade Ability Once per long rest, while you’re charging into danger, you can muster a rousing call that inspires your allies. All allies who can hear you each clear a Stress and gain a Hope. Additionally, your allies gain advantage on attack rolls until you or an ally rolls a failure with Fear. BATTLE MONSTER 10 Blade Ability When you make a successful attack against an adversary, you can mark 4 Stress to force the target to mark a number of Hit Points equal to the number of Hit Points you currently have marked instead of rolling for damage. BATTLE-HARDENED 6 Blade Ability Once per long rest when you would make a Death Move, you can spend a Hope to clear a Hit Point instead. BLADE-TOUCHED 7 Blade Ability When 4 or more of the domain cards in your loadout are from the Blade domain, gain the following benefits: CHAMPION’S EDGE 5 Blade Ability When you critically succeed on an attack, you can spend up to 3 Hope and choose one of the following options for each Hope spent: DEADLY FOCUS 4 Blade Ability Once per rest, you can apply all your focus toward a target of your choice. Until you attack another creature, you defeat the target, or the battle ends, gain a +1 bonus to your Proficiency. FORTIFIED ARMOR 4 Blade Ability While you are wearing armor, gain a +2 bonus to your damage thresholds. FRENZY 8 Blade Ability Once per long rest, you can go into a Frenzy until there are no more adversaries within sight. GET BACK UP 1 Blade Ability When you take Severe damage, you can mark a Stress to reduce the severity by one threshold. GLANCING BLOW 7 Blade Ability When you fail an attack, you can mark a Stress to deal weapon damage using half your Proficiency. GORE AND GLORY 9 Blade Ability When you critically succeed on a weapon attack, gain an additional Hope or clear an additional Stress. NOT GOOD ENOUGH 1 Blade Ability When you roll your damage dice, you can reroll any 1s or 2s. ONSLAUGHT 10 Blade Ability When you successfully make an attack with your weapon, you never deal damage beneath a target’s Major damage threshold (the target always marks a minimum of 2 Hit Points). RAGE UP 6 Blade Ability Before you make an attack, you can mark a Stress to gain a bonus to your damage roll equal to twice your Strength. You can Rage Up twice per attack. REAPER’S STRIKE 9 Blade Ability Once per long rest, spend a Hope to make an attack roll. The GM tells you which targets within range it would succeed against. Choose one of these targets and force them to mark 5 Hit Points. RECKLESS 2 Blade Ability Mark a Stress to gain advantage on an attack. SCRAMBLE 3 Blade Ability Once per rest, when a creature within Melee range would deal damage to you, you can avoid the attack and safely move out of Melee range of the enemy. VERSATILE FIGHTER 3 Blade Ability You can use a different character trait for an equipped weapon, rather than the trait the weapon calls for. VITALITY 5 Blade Ability When you choose this card, permanently gain two of the following benefits: WHIRLWIND 1 Blade Ability When you make a successful attack against a target within Very Close range, you can spend a Hope to use the attack against all other targets within Very Close range. All additional adversaries you succeed against with this ability take half damage.