Secondary Weapons

AANTARI BOW

Primary Weapon - Tier 4

TraitFinesse
RangeFar
Damaged6+11 phy
BurdenTwo-Handed
Reliable: +1 to attack rolls

ADDER’S FANG

Primary Weapon - Tier 4

TraitFinesse
RangeMelee
Damaged8+9 mag
BurdenOne-Handed
Venomous: When you deal Major or greater damage with this weapon, the target becomes temporarily Vulnerable .

ADVANCED ARCANE GAUNTLETS

Primary Weapon - Tier 3

TraitStrength
RangeMelee
Damaged10+9 mag
BurdenTwo-Handed

ADVANCED ARCANE RIFLE

Primary Weapon - Tier 3

TraitAgility
RangeVery Far
Damaged10+9 mag
BurdenTwo-Handed
Aimed: Your attack has disadvantage if the target is within Very Close range of you or within Melee range of one of your allies. You can mark a Stress to ignore this penalty.

ADVANCED BATTLEAXE

Primary Weapon - Tier 3

TraitStrength
RangeMelee
Damaged10+9 phy
BurdenTwo-Handed

ADVANCED BRASS KNUCKLES

Primary Weapon - Tier 3

TraitStrength
RangeMelee
Damaged8+7 phy
BurdenOne-Handed

ADVANCED BRIGHTSWORD

Primary Weapon - Tier 3

TraitStrength
RangeMelee
Damaged10+9 mag
BurdenTwo-Handed

ADVANCED BROADSWORD

Primary Weapon - Tier 3

TraitAgility
RangeMelee
Damaged8+6 phy
BurdenOne-Handed
Reliable: +1 to attack rolls

ADVANCED CASTING DAGGER

Primary Weapon - Tier 3

TraitInstinct
RangeClose
Damaged6+6 mag
BurdenOne-Handed
Versatile: This weapon can also be used with these statistics—Instinct, Melee, d8+6.

ADVANCED CROSSBOW

Primary Weapon - Tier 3

TraitFinesse
RangeFar
Damaged6+7 phy
BurdenOne-Handed

ADVANCED CUTLASS

Primary Weapon - Tier 3

TraitPresence
RangeMelee
Damaged8+7 phy
BurdenOne-Handed

ADVANCED DAGGER

Primary Weapon - Tier 3

TraitFinesse
RangeMelee
Damaged8+7 phy
BurdenOne-Handed

ADVANCED DUALSTAFF

Primary Weapon - Tier 3

TraitInstinct
RangeFar
Damaged6+9 mag
BurdenTwo-Handed

ADVANCED ENCHANTED CHAKRAM

Primary Weapon - Tier 3

TraitFinesse
RangeClose
Damaged6+7 mag
BurdenOne-Handed
Ricochet: When you throw this weapon, it returns to your hand. When you make an attack, you can mark a Stress to target another creature within Very Close range of the first target with that attack.

ADVANCED FIGHTING CLOAK

Secondary Weapon - Tier 3

TraitPresence
RangeMelee
Damaged4+4 phy
BurdenOne-Handed
Padded: +4 to damage thresholds

ADVANCED FOCUS RUNES

Secondary Weapon - Tier 3

TraitInstinct
RangeVery Close
Damaged6+4 mag
BurdenOne-Handed
Focused: +1 to primary weapon damage to targets within Very Close range

ADVANCED GLOWING RINGS

Primary Weapon - Tier 3

TraitAgility
RangeVery Close
Damaged10+8 mag
BurdenTwo-Handed

ADVANCED GRAPPLER

Secondary Weapon - Tier 3

TraitFinesse
RangeClose
Damaged6+4 phy
BurdenOne-Handed
Hooked: On a successful attack, you can pull the target into Melee range.

ADVANCED GREATSTAFF

Primary Weapon - Tier 3

TraitKnowledge
RangeVery Far
Damaged6+6 mag
BurdenTwo-Handed
Powerful: On a successful attack, roll an additional damage die and discard the lowest result.

ADVANCED GREATSWORD

Primary Weapon - Tier 3

TraitStrength
RangeMelee
Damaged10+9 phy
BurdenTwo-Handed
Massive: -1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result.

ADVANCED HALBERD

Primary Weapon - Tier 3

TraitStrength
RangeVery Close
Damaged10+8 phy
BurdenTwo-Handed
Cumbersome: -1 to Finesse

ADVANCED HALLOWED AXE

Primary Weapon - Tier 3

TraitStrength
RangeMelee
Damaged8+7 mag
BurdenOne-Handed

ADVANCED HAND CROSSBOW

Secondary Weapon - Tier 3

TraitFinesse
RangeFar
Damaged6+5 phy
BurdenOne-Handed

ADVANCED HAND RUNES

Primary Weapon - Tier 3

TraitInstinct
RangeVery Close
Damaged10+6 mag
BurdenOne-Handed

ADVANCED HATCHET

Secondary Weapon - Tier 3

TraitAgility
RangeMelee
Damaged8+4 phy
BurdenOne-Handed
Follow-Up: On a successful attack with your primary weapon within Melee range, you can mark a Stress to gain a +1 bonus to your Proficiency for this attack.

ADVANCED KATANA

Primary Weapon - Tier 3

TraitAgility
RangeMelee
Damaged10+9 phy
BurdenTwo-Handed
Quick: When you make an attack, you can mark a Stress to target another creature within range.

ADVANCED LONGBOW

Primary Weapon - Tier 3

TraitAgility
RangeVery Far
Damaged8+9 phy
BurdenTwo-Handed
Cumbersome: -1 to Finesse

ADVANCED LONGSWORD

Primary Weapon - Tier 3

TraitAgility
RangeMelee
Damaged10+9 phy
BurdenTwo-Handed

ADVANCED MACE

Primary Weapon - Tier 3

TraitStrength
RangeMelee
Damaged8+7 phy
BurdenOne-Handed

ADVANCED OFFHAND BRASS KNUCKLES

Secondary Weapon - Tier 3

TraitStrength
RangeMelee
Damaged8+4 phy
BurdenOne-Handed
Paired: +4 to primary weapon damage to targets within Melee range

ADVANCED QUARTERSTAFF

Primary Weapon - Tier 3

TraitInstinct
RangeMelee
Damaged10+9 phy
BurdenTwo-Handed

ADVANCED RAPIER

Primary Weapon - Tier 3

TraitPresence
RangeMelee
Damaged8+6 phy
BurdenOne-Handed
Quick: When you make an attack, you can mark a Stress to target another creature within range.

ADVANCED RETURNING BLADE

Primary Weapon - Tier 3

TraitFinesse
RangeClose
Damaged8+6 mag
BurdenOne-Handed
Returning: When this weapon is thrown within its range, it appears in your hand immediately after the attack.

ADVANCED ROPE DART

Primary Weapon - Tier 3

TraitInstinct
RangeClose
Damaged6+7 phy
BurdenTwo-Handed

ADVANCED ROUND SHIELD

Secondary Weapon - Tier 3

TraitStrength
RangeMelee
Damaged4+4 phy
BurdenOne-Handed
Protective: +3 to Armor Score

ADVANCED RUNE SHIELD

Secondary Weapon - Tier 3

TraitKnowledge
RangeMelee
Damaged4+4 mag
BurdenOne-Handed
Protective: +3 to Armor Score

ADVANCED RUNELOCK PISTOL

Primary Weapon - Tier 3

TraitKnowledge
RangeFar
Damaged6+9 mag
BurdenOne-Handed
Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again.

ADVANCED SCEPTER

Primary Weapon - Tier 3

TraitPresence
RangeFar
Damaged6+6 mag
BurdenTwo-Handed
Versatile: This weapon can also be used with these statistics—Presence, Melee, d8+4.

ADVANCED SCIMITAR

Primary Weapon - Tier 3

TraitPresence
RangeMelee
Damaged8+7 phy
BurdenOne-Handed

ADVANCED SHORTBOW

Primary Weapon - Tier 3

TraitAgility
RangeFar
Damaged6+9 phy
BurdenTwo-Handed

ADVANCED SHORTSTAFF

Primary Weapon - Tier 3

TraitInstinct
RangeClose
Damaged8+7 mag
BurdenOne-Handed

ADVANCED SHORTSWORD

Secondary Weapon - Tier 3

TraitAgility
RangeMelee
Damaged8+4 phy
BurdenOne-Handed
Paired: +4 to primary weapon damage to targets within Melee range

ADVANCED SMALL DAGGER

Secondary Weapon - Tier 3

TraitFinesse
RangeMelee
Damaged8+4 phy
BurdenOne-Handed
Paired: +4 to primary weapon damage to targets within Melee range

ADVANCED SPEAR

Primary Weapon - Tier 3

TraitFinesse
RangeVery Close
Damaged8+9 phy
BurdenTwo-Handed

ADVANCED THROWING KNIVES

Secondary Weapon - Tier 3

TraitFinesse
RangeMelee
Damaged8+4 phy
BurdenOne-Handed
Stockpiled: You can throw this weapon within Close range by making an attack roll using Finesse. You don’t have to retrieve it, as you always have another on hand.

ADVANCED TOWER SHIELD

Secondary Weapon - Tier 3

TraitStrength
RangeMelee
Damaged6+4 phy
BurdenOne-Handed
Barrier: +4 to Armor Score; -1 to Evasion

ADVANCED TWISTED DAGGER

Primary Weapon - Tier 3

TraitKnowledge
RangeMelee
Damaged8+6 phy
BurdenOne-Handed
Piercing: Damage dealt with this weapon treats the target’s Major threshold as having a -2 penalty.

ADVANCED WAND

Primary Weapon - Tier 3

TraitKnowledge
RangeFar
Damaged6+7 mag
BurdenOne-Handed

ADVANCED WARHAMMER

Primary Weapon - Tier 3

TraitStrength
RangeMelee
Damaged12+9 phy
BurdenTwo-Handed
Heavy: -1 to Evasion

ADVANCED WHIP

Secondary Weapon - Tier 3

TraitPresence
RangeVery Close
Damaged6+4 phy
BurdenOne-Handed
Startling: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range.

ADVANCED WHIPSWORD

Primary Weapon - Tier 3

TraitFinesse
RangeVery Close
Damaged8+6 phy
BurdenOne-Handed
Versatile: This weapon can also be used with these statistics—Finesse, Melee, d10+6.

ARC WAND

Primary Weapon - Tier 3

TraitPresence
RangeClose
Damaged8+6 mag
BurdenOne-Handed
Bouncing: Mark any number of Stress to target that many additional creatures in range of the attack.

ARCANE GAUNTLETS

Primary Weapon - Tier 1

TraitStrength
RangeMelee
Damaged10+3 mag
BurdenTwo-Handed

ARCANE RIFLE

Primary Weapon - Tier 1

TraitAgility
RangeVery Far
Damaged10+3 mag
BurdenTwo-Handed
Aimed: Your attack has disadvantage if the target is within Very Close range of you or within Melee range of one of your allies. You can mark a Stress to ignore this penalty.

ARQUEBUS

Primary Weapon - Tier 4

TraitKnowledge
RangeFar
Damaged8+10 phy
BurdenTwo-Handed
Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again.

BATTLEAXE

Primary Weapon - Tier 1

TraitStrength
RangeMelee
Damaged10+3 phy
BurdenTwo-Handed

BEC DE CORBIN

Primary Weapon - Tier 4

TraitAgility
RangeVery Close
Damaged10+9 phy
BurdenTwo-Handed
Devastating: Before you make an attack roll, you can mark a Stress to use a d20 as your damage die.

BLACK POWDER REVOLVER

Primary Weapon - Tier 3

TraitFinesse
RangeFar
Damaged6+8 phy
BurdenOne-Handed
Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again.

BLACK POWDER SERPENTINE

Primary Weapon - Tier 4

TraitStrength
RangeFar
Damaged8+12 phy
BurdenTwo-Handed
Incendiary: -1 to Agility; on a successful attack, all creatures within Very Close range of the target must mark a Hit Point.

BLACKBLOOD TENDRIL

Secondary Weapon - Tier 4

TraitInstinct
RangeClose
Damaged6+8 mag
BurdenOne-Handed
Poisonous: When a target marks any number of Hit Points from an attack you rolled with Fear, they mark an equal number of Stress.

BLADED FAN

Primary Weapon - Tier 2

TraitPresence
RangeMelee
Damaged8+3 phy
BurdenOne-Handed
Parry: When you are attacked, roll this weapon’s damage dice. If any of the attacker’s damage dice rolled the same value as your dice, the matching results are discarded from the attacker’s damage dice before the damage you take is totaled.

BLADED STAR

Primary Weapon - Tier 3

TraitKnowledge
RangeClose
Damaged8+7 phy
BurdenOne-Handed
Rebounding: When you throw this weapon, it returns to your hand. On a failed attack, you can reroll your attack with disadvantage.

BLADED WHIP

Primary Weapon - Tier 2

TraitAgility
RangeVery Close
Damaged8+3 phy
BurdenOne-Handed
Quick: When you make an attack, you can mark a Stress to target another creature within range.

BLITZ HAMMER

Primary Weapon - Tier 3

TraitStrength
RangeMelee
Damaged10+7 phy
BurdenTwo-Handed
Accelerator: Once per scene, mark a Stress to move to Far range then make an attack. Gain a +1 bonus to your Proficiency on this attack.

BLOODSTAFF

Primary Weapon - Tier 4

TraitInstinct
RangeFar
Damaged20+7 mag
BurdenTwo-Handed
Painful: Each time you make a successful attack, you must mark a Stress.

BLUNDERBUSS

Primary Weapon - Tier 2

TraitFinesse
RangeClose
Damaged8+6 phy
BurdenTwo-Handed
Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again.

BRASS KNUCKLES

Primary Weapon - Tier 1

TraitStrength
RangeMelee
Damaged8+1 phy
BurdenOne-Handed

BRAVESHIELD

Secondary Weapon - Tier 4

TraitAgility
RangeMelee
Damaged4+6 phy
BurdenOne-Handed
Sheltering: When you mark an Armor Slot, it reduces damage for you and all allies within Melee range of you who took the same damage.

BRAVESWORD

Primary Weapon - Tier 3

TraitStrength
RangeMelee
Damaged12+7 phy
BurdenTwo-Handed
Brave: -1 to Evasion; +3 to Severe damage threshold

BRIGHTSWORD

Primary Weapon - Tier 1

TraitStrength
RangeMelee
Damaged10+3 mag
BurdenTwo-Handed

BROADSWORD

Primary Weapon - Tier 1

TraitAgility
RangeMelee
Damaged8 phy
BurdenOne-Handed
Reliable: +1 to attack rolls

BUCKLER

Secondary Weapon - Tier 3

TraitAgility
RangeMelee
Damaged4+4 phy
BurdenOne-Handed
Deflecting: When you are attacked, you can mark an Armor Slot to gain a bonus to your Evasion equal to your available Armor Score against the attack.

CANE SWORD

Primary Weapon - Tier 2

TraitFinesse
RangeMelee
Damaged8+4 phy
BurdenOne-Handed
Retractable: The blade can be hidden in the cane to avoid detection.

CASTING DAGGER

Primary Weapon - Tier 1

TraitInstinct
RangeClose
Damaged6 mag
BurdenOne-Handed
Versatile: This weapon can also be used with these statistics—Instinct, Melee, d8.

CASTING SWORD

Primary Weapon - Tier 2

TraitStrength
RangeMelee
Damaged10+4 mag
BurdenTwo-Handed
Versatile: This weapon can also be used with these statistics—Knowledge, Far, d6+3.

CHAINED SCYTHE

Primary Weapon - Tier 3

TraitInstinct
RangeVery Close
Damaged10+5 phy
BurdenTwo-Handed
Quick: When you make an attack, you can mark a Stress to target another creature within range.

CLOCKWORK CROSSBOW

Primary Weapon - Tier 4

TraitFinesse
RangeFar
Damaged6+11 phy
BurdenOne-Handed
Quick: When you make an attack, you can mark a Stress to target another creature within range.

COLLAPSIBLE BATON

Secondary Weapon - Tier 2

TraitStrength
RangeMelee
Damaged8 phy
BurdenOne-Handed
Nonlethal: When a target would mark any number of Hit Points from an attack with this weapon, they mark an equal number of Stress instead.

CROSSBOW

Primary Weapon - Tier 1

TraitFinesse
RangeFar
Damaged6+1 phy
BurdenOne-Handed

CRYSTAL SPEAR

Primary Weapon - Tier 3

TraitFinesse
RangeVery Close
Damaged10+6 mag
BurdenOne-Handed
Piercing: Damage dealt with this weapon treats the target’s Major threshold as having a -2 penalty.

CURVED DAGGER

Primary Weapon - Tier 4

TraitFinesse
RangeMelee
Damaged8+9 phy
BurdenOne-Handed
Serrated: When you roll a 1 on a damage die, it deals 8 damage instead.

CUTLASS

Primary Weapon - Tier 1

TraitPresence
RangeMelee
Damaged8+1 phy
BurdenOne-Handed

CYRURGIEN’S SCALPEL

Primary Weapon - Tier 2

TraitKnowledge
RangeMelee
Damaged8+3 phy
BurdenOne-Handed
Scary: On a successful attack, the target must mark a Stress.

DAGGER

Primary Weapon - Tier 1

TraitFinesse
RangeMelee
Damaged8+1 phy
BurdenOne-Handed

DEMON’S EDGE

Primary Weapon - Tier 4

TraitPresence
RangeMelee
Damaged8+10 mag
BurdenOne-Handed
Disturbing: When you defeat a creature with this weapon, all adversaries within Close range must mark a Stress.

DEVOURING DAGGER

Primary Weapon - Tier 2

TraitFinesse
RangeMelee
Damaged8+4 mag
BurdenOne-Handed
Scary: On a successful attack, the target must mark a Stress.

DISPLACEMENT RAZOR

Primary Weapon - Tier 2

TraitFinesse
RangeMelee
Damaged8+3 mag
BurdenTwo-Handed
Omnipresent: You can make attacks against targets within Very Far range, but must do so with disadvantage.

DOUBLE FLAIL

Primary Weapon - Tier 3

TraitAgility
RangeVery Close
Damaged10+8 phy
BurdenTwo-Handed
Powerful: On a successful attack, roll an additional damage die and discard the lowest result.

DUAL-ENDED SWORD

Primary Weapon - Tier 4

TraitAgility
RangeMelee
Damaged10+9 phy
BurdenTwo-Handed
Quick: When you make an attack, you can mark a Stress to target another creature within range.

DUALSTAFF

Primary Weapon - Tier 1

TraitInstinct
RangeFar
Damaged6+3 mag
BurdenTwo-Handed

ECHO BLADE

Secondary Weapon - Tier 4

TraitPresence
RangeMelee
Damaged4+6 mag
BurdenOne-Handed
Doubled Up: When you succeed on an attack with your primary weapon, you can deal damage to another target within Melee range.

EGO BLADE

Primary Weapon - Tier 2

TraitAgility
RangeMelee
Damaged12+4 mag
BurdenOne-Handed
Pompous: You must have a Presence of 0 or lower to use this weapon.

ELDER BOW

Primary Weapon - Tier 2

TraitInstinct
RangeFar
Damaged6+4 mag
BurdenTwo-Handed
Powerful: On a successful attack, roll an additional damage die and discard the lowest result.

ELDRITCH VAMBRACE

Secondary Weapon - Tier 2

TraitInstinct
RangeMelee
Damaged8 mag
BurdenOne-Handed
Deflecting: When you are attacked, you can mark an Armor Slot to gain a bonus to your Evasion equal to your Armor Score against the attack.

ENCHANTED CHAKRAM

Primary Weapon - Tier 1

TraitFinesse
RangeClose
Damaged6+1 mag
BurdenOne-Handed
Ricochet: When you throw this weapon, it returns to your hand. When you make an attack, you can mark a Stress to target another creature within Very Close range of the first target with that attack.

ENCHANTED LUTE

Primary Weapon - Tier 2

TraitPresence
RangeClose
Damaged8+3 mag
BurdenTwo-Handed
Invigorating: On a successful attack, roll a d4. On a result of 4, clear a Stress.

ENCHANTED SHILLELAGH

Primary Weapon - Tier 2

TraitStrength
RangeMelee
Damaged8+3 mag
BurdenOne-Handed
Protective: +1 to your Armor Score

ETHEREAL

Primary Weapon - Tier 4

TraitInstinct
RangeVery Close
Damaged10+9 mag
BurdenTwo-Handed
Ethereal: You must mark a Stress to conjure this weapon. It lasts until the end of the scene.

EXTENDED POLEARM

Primary Weapon - Tier 4

TraitFinesse
RangeVery Close
Damaged8+10 phy
BurdenTwo-Handed
Long: This weapon’s attack targets all adversaries in a line within range.

FIGHTING CLOAK

Secondary Weapon - Tier 1

TraitPresence
RangeMelee
Damaged4 phy
BurdenOne-Handed
Padded: +2 to damage thresholds

FINEHAIR BOW

Primary Weapon - Tier 2

TraitAgility
RangeVery Far
Damaged6+5 phy
BurdenTwo-Handed
Reliable: +1 to attack rolls

FLICKERFLY BLADE

Primary Weapon - Tier 3

TraitAgility
RangeMelee
Damaged8+5 phy
BurdenOne-Handed
Sharpwing: Gain a bonus to your damage rolls equal to your Agility.

FLOATING BLADESHARDS

Primary Weapon - Tier 4

TraitInstinct
RangeClose
Damaged8+9 mag
BurdenOne-Handed
Powerful: On a successful attack, roll an additional damage die and discard the lowest result.

FOCUS RUNES

Secondary Weapon - Tier 1

TraitInstinct
RangeVery Close
Damaged6 mag
BurdenOne-Handed
Focused: +1 to primary weapon damage to targets within Very Close range

FURY GEM

Primary Weapon - Tier 2

TraitInstinct
RangeClose
Damaged8+3 mag
BurdenOne-Handed
Burning: When you roll the maximum result on a damage die, the target must mark a Stress.

FUSION GLOVES

Primary Weapon - Tier 4

TraitKnowledge
RangeVery Far
Damaged6+9 mag
BurdenTwo-Handed
Bonded: Gain a bonus to your damage rolls equal to your level.

GILDED FALCHION

Primary Weapon - Tier 2

TraitStrength
RangeMelee
Damaged10+4 phy
BurdenOne-Handed
Powerful: On a successful attack, roll an additional damage die and discard the lowest result.

GLOWING RINGS

Primary Weapon - Tier 1

TraitAgility
RangeVery Close
Damaged10+2 mag
BurdenTwo-Handed

GRAPPLER

Secondary Weapon - Tier 1

TraitFinesse
RangeClose
Damaged6 phy
BurdenOne-Handed
Hooked: On a successful attack, you can pull the target into Melee range.

GRAVITY ARBALEST

Primary Weapon - Tier 4

TraitKnowledge
RangeFar
Damaged8+6 mag
BurdenTwo-Handed
Magnetic: When you make an attack with this weapon, you can spend a Hope to force all adversaries within Very Close range of the target to make a Reaction Roll (16). Creatures who fail must mark a Stress and are pulled into Melee range of the target.

GREATBOW

Primary Weapon - Tier 2

TraitStrength
RangeFar
Damaged6+6 phy
BurdenTwo-Handed
Powerful: On a successful attack, roll an additional damage die and discard the lowest result.

GREATSTAFF

Primary Weapon - Tier 1

TraitKnowledge
RangeVery Far
Damaged6 mag
BurdenTwo-Handed
Powerful: On a successful attack, roll an additional damage die and discard the lowest result.

GREATSWORD

Primary Weapon - Tier 1

TraitStrength
RangeMelee
Damaged10+3 phy
BurdenTwo-Handed
Massive: -1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result.

GUNBLADE

Primary Weapon - Tier 3

TraitAgility
RangeFar
Damaged6+6 mag
BurdenOne-Handed
Versatile: This weapon can also be used with these statistics—Agility, Melee, d8+6 phy.

HALBERD

Primary Weapon - Tier 1

TraitStrength
RangeVery Close
Damaged10+2 phy
BurdenTwo-Handed
Cumbersome: -1 to Finesse

HALLOWED AXE

Primary Weapon - Tier 1

TraitStrength
RangeMelee
Damaged8+1 mag
BurdenOne-Handed

HAMMER OF EXOTA

Primary Weapon - Tier 2

TraitInstinct
RangeMelee
Damaged8+6 mag
BurdenTwo-Handed
Eruptive: On a successful attack against a target within Melee range, all other adversaries within Very Close range must succeed on a reaction roll (14) or take half damage.

HAMMER OF WRATH

Primary Weapon - Tier 3

TraitStrength
RangeMelee
Damaged10+7 phy
BurdenTwo-Handed
Devastating: Before you make an attack roll, you can mark a Stress to use a d20 as your damage die.

HAND CANNON

Primary Weapon - Tier 4

TraitFinesse
RangeVery Far
Damaged6+12 phy
BurdenOne-Handed
Reloading: After you make an attack, roll a d6. On a 1, you must mark a Stress to reload this weapon before you can fire it again.

HAND CROSSBOW

Secondary Weapon - Tier 1

TraitFinesse
RangeFar
Damaged6+1 phy
BurdenOne-Handed

HAND RUNES

Primary Weapon - Tier 1

TraitInstinct
RangeVery Close
Damaged10 mag
BurdenOne-Handed

HAND SLING

Secondary Weapon - Tier 3

TraitFinesse
RangeVery Far
Damaged6+4 phy
BurdenOne-Handed
Versatile: This weapon can also be used with these statistics—Finesse, Close, d8+4.

HATCHET

Secondary Weapon - Tier 1

TraitAgility
RangeMelee
Damaged8 phy
BurdenOne-Handed
Follow-Up: On a successful attack with your primary weapon within Melee range, you can mark a Stress to gain a +1 bonus to your Proficiency for this attack.

IMPACT GAUNTLET

Primary Weapon - Tier 4

TraitStrength
RangeMelee
Damaged10+11 phy
BurdenOne-Handed
Concussive: On a successful attack, you can spend a Hope to knock the target back to Far range.

IMPROVED ARCANE GAUNTLETS

Primary Weapon - Tier 2

TraitStrength
RangeMelee
Damaged10+6 mag
BurdenTwo-Handed

IMPROVED ARCANE RIFLE

Primary Weapon - Tier 2

TraitAgility
RangeVery Far
Damaged10+6 mag
BurdenTwo-Handed
Aimed: Your attack has disadvantage if the target is within Very Close range of you or within Melee range of one of your allies. You can mark a Stress to ignore this penalty.

IMPROVED BATTLEAXE

Primary Weapon - Tier 2

TraitStrength
RangeMelee
Damaged10+6 phy
BurdenTwo-Handed

IMPROVED BRASS KNUCKLES

Primary Weapon - Tier 2

TraitStrength
RangeMelee
Damaged8+4 phy
BurdenOne-Handed

IMPROVED BRIGHTSWORD

Primary Weapon - Tier 2

TraitStrength
RangeMelee
Damaged10+6 mag
BurdenTwo-Handed

IMPROVED BROADSWORD

Primary Weapon - Tier 2

TraitAgility
RangeMelee
Damaged8+3 phy
BurdenOne-Handed
Reliable: +1 to attack rolls

IMPROVED CASTING DAGGER

Primary Weapon - Tier 2

TraitInstinct
RangeClose
Damaged6+3 mag
BurdenOne-Handed
Versatile: This weapon can also be used with these statistics—Instinct, Melee, d8+3.

IMPROVED CROSSBOW

Primary Weapon - Tier 2

TraitFinesse
RangeFar
Damaged6+4 phy
BurdenOne-Handed

IMPROVED CUTLASS

Primary Weapon - Tier 2

TraitPresence
RangeMelee
Damaged8+4 phy
BurdenOne-Handed

IMPROVED DAGGER

Primary Weapon - Tier 2

TraitFinesse
RangeMelee
Damaged8+4 phy
BurdenOne-Handed

IMPROVED DUALSTAFF

Primary Weapon - Tier 2

TraitInstinct
RangeFar
Damaged6+6 mag
BurdenTwo-Handed

IMPROVED ENCHANTED CHAKRAM

Primary Weapon - Tier 2

TraitFinesse
RangeClose
Damaged6+4 mag
BurdenOne-Handed
Ricochet: When you throw this weapon, it returns to your hand. When you make an attack, you can mark a Stress to target another creature within Very Close range of the first target with that attack.

IMPROVED FIGHTING CLOAK

Secondary Weapon - Tier 2

TraitPresence
RangeMelee
Damaged4+2 phy
BurdenOne-Handed
Padded: +3 to damage thresholds

IMPROVED FOCUS RUNES

Secondary Weapon - Tier 2

TraitInstinct
RangeVery Close
Damaged6+2 mag
BurdenOne-Handed
Focused: +1 to primary weapon damage to targets within Very Close range

IMPROVED GLOWING RINGS

Primary Weapon - Tier 2

TraitAgility
RangeVery Close
Damaged10+5 mag
BurdenTwo-Handed

IMPROVED GRAPPLER

Secondary Weapon - Tier 2

TraitFinesse
RangeClose
Damaged6+2 phy
BurdenOne-Handed
Hooked: On a successful attack, you can pull the target into Melee range.

IMPROVED GREATSTAFF

Primary Weapon - Tier 2

TraitKnowledge
RangeVery Far
Damaged6+3 mag
BurdenTwo-Handed
Powerful: On a successful attack, roll an additional damage die and discard the lowest result.

IMPROVED GREATSWORD

Primary Weapon - Tier 2

TraitStrength
RangeMelee
Damaged10+6 phy
BurdenTwo-Handed
Massive: -1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result.

IMPROVED HALBERD

Primary Weapon - Tier 2

TraitStrength
RangeVery Close
Damaged10+5 phy
BurdenTwo-Handed
Cumbersome: -1 to Finesse

IMPROVED HALLOWED AXE

Primary Weapon - Tier 2

TraitStrength
RangeMelee
Damaged8+4 mag
BurdenOne-Handed

IMPROVED HAND CROSSBOW

Secondary Weapon - Tier 2

TraitFinesse
RangeFar
Damaged6+3 phy
BurdenOne-Handed

IMPROVED HAND RUNES

Primary Weapon - Tier 2

TraitInstinct
RangeVery Close
Damaged10+3 mag
BurdenOne-Handed

IMPROVED HATCHET

Secondary Weapon - Tier 2

TraitAgility
RangeMelee
Damaged8+2 phy
BurdenOne-Handed
Follow-Up: On a successful attack with your primary weapon within Melee range, you can mark a Stress to gain a +1 bonus to your Proficiency for this attack.

IMPROVED KATANA

Primary Weapon - Tier 2

TraitAgility
RangeMelee
Damaged10+6 phy
BurdenTwo-Handed
Quick: When you make an attack, you can mark a Stress to target another creature within range.

IMPROVED LONGBOW

Primary Weapon - Tier 2

TraitAgility
RangeVery Far
Damaged8+6 phy
BurdenTwo-Handed
Cumbersome: -1 to Finesse

IMPROVED LONGSWORD

Primary Weapon - Tier 2

TraitAgility
RangeMelee
Damaged10+6 phy
BurdenTwo-Handed

IMPROVED MACE

Primary Weapon - Tier 2

TraitStrength
RangeMelee
Damaged8+4 phy
BurdenOne-Handed

IMPROVED OFFHAND BRASS KNUCKLES

Secondary Weapon - Tier 2

TraitStrength
RangeMelee
Damaged8+2 phy
BurdenOne-Handed
Paired: +3 to primary weapon damage to targets within Melee range

IMPROVED QUARTERSTAFF

Primary Weapon - Tier 2

TraitInstinct
RangeMelee
Damaged10+6 phy
BurdenTwo-Handed

IMPROVED RAPIER

Primary Weapon - Tier 2

TraitPresence
RangeMelee
Damaged8+3 phy
BurdenOne-Handed
Quick: When you make an attack, you can mark a Stress to target another creature within range.

IMPROVED RETURNING BLADE

Primary Weapon - Tier 2

TraitFinesse
RangeClose
Damaged8+3 mag
BurdenOne-Handed
Returning: When this weapon is thrown within its range, it appears in your hand immediately after the attack.

IMPROVED ROPE DART

Primary Weapon - Tier 2

TraitInstinct
RangeClose
Damaged6+4 phy
BurdenTwo-Handed

IMPROVED ROUND SHIELD

Secondary Weapon - Tier 2

TraitStrength
RangeMelee
Damaged4+2 phy
BurdenOne-Handed
Protective: +2 to Armor Score

IMPROVED RUNE SHIELD

Secondary Weapon - Tier 2

TraitKnowledge
RangeMelee
Damaged4+2 mag
BurdenOne-Handed
Protective: +2 to Armor Score

IMPROVED RUNELOCK PISTOL

Primary Weapon - Tier 2

TraitKnowledge
RangeFar
Damaged6+6 mag
BurdenOne-Handed
Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again.

IMPROVED SCEPTER

Primary Weapon - Tier 2

TraitPresence
RangeFar
Damaged6+3 mag
BurdenTwo-Handed
Versatile: This weapon can also be used with these statistics—Presence, Melee, d8+3.

IMPROVED SCIMITAR

Primary Weapon - Tier 2

TraitPresence
RangeMelee
Damaged8+4 phy
BurdenOne-Handed

IMPROVED SHORTBOW

Primary Weapon - Tier 2

TraitAgility
RangeFar
Damaged6+6 phy
BurdenTwo-Handed

IMPROVED SHORTSTAFF

Primary Weapon - Tier 2

TraitInstinct
RangeClose
Damaged8+4 mag
BurdenOne-Handed

IMPROVED SHORTSWORD

Secondary Weapon - Tier 2

TraitAgility
RangeMelee
Damaged8+2 phy
BurdenOne-Handed
Paired: +3 to primary weapon damage to targets within Melee range

IMPROVED SMALL DAGGER

Secondary Weapon - Tier 2

TraitFinesse
RangeMelee
Damaged8+2 phy
BurdenOne-Handed
Paired: +3 to primary weapon damage to targets within Melee range

IMPROVED SPEAR

Primary Weapon - Tier 2

TraitFinesse
RangeVery Close
Damaged8+6 phy
BurdenTwo-Handed

IMPROVED THROWING KNIVES

Secondary Weapon - Tier 2

TraitFinesse
RangeMelee
Damaged8+2 phy
BurdenOne-Handed
Stockpiled: You can throw this weapon within Close range by making an attack roll using Finesse. You don’t have to retrieve it, as you always have another on hand.

IMPROVED TOWER SHIELD

Secondary Weapon - Tier 2

TraitStrength
RangeMelee
Damaged6+2 phy
BurdenOne-Handed
Barrier: +3 to Armor Score; -1 to Evasion

IMPROVED TWISTED DAGGER

Primary Weapon - Tier 2

TraitKnowledge
RangeMelee
Damaged8+3 phy
BurdenOne-Handed
Piercing: Damage dealt with this weapon treats the target’s Major threshold as having a -2 penalty.

IMPROVED WAND

Primary Weapon - Tier 2

TraitKnowledge
RangeFar
Damaged6+4 mag
BurdenOne-Handed

IMPROVED WARHAMMER

Primary Weapon - Tier 2

TraitStrength
RangeMelee
Damaged12+6 phy
BurdenTwo-Handed
Heavy: -1 to Evasion

IMPROVED WHIP

Secondary Weapon - Tier 2

TraitPresence
RangeVery Close
Damaged6+2 phy
BurdenOne-Handed
Startling: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range.

IMPROVED WHIPSWORD

Primary Weapon - Tier 2

TraitFinesse
RangeVery Close
Damaged8+3 phy
BurdenOne-Handed
Versatile: This weapon can also be used with these statistics—Finesse, Melee, d10+3.

INFINITE STAFF

Primary Weapon - Tier 4

TraitPresence
RangeMelee
Damaged10+9 phy
BurdenTwo-Handed
Extending: You can increase the range of this weapon up to Very Far. You gain a -1 penalty to attack rolls for each step you increase the range by (such as Melee to Very Close, Very Close to Close, or Close to Far).

JAVELINS

Primary Weapon - Tier 2

TraitAgility
RangeVery Close
Damaged6+6 phy
BurdenOne-Handed
Stockpiled: You can throw this weapon at a target within Far range by making an attack roll using Agility without having to retrieve it, as you always have another one on hand.

KATANA

Primary Weapon - Tier 1

TraitAgility
RangeMelee
Damaged10+3 phy
BurdenTwo-Handed
Quick: When you make an attack, you can mark a Stress to target another creature within range.

KEEPER’S STAFF

Primary Weapon - Tier 2

TraitKnowledge
RangeFar
Damaged6+4 mag
BurdenTwo-Handed
Reliable: +1 to attack rolls

KNUCKLE BLADES

Primary Weapon - Tier 2

TraitStrength
RangeMelee
Damaged10+6 phy
BurdenTwo-Handed
Brutal: When you roll the maximum value on a damage die, roll an additional damage die.

KNUCKLE CLAWS

Secondary Weapon - Tier 4

TraitStrength
RangeMelee
Damaged6+8 phy
BurdenOne-Handed
Doubled Up: When you make an attack with your primary weapon, you can deal damage to another target within Melee range.

LABRYS AXE

Primary Weapon - Tier 3

TraitStrength
RangeMelee
Damaged10+7 phy
BurdenTwo-Handed
Protective: +1 to Armor Score

LANCE

Primary Weapon - Tier 2

TraitInstinct
RangeVery Close
Damaged10+5 phy
BurdenTwo-Handed
Cumbersome: -1 to Finesse

LEGENDARY ARCANE GAUNTLETS

Primary Weapon - Tier 4

TraitStrength
RangeMelee
Damaged10+12 mag
BurdenTwo-Handed

LEGENDARY ARCANE RIFLE

Primary Weapon - Tier 4

TraitAgility
RangeVery Far
Damaged10+12 mag
BurdenTwo-Handed
Aimed: Your attack has disadvantage if the target is within Very Close range of you or within Melee range of one of your allies. You can mark a Stress to ignore this penalty.

LEGENDARY BATTLEAXE

Primary Weapon - Tier 4

TraitStrength
RangeMelee
Damaged10+12 phy
BurdenTwo-Handed

LEGENDARY BRASS KNUCKLES

Primary Weapon - Tier 4

TraitStrength
RangeMelee
Damaged8+10 phy
BurdenOne-Handed

LEGENDARY BRIGHTSWORD

Primary Weapon - Tier 4

TraitStrength
RangeMelee
Damaged10+12 mag
BurdenTwo-Handed

LEGENDARY BROADSWORD

Primary Weapon - Tier 4

TraitAgility
RangeMelee
Damaged8+9 phy
BurdenOne-Handed
Reliable: +1 to attack rolls

LEGENDARY CASTING DAGGER

Primary Weapon - Tier 4

TraitInstinct
RangeClose
Damaged6+9 mag
BurdenOne-Handed
Versatile: This weapon can also be used with these statistics—Instinct, Melee, d8+9.

LEGENDARY CROSSBOW

Primary Weapon - Tier 4

TraitFinesse
RangeFar
Damaged6+10 phy
BurdenOne-Handed

LEGENDARY CUTLASS

Primary Weapon - Tier 4

TraitPresence
RangeMelee
Damaged8+10 phy
BurdenOne-Handed

LEGENDARY DAGGER

Primary Weapon - Tier 4

TraitFinesse
RangeMelee
Damaged8+10 phy
BurdenOne-Handed

LEGENDARY DUALSTAFF

Primary Weapon - Tier 4

TraitInstinct
RangeFar
Damaged8+12 mag
BurdenTwo-Handed

LEGENDARY ENCHANTED CHAKRAM

Primary Weapon - Tier 4

TraitFinesse
RangeClose
Damaged6+10 mag
BurdenOne-Handed
Ricochet: When you throw this weapon, it returns to your hand. When you make an attack, you can mark a Stress to target another creature within Very Close range of the first target with that attack.

LEGENDARY FIGHTING CLOAK

Secondary Weapon - Tier 4

TraitPresence
RangeMelee
Damaged4+6 phy
BurdenOne-Handed
Padded: +5 to damage thresholds

LEGENDARY FOCUS RUNES

Secondary Weapon - Tier 4

TraitInstinct
RangeVery Close
Damaged6+6 mag
BurdenOne-Handed
Focused: +1 to primary weapon damage to targets within Very Close range

LEGENDARY GLOWING RINGS

Primary Weapon - Tier 4

TraitAgility
RangeVery Close
Damaged10+11 mag
BurdenTwo-Handed

LEGENDARY GRAPPLER

Secondary Weapon - Tier 4

TraitFinesse
RangeClose
Damaged6+6 phy
BurdenOne-Handed
Hooked: On a successful attack, you can pull the target into Melee range.

LEGENDARY GREATSTAFF

Primary Weapon - Tier 4

TraitKnowledge
RangeVery Far
Damaged6+9 mag
BurdenTwo-Handed
Powerful: On a successful attack, roll an additional damage die and discard the lowest result.

LEGENDARY GREATSWORD

Primary Weapon - Tier 4

TraitStrength
RangeMelee
Damaged10+12 phy
BurdenTwo-Handed
Massive: -1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result.

LEGENDARY HALBERD

Primary Weapon - Tier 4

TraitStrength
RangeVery Close
Damaged10+11 phy
BurdenTwo-Handed
Cumbersome: -1 to Finesse

LEGENDARY HALLOWED AXE

Primary Weapon - Tier 4

TraitStrength
RangeMelee
Damaged8+10 mag
BurdenOne-Handed

LEGENDARY HAND CROSSBOW

Secondary Weapon - Tier 4

TraitFinesse
RangeFar
Damaged6+7 phy
BurdenOne-Handed

LEGENDARY HAND RUNES

Primary Weapon - Tier 4

TraitInstinct
RangeVery Close
Damaged10+9 mag
BurdenOne-Handed

LEGENDARY HATCHET

Secondary Weapon - Tier 4

TraitAgility
RangeMelee
Damaged8+6 phy
BurdenOne-Handed
Follow-Up: On a successful attack with your primary weapon within Melee range, you can mark a Stress to gain a +1 bonus to your Proficiency for this attack.

LEGENDARY KATANA

Primary Weapon - Tier 4

TraitAgility
RangeMelee
Damaged10+12 phy
BurdenTwo-Handed
Quick: When you make an attack, you can mark a Stress to target another creature within range.

LEGENDARY LONGBOW

Primary Weapon - Tier 4

TraitAgility
RangeVery Far
Damaged8+12 phy
BurdenTwo-Handed
Cumbersome: -1 to Finesse

LEGENDARY LONGSWORD

Primary Weapon - Tier 4

TraitAgility
RangeMelee
Damaged10+12 phy
BurdenTwo-Handed

LEGENDARY MACE

Primary Weapon - Tier 4

TraitStrength
RangeMelee
Damaged8+10 phy
BurdenOne-Handed

LEGENDARY OFFHAND BRASS KNUCKLES

Secondary Weapon - Tier 4

TraitStrength
RangeMelee
Damaged8+6 phy
BurdenOne-Handed
Paired: +5 to primary weapon damage to targets within Melee range

LEGENDARY QUARTERSTAFF

Primary Weapon - Tier 4

TraitInstinct
RangeMelee
Damaged10+12 phy
BurdenTwo-Handed

LEGENDARY RAPIER

Primary Weapon - Tier 4

TraitPresence
RangeMelee
Damaged8+9 phy
BurdenOne-Handed
Quick: When you make an attack, you can mark a Stress to target another creature within range.

LEGENDARY RETURNING BLADE

Primary Weapon - Tier 4

TraitFinesse
RangeClose
Damaged8+9 mag
BurdenOne-Handed
Returning: When this weapon is thrown within its range, it appears in your hand immediately after the attack.

LEGENDARY ROPE DART

Primary Weapon - Tier 4

TraitInstinct
RangeClose
Damaged6+10 phy
BurdenTwo-Handed

LEGENDARY ROUND SHIELD

Secondary Weapon - Tier 4

TraitStrength
RangeMelee
Damaged4+6 phy
BurdenOne-Handed
Protective: +4 to Armor Score

LEGENDARY RUNE SHIELD

Secondary Weapon - Tier 4

TraitKnowledge
RangeMelee
Damaged4+6 mag
BurdenOne-Handed
Protective: +4 to Armor Score

LEGENDARY RUNELOCK PISTOL

Primary Weapon - Tier 4

TraitKnowledge
RangeFar
Damaged6+12 mag
BurdenOne-Handed
Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again.

LEGENDARY SCEPTER

Primary Weapon - Tier 4

TraitPresence
RangeFar
Damaged6+9 mag
BurdenTwo-Handed
Versatile: This weapon can also be used with these statistics—Presence, Melee, d8+6.

LEGENDARY SCIMITAR

Primary Weapon - Tier 4

TraitPresence
RangeMelee
Damaged8+10 phy
BurdenOne-Handed

LEGENDARY SHORTBOW

Primary Weapon - Tier 4

TraitAgility
RangeFar
Damaged6+12 phy
BurdenTwo-Handed

LEGENDARY SHORTSTAFF

Primary Weapon - Tier 4

TraitInstinct
RangeClose
Damaged8+10 mag
BurdenOne-Handed

LEGENDARY SHORTSWORD

Secondary Weapon - Tier 4

TraitAgility
RangeMelee
Damaged8+6 phy
BurdenOne-Handed
Paired: +5 to primary weapon damage to targets within Melee range

LEGENDARY SMALL DAGGER

Secondary Weapon - Tier 4

TraitFinesse
RangeMelee
Damaged8+6 phy
BurdenOne-Handed
Paired: +5 to primary weapon damage to targets within Melee range

LEGENDARY SPEAR

Primary Weapon - Tier 4

TraitFinesse
RangeVery Close
Damaged8+12 phy
BurdenTwo-Handed

LEGENDARY THROWING KNIVES

Secondary Weapon - Tier 4

TraitFinesse
RangeMelee
Damaged8+6 phy
BurdenOne-Handed
Stockpiled: You can throw this weapon within Close range by making an attack roll using Finesse. You don’t have to retrieve it, as you always have another on hand.

LEGENDARY TOWER SHIELD

Secondary Weapon - Tier 4

TraitStrength
RangeMelee
Damaged6+6 phy
BurdenOne-Handed
Barrier: +5 to Armor Score; -1 to Evasion.

LEGENDARY TWISTED DAGGER

Primary Weapon - Tier 4

TraitKnowledge
RangeMelee
Damaged8+9 phy
BurdenOne-Handed
Piercing: Damage dealt with this weapon treats the target’s Major threshold as having a -2 penalty.

LEGENDARY WAND

Primary Weapon - Tier 4

TraitKnowledge
RangeFar
Damaged6+10 mag
BurdenOne-Handed

LEGENDARY WARHAMMER

Primary Weapon - Tier 4

TraitStrength
RangeMelee
Damaged12+12 phy
BurdenTwo-Handed
Heavy: -1 to Evasion

LEGENDARY WHIP

Secondary Weapon - Tier 4

TraitPresence
RangeVery Close
Damaged6+6 phy
BurdenOne-Handed
Startling: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range.

LEGENDARY WHIPSWORD

Primary Weapon - Tier 4

TraitFinesse
RangeVery Close
Damaged8+9 phy
BurdenOne-Handed
Versatile: This weapon can also be used with these statistics—Finesse, Melee, d10+9.

LONGBOW

Primary Weapon - Tier 1

TraitAgility
RangeVery Far
Damaged8+3 phy
BurdenTwo-Handed
Cumbersome: -1 to Finesse

LONGSWORD

Primary Weapon - Tier 1

TraitAgility
RangeMelee
Damaged10+3 phy
BurdenTwo-Handed

MACE

Primary Weapon - Tier 1

TraitStrength
RangeMelee
Damaged8+1 phy
BurdenOne-Handed

MAGUS REVOLVER

Primary Weapon - Tier 4

TraitFinesse
RangeVery Far
Damaged6+13 mag
BurdenOne-Handed
Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again.

MERIDIAN CUTLASS

Primary Weapon - Tier 3

TraitPresence
RangeMelee
Damaged10+5 phy
BurdenOne-Handed
Dueling: When there are no other creatures within Close range of the target, gain advantage on your attack roll against them.

MIDAS SCYTHE

Primary Weapon - Tier 4

TraitKnowledge
RangeMelee
Damaged10+9 mag
BurdenTwo-Handed
Greedy: Spend a handful of gold to gain a +1 bonus to your Proficiency on a damage roll.

MÖBIUS ORB

Secondary Weapon - Tier 4

TraitKnowledge
RangeMelee
Damaged8+6 mag
BurdenOne-Handed
Recursive: When you roll the maximum value on a damage die, roll an additional damage die and add the result to the total damage. This feature can trigger repeatedly.

OFFHAND BRASS KNUCKLES

Secondary Weapon - Tier 1

TraitStrength
RangeMelee
Damaged8 phy
BurdenOne-Handed
Paired: +2 to primary weapon damage to targets within Melee range

PARRYING DAGGER

Secondary Weapon - Tier 2

TraitFinesse
RangeMelee
Damaged6+2 phy
BurdenOne-Handed
Parry: When you are attacked, roll this weapon's damage dice. If any of the attacker's damage dice rolled the same value as your dice, the matching results are discarded from the attacker's damage dice before the damage you take is totaled.

PLATINUM ESTOC

Primary Weapon - Tier 3

TraitFinesse
RangeMelee
Damaged8+7 phy
BurdenOne-Handed
Piercing: Damage dealt with this weapon treats the target’s Major threshold as having a -2 penalty.

POWERED GAUNTLET

Secondary Weapon - Tier 3

TraitKnowledge
RangeClose
Damaged6+4 phy
BurdenOne-Handed
Charged: Mark a Stress to gain a +1 bonus to your Proficiency on a primary weapon attack.

PRIMER SHARD

Secondary Weapon - Tier 4

TraitInstinct
RangeVery Close
Damaged4 phy
BurdenOne-Handed
Locked On: On a successful attack, your next attack against the same target with your primary weapon automatically succeeds.

QUARTERSTAFF

Primary Weapon - Tier 1

TraitInstinct
RangeMelee
Damaged10+3 phy
BurdenTwo-Handed

RAPIER

Primary Weapon - Tier 1

TraitPresence
RangeMelee
Damaged8 phy
BurdenOne-Handed
Quick: When you make an attack, you can mark a Stress to target another creature within range.

RAZOR WIRE

Secondary Weapon - Tier 2

TraitFinesse
RangeVery Close
Damaged6+3 phy
BurdenOne-Handed
Entangling: On a successful attack with your primary weapon against a target within Very Close range, you can spend a Hope to make the target temporarily Vulnerable .

RETRACTABLE SABER

Primary Weapon - Tier 3

TraitPresence
RangeMelee
Damaged10+7 phy
BurdenOne-Handed
Retractable: The blade can be hidden in the hilt to avoid detection.

RETURNING AXE

Secondary Weapon - Tier 2

TraitAgility
RangeClose
Damaged6+4 phy
BurdenOne-Handed
Returning: When this weapon is thrown within its range, it appears in your hand immediately after the attack.

RETURNING BLADE

Primary Weapon - Tier 1

TraitFinesse
RangeClose
Damaged8 mag
BurdenOne-Handed
Returning: When this weapon is thrown within its range, it appears in your hand immediately after the attack.

RICOCHET AXES

Primary Weapon - Tier 4

TraitAgility
RangeFar
Damaged6+11 phy
BurdenTwo-Handed
Bouncing: Mark 1 or more Stress to hit that many targets in range of the attack.

RIME SCEPTER

Primary Weapon - Tier 3

TraitKnowledge
RangeClose
Damaged8+6 mag
BurdenOne-Handed
Freezing: When an attack from this weapon causes a target to mark 2 or more HP, they become temporarily Restrained.

ROCKET MAUL

Primary Weapon - Tier 3

TraitStrength
RangeMelee
Damaged10+7 mag
BurdenTwo-Handed
Concussive: On a successful attack, you can spend a Hope to knock the target back to Far range.

ROPE DART

Primary Weapon - Tier 1

TraitInstinct
RangeClose
Damaged6+1 phy
BurdenTwo-Handed

ROUND SHIELD

Secondary Weapon - Tier 1

TraitStrength
RangeMelee
Damaged4 phy
BurdenOne-Handed
Protective: +1 to Armor Score

RUNE SHIELD

Secondary Weapon - Tier 1

TraitKnowledge
RangeMelee
Damaged4 mag
BurdenOne-Handed
Protective: +1 to Armor Score

RUNELOCK PISTOL

Primary Weapon - Tier 1

TraitKnowledge
RangeFar
Damaged6+3 mag
BurdenOne-Handed
Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again.

SCEPTER

Primary Weapon - Tier 1

TraitPresence
RangeFar
Damaged6 mag
BurdenTwo-Handed
Versatile: This weapon can also be used with these statistics—Presence, Melee, d8.

SCEPTER OF ELIAS

Primary Weapon - Tier 2

TraitPresence
RangeFar
Damaged6+3 mag
BurdenOne-Handed
Invigorating: On a successful attack, roll a d4. On a result of 4, clear a Stress.

SCIMITAR

Primary Weapon - Tier 1

TraitPresence
RangeMelee
Damaged8+1 phy
BurdenOne-Handed

SEGMENTED STAFF

Secondary Weapon - Tier 2

TraitAgility
RangeVery Close
Damaged6+4 phy
BurdenOne-Handed
Double Duty: +1 to Armor Score; +1 to primary weapon damage within Melee range

SEVERED DRAGON CLAW

Primary Weapon - Tier 4

TraitInstinct
RangeMelee
Damaged10+11 phy
BurdenOne-Handed
Destructive: -1 to Agility; on a successful attack, all adversaries within Very Close range must mark a Stress.

SHADOWBLADE

Primary Weapon - Tier 1

TraitPresence
RangeMelee
Damaged8 phy/mag
BurdenOne-Handed
Otherworldly: On a successful attack, you can deal physical or magic damage.

SHORTBOW

Primary Weapon - Tier 1

TraitAgility
RangeFar
Damaged6+3 phy
BurdenTwo-Handed

SHORTSTAFF

Primary Weapon - Tier 1

TraitInstinct
RangeClose
Damaged8+1 mag
BurdenOne-Handed

SHORTSWORD

Secondary Weapon - Tier 1

TraitAgility
RangeMelee
Damaged8 phy
BurdenOne-Handed
Paired: +2 to primary weapon damage to targets within Melee range

SINGING SWORD

Primary Weapon - Tier 3

TraitPresence
RangeVery Close
Damaged8+5 phy
BurdenOne-Handed
Bolstering: When you critically succeed on an attack, all PCs within Close range gain a Hope.

SIPHONING GAUNTLETS

Primary Weapon - Tier 4

TraitPresence
RangeMelee
Damaged10+9 mag
BurdenTwo-Handed
Lifestealing: On a successful attack, roll a d6. On a result of 6, clear a Hit Point or clear a Stress.

SLEDGE AXE

Primary Weapon - Tier 4

TraitStrength
RangeMelee
Damaged12+13 phy
BurdenTwo-Handed
Destructive: -1 to Agility; on a successful attack, all adversaries within Very Close range must mark a Stress.

SMALL DAGGER

Secondary Weapon - Tier 1

TraitFinesse
RangeMelee
Damaged8 phy
BurdenOne-Handed
Paired: +2 to primary weapon damage to targets within Melee range

SOLDIER’S PIKE

Primary Weapon - Tier 3

TraitAgility
RangeVery Close
Damaged10+5 phy
BurdenTwo-Handed
Braced: When an adversary within this weapon’s range deals damage to you, you can mark 2 Stress to force them to mark a Hit Point.

SOUL CHAIN

Secondary Weapon - Tier 3

TraitPresence
RangeVery Close
Damaged6+5 mag
BurdenOne-Handed
Draining: On a successful attack, you can spend a Hope to force the target to mark a Stress. If they do, you clear a Stress.

SPEAR

Primary Weapon - Tier 1

TraitFinesse
RangeVery Close
Damaged8+3 phy
BurdenTwo-Handed

SPELLBOUND BANGLES

Primary Weapon - Tier 2

TraitKnowledge
RangeMelee
Damaged10+6 mag
BurdenTwo-Handed

SPIKED BOW

Primary Weapon - Tier 3

TraitAgility
RangeVery Far
Damaged6+7 phy
BurdenTwo-Handed
Versatile: This weapon can also be used with these statistics—Agility, Melee, d10+5.

SPIKED SHIELD

Secondary Weapon - Tier 2

TraitStrength
RangeMelee
Damaged6+2 phy
BurdenOne-Handed
Double Duty: +1 to Armor Score; +1 to primary weapon damage within Melee range

SPLINTERSHAFT BOW

Primary Weapon - Tier 2

TraitAgility
RangeFar
Damaged6+6 mag
BurdenTwo-Handed
Volleyed: Spend a Hope to target a group of creatures within range. Targets you succeed against take half damage.

STAFF OF AUGMA

Primary Weapon - Tier 3

TraitInstinct
RangeFar
Damaged6+7 mag
BurdenOne-Handed
Catalytic: On a successful attack, you can mark a Stress to give an ally within Close range a +3 bonus to their next attack roll.

STARMETAL BLADE

Primary Weapon - Tier 4

TraitAgility
RangeMelee
Damaged8+10 mag
BurdenOne-Handed
Serrated: When you roll a 1 on a damage die, it deals 8 damage instead.

STEELFORGED HALBERD

Primary Weapon - Tier 2

TraitStrength
RangeVery Close
Damaged8+4 phy
BurdenTwo-Handed
Scary: On a successful attack, the target must mark a Stress.

STORM GOD’S GREATAXE

Primary Weapon - Tier 4

TraitStrength
RangeVery Close
Damaged10+9 mag
BurdenTwo-Handed
Bouncing: Mark any number of Stress to target that many additional creatures in range of the attack.

SWINGING ROPEBLADE

Primary Weapon - Tier 4

TraitPresence
RangeClose
Damaged8+9 phy
BurdenTwo-Handed
Grappling: On a successful attack, you can spend a Hope to Restrain the target or pull them into Melee range with you.

SWORD OF LIGHT & FLAME

Primary Weapon - Tier 4

TraitStrength
RangeMelee
Damaged10+11 mag
BurdenTwo-Handed
Hot: This weapon cuts through solid material.

TALON BLADES

Primary Weapon - Tier 3

TraitFinesse
RangeClose
Damaged10+7 phy
BurdenTwo-Handed
Brutal: When you roll the maximum value on a damage die, roll an additional damage die.

THISTLEBOW

Primary Weapon - Tier 4

TraitInstinct
RangeFar
Damaged6+13 mag
BurdenTwo-Handed
Reliable: +1 to attack rolls

THROWING KNIVES

Secondary Weapon - Tier 1

TraitFinesse
RangeMelee
Damaged8 phy
BurdenOne-Handed
Stockpiled: You can throw this weapon within Close range by making an attack roll using Finesse. You don’t have to retrieve it, as you always have another on hand.

TINKER’S HAMMER

Secondary Weapon - Tier 3

TraitStrength
RangeMelee
Damaged8+4 phy
BurdenOne-Handed
Trusty: +1 to attack rolls made with your primary weapon

TOWER SHIELD

Secondary Weapon - Tier 1

TraitStrength
RangeMelee
Damaged6 phy
BurdenOne-Handed
Barrier: +2 to Armor Score; -1 to Evasion

TWISTED DAGGER

Primary Weapon - Tier 1

TraitKnowledge
RangeMelee
Damaged8 phy
BurdenOne-Handed
Piercing: Damage dealt with this weapon treats the target’s Major threshold as having a -2 penalty.

UROK BROADSWORD

Primary Weapon - Tier 2

TraitFinesse
RangeMelee
Damaged8+3 phy
BurdenOne-Handed
Deadly: When you deal Severe damage, the target must mark an additional HP.

VOID NEEDLE

Secondary Weapon - Tier 4

TraitFinesse
RangeMelee
Damaged4+6 phy
BurdenOne-Handed
Inverted: When you roll a weapon attack with Fear, you gain a Hope.

VORPAL SHARD

Secondary Weapon - Tier 3

TraitKnowledge
RangeMelee
Damaged4 mag
BurdenOne-Handed
Targeted: When you fail a weapon attack, you can spend a Hope to succeed on your next weapon attack.

WAND

Primary Weapon - Tier 1

TraitKnowledge
RangeFar
Damaged6+1 mag
BurdenOne-Handed

WAND OF ENTHRALLMENT

Primary Weapon - Tier 2

TraitPresence
RangeFar
Damaged6+4 mag
BurdenOne-Handed
Persuasive: Before you make a Presence Roll, you can mark a Stress to gain a +2 bonus to the result.

WAND OF ESSEK

Primary Weapon - Tier 4

TraitKnowledge
RangeFar
Damaged8+13 mag
BurdenOne-Handed
Timebending: You can choose the target of your attack after making your attack roll.

WAR DART

Secondary Weapon - Tier 3

TraitAgility
RangeFar
Damaged6+5 phy
BurdenOne-Handed
Versatile: This weapon can also be used with these statistics—Agility, Melee, d8+5.

WAR PICK

Primary Weapon - Tier 2

TraitStrength
RangeMelee
Damaged8+3 phy
BurdenOne-Handed
Deadly: When you deal Severe damage, the target must mark an additional HP.

WAR SCYTHE

Primary Weapon - Tier 2

TraitFinesse
RangeVery Close
Damaged8+5 phy
BurdenTwo-Handed
Reliable: +1 to attack rolls

WARHAMMER

Primary Weapon - Tier 1

TraitStrength
RangeMelee
Damaged12+3 phy
BurdenTwo-Handed
Heavy: -1 to Evasion

WHIP

Secondary Weapon - Tier 1

TraitPresence
RangeVery Close
Damaged6 phy
BurdenOne-Handed
Startling: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range.

WHIPSWORD

Primary Weapon - Tier 1

TraitFinesse
RangeVery Close
Damaged8 phy
BurdenOne-Handed
Versatile: This weapon can also be used with these statistics—Finesse, Melee, d10.

YUTARI BLOODBOW

Primary Weapon - Tier 2

TraitFinesse
RangeFar
Damaged6+4 mag
BurdenTwo-Handed
Brutal: When you roll the maximum value on a damage die, roll an additional damage die.
Name
Tier
Trait
Damage
Range
Burden
Feature
AANTARI BOW 4 Finesse d6+11 phy Far Two-Handed Reliable: +1 to attack rolls ADDER’S FANG 4 Finesse d8+9 mag Melee One-Handed Venomous: When you deal Major or greater damage with this weapon, the target becomes temporarily Vulnerable . ADVANCED ARCANE GAUNTLETS 3 Strength d10+9 mag Melee Two-Handed ADVANCED ARCANE RIFLE 3 Agility d10+9 mag Very Far Two-Handed Aimed: Your attack has disadvantage if the target is within Very Close range of you or within Melee range of one of your allies. You can mark a Stress to ignore this penalty. ADVANCED BATTLEAXE 3 Strength d10+9 phy Melee Two-Handed ADVANCED BRASS KNUCKLES 3 Strength d8+7 phy Melee One-Handed ADVANCED BRIGHTSWORD 3 Strength d10+9 mag Melee Two-Handed ADVANCED BROADSWORD 3 Agility d8+6 phy Melee One-Handed Reliable: +1 to attack rolls ADVANCED CASTING DAGGER 3 Instinct d6+6 mag Close One-Handed Versatile: This weapon can also be used with these statistics—Instinct, Melee, d8+6. ADVANCED CROSSBOW 3 Finesse d6+7 phy Far One-Handed ADVANCED CUTLASS 3 Presence d8+7 phy Melee One-Handed ADVANCED DAGGER 3 Finesse d8+7 phy Melee One-Handed ADVANCED DUALSTAFF 3 Instinct d6+9 mag Far Two-Handed ADVANCED ENCHANTED CHAKRAM 3 Finesse d6+7 mag Close One-Handed Ricochet: When you throw this weapon, it returns to your hand. When you make an attack, you can mark a Stress to target another creature within Very Close range of the first target with that attack. ADVANCED FIGHTING CLOAK 3 Presence d4+4 phy Melee One-Handed Padded: +4 to damage thresholds ADVANCED FOCUS RUNES 3 Instinct d6+4 mag Very Close One-Handed Focused: +1 to primary weapon damage to targets within Very Close range ADVANCED GLOWING RINGS 3 Agility d10+8 mag Very Close Two-Handed ADVANCED GRAPPLER 3 Finesse d6+4 phy Close One-Handed Hooked: On a successful attack, you can pull the target into Melee range. ADVANCED GREATSTAFF 3 Knowledge d6+6 mag Very Far Two-Handed Powerful: On a successful attack, roll an additional damage die and discard the lowest result. ADVANCED GREATSWORD 3 Strength d10+9 phy Melee Two-Handed Massive: -1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result. ADVANCED HALBERD 3 Strength d10+8 phy Very Close Two-Handed Cumbersome: -1 to Finesse ADVANCED HALLOWED AXE 3 Strength d8+7 mag Melee One-Handed ADVANCED HAND CROSSBOW 3 Finesse d6+5 phy Far One-Handed ADVANCED HAND RUNES 3 Instinct d10+6 mag Very Close One-Handed ADVANCED HATCHET 3 Agility d8+4 phy Melee One-Handed Follow-Up: On a successful attack with your primary weapon within Melee range, you can mark a Stress to gain a +1 bonus to your Proficiency for this attack. ADVANCED KATANA 3 Agility d10+9 phy Melee Two-Handed Quick: When you make an attack, you can mark a Stress to target another creature within range. ADVANCED LONGBOW 3 Agility d8+9 phy Very Far Two-Handed Cumbersome: -1 to Finesse ADVANCED LONGSWORD 3 Agility d10+9 phy Melee Two-Handed ADVANCED MACE 3 Strength d8+7 phy Melee One-Handed ADVANCED OFFHAND BRASS KNUCKLES 3 Strength d8+4 phy Melee One-Handed Paired: +4 to primary weapon damage to targets within Melee range ADVANCED QUARTERSTAFF 3 Instinct d10+9 phy Melee Two-Handed ADVANCED RAPIER 3 Presence d8+6 phy Melee One-Handed Quick: When you make an attack, you can mark a Stress to target another creature within range. ADVANCED RETURNING BLADE 3 Finesse d8+6 mag Close One-Handed Returning: When this weapon is thrown within its range, it appears in your hand immediately after the attack. ADVANCED ROPE DART 3 Instinct d6+7 phy Close Two-Handed ADVANCED ROUND SHIELD 3 Strength d4+4 phy Melee One-Handed Protective: +3 to Armor Score ADVANCED RUNE SHIELD 3 Knowledge d4+4 mag Melee One-Handed Protective: +3 to Armor Score ADVANCED RUNELOCK PISTOL 3 Knowledge d6+9 mag Far One-Handed Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again. ADVANCED SCEPTER 3 Presence d6+6 mag Far Two-Handed Versatile: This weapon can also be used with these statistics—Presence, Melee, d8+4. ADVANCED SCIMITAR 3 Presence d8+7 phy Melee One-Handed ADVANCED SHORTBOW 3 Agility d6+9 phy Far Two-Handed ADVANCED SHORTSTAFF 3 Instinct d8+7 mag Close One-Handed ADVANCED SHORTSWORD 3 Agility d8+4 phy Melee One-Handed Paired: +4 to primary weapon damage to targets within Melee range ADVANCED SMALL DAGGER 3 Finesse d8+4 phy Melee One-Handed Paired: +4 to primary weapon damage to targets within Melee range ADVANCED SPEAR 3 Finesse d8+9 phy Very Close Two-Handed ADVANCED THROWING KNIVES 3 Finesse d8+4 phy Melee One-Handed Stockpiled: You can throw this weapon within Close range by making an attack roll using Finesse. You don’t have to retrieve it, as you always have another on hand. ADVANCED TOWER SHIELD 3 Strength d6+4 phy Melee One-Handed Barrier: +4 to Armor Score; -1 to Evasion ADVANCED TWISTED DAGGER 3 Knowledge d8+6 phy Melee One-Handed Piercing: Damage dealt with this weapon treats the target’s Major threshold as having a -2 penalty. ADVANCED WAND 3 Knowledge d6+7 mag Far One-Handed ADVANCED WARHAMMER 3 Strength d12+9 phy Melee Two-Handed Heavy: -1 to Evasion ADVANCED WHIP 3 Presence d6+4 phy Very Close One-Handed Startling: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range. ADVANCED WHIPSWORD 3 Finesse d8+6 phy Very Close One-Handed Versatile: This weapon can also be used with these statistics—Finesse, Melee, d10+6. ARC WAND 3 Presence d8+6 mag Close One-Handed Bouncing: Mark any number of Stress to target that many additional creatures in range of the attack. ARCANE GAUNTLETS 1 Strength d10+3 mag Melee Two-Handed ARCANE RIFLE 1 Agility d10+3 mag Very Far Two-Handed Aimed: Your attack has disadvantage if the target is within Very Close range of you or within Melee range of one of your allies. You can mark a Stress to ignore this penalty. ARQUEBUS 4 Knowledge d8+10 phy Far Two-Handed Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again. BATTLEAXE 1 Strength d10+3 phy Melee Two-Handed BEC DE CORBIN 4 Agility d10+9 phy Very Close Two-Handed Devastating: Before you make an attack roll, you can mark a Stress to use a d20 as your damage die. BLACK POWDER REVOLVER 3 Finesse d6+8 phy Far One-Handed Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again. BLACK POWDER SERPENTINE 4 Strength d8+12 phy Far Two-Handed Incendiary: -1 to Agility; on a successful attack, all creatures within Very Close range of the target must mark a Hit Point. BLACKBLOOD TENDRIL 4 Instinct d6+8 mag Close One-Handed Poisonous: When a target marks any number of Hit Points from an attack you rolled with Fear, they mark an equal number of Stress. BLADED FAN 2 Presence d8+3 phy Melee One-Handed Parry: When you are attacked, roll this weapon’s damage dice. If any of the attacker’s damage dice rolled the same value as your dice, the matching results are discarded from the attacker’s damage dice before the damage you take is totaled. BLADED STAR 3 Knowledge d8+7 phy Close One-Handed Rebounding: When you throw this weapon, it returns to your hand. On a failed attack, you can reroll your attack with disadvantage. BLADED WHIP 2 Agility d8+3 phy Very Close One-Handed Quick: When you make an attack, you can mark a Stress to target another creature within range. BLITZ HAMMER 3 Strength d10+7 phy Melee Two-Handed Accelerator: Once per scene, mark a Stress to move to Far range then make an attack. Gain a +1 bonus to your Proficiency on this attack. BLOODSTAFF 4 Instinct d20+7 mag Far Two-Handed Painful: Each time you make a successful attack, you must mark a Stress. BLUNDERBUSS 2 Finesse d8+6 phy Close Two-Handed Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again. BRASS KNUCKLES 1 Strength d8+1 phy Melee One-Handed BRAVESHIELD 4 Agility d4+6 phy Melee One-Handed Sheltering: When you mark an Armor Slot, it reduces damage for you and all allies within Melee range of you who took the same damage. BRAVESWORD 3 Strength d12+7 phy Melee Two-Handed Brave: -1 to Evasion; +3 to Severe damage threshold BRIGHTSWORD 1 Strength d10+3 mag Melee Two-Handed BROADSWORD 1 Agility d8 phy Melee One-Handed Reliable: +1 to attack rolls BUCKLER 3 Agility d4+4 phy Melee One-Handed Deflecting: When you are attacked, you can mark an Armor Slot to gain a bonus to your Evasion equal to your available Armor Score against the attack. CANE SWORD 2 Finesse d8+4 phy Melee One-Handed Retractable: The blade can be hidden in the cane to avoid detection. CASTING DAGGER 1 Instinct d6 mag Close One-Handed Versatile: This weapon can also be used with these statistics—Instinct, Melee, d8. CASTING SWORD 2 Strength d10+4 mag Melee Two-Handed Versatile: This weapon can also be used with these statistics—Knowledge, Far, d6+3. CHAINED SCYTHE 3 Instinct d10+5 phy Very Close Two-Handed Quick: When you make an attack, you can mark a Stress to target another creature within range. CLOCKWORK CROSSBOW 4 Finesse d6+11 phy Far One-Handed Quick: When you make an attack, you can mark a Stress to target another creature within range. COLLAPSIBLE BATON 2 Strength d8 phy Melee One-Handed Nonlethal: When a target would mark any number of Hit Points from an attack with this weapon, they mark an equal number of Stress instead. CROSSBOW 1 Finesse d6+1 phy Far One-Handed CRYSTAL SPEAR 3 Finesse d10+6 mag Very Close One-Handed Piercing: Damage dealt with this weapon treats the target’s Major threshold as having a -2 penalty. CURVED DAGGER 4 Finesse d8+9 phy Melee One-Handed Serrated: When you roll a 1 on a damage die, it deals 8 damage instead. CUTLASS 1 Presence d8+1 phy Melee One-Handed CYRURGIEN’S SCALPEL 2 Knowledge d8+3 phy Melee One-Handed Scary: On a successful attack, the target must mark a Stress. DAGGER 1 Finesse d8+1 phy Melee One-Handed DEMON’S EDGE 4 Presence d8+10 mag Melee One-Handed Disturbing: When you defeat a creature with this weapon, all adversaries within Close range must mark a Stress. DEVOURING DAGGER 2 Finesse d8+4 mag Melee One-Handed Scary: On a successful attack, the target must mark a Stress. DISPLACEMENT RAZOR 2 Finesse d8+3 mag Melee Two-Handed Omnipresent: You can make attacks against targets within Very Far range, but must do so with disadvantage. DOUBLE FLAIL 3 Agility d10+8 phy Very Close Two-Handed Powerful: On a successful attack, roll an additional damage die and discard the lowest result. DUAL-ENDED SWORD 4 Agility d10+9 phy Melee Two-Handed Quick: When you make an attack, you can mark a Stress to target another creature within range. DUALSTAFF 1 Instinct d6+3 mag Far Two-Handed ECHO BLADE 4 Presence d4+6 mag Melee One-Handed Doubled Up: When you succeed on an attack with your primary weapon, you can deal damage to another target within Melee range. EGO BLADE 2 Agility d12+4 mag Melee One-Handed Pompous: You must have a Presence of 0 or lower to use this weapon. ELDER BOW 2 Instinct d6+4 mag Far Two-Handed Powerful: On a successful attack, roll an additional damage die and discard the lowest result. ELDRITCH VAMBRACE 2 Instinct d8 mag Melee One-Handed Deflecting: When you are attacked, you can mark an Armor Slot to gain a bonus to your Evasion equal to your Armor Score against the attack. ENCHANTED CHAKRAM 1 Finesse d6+1 mag Close One-Handed Ricochet: When you throw this weapon, it returns to your hand. When you make an attack, you can mark a Stress to target another creature within Very Close range of the first target with that attack. ENCHANTED LUTE 2 Presence d8+3 mag Close Two-Handed Invigorating: On a successful attack, roll a d4. On a result of 4, clear a Stress. ENCHANTED SHILLELAGH 2 Strength d8+3 mag Melee One-Handed Protective: +1 to your Armor Score ETHEREAL 4 Instinct d10+9 mag Very Close Two-Handed Ethereal: You must mark a Stress to conjure this weapon. It lasts until the end of the scene. EXTENDED POLEARM 4 Finesse d8+10 phy Very Close Two-Handed Long: This weapon’s attack targets all adversaries in a line within range. FIGHTING CLOAK 1 Presence d4 phy Melee One-Handed Padded: +2 to damage thresholds FINEHAIR BOW 2 Agility d6+5 phy Very Far Two-Handed Reliable: +1 to attack rolls FLICKERFLY BLADE 3 Agility d8+5 phy Melee One-Handed Sharpwing: Gain a bonus to your damage rolls equal to your Agility. FLOATING BLADESHARDS 4 Instinct d8+9 mag Close One-Handed Powerful: On a successful attack, roll an additional damage die and discard the lowest result. FOCUS RUNES 1 Instinct d6 mag Very Close One-Handed Focused: +1 to primary weapon damage to targets within Very Close range FURY GEM 2 Instinct d8+3 mag Close One-Handed Burning: When you roll the maximum result on a damage die, the target must mark a Stress. FUSION GLOVES 4 Knowledge d6+9 mag Very Far Two-Handed Bonded: Gain a bonus to your damage rolls equal to your level. GILDED FALCHION 2 Strength d10+4 phy Melee One-Handed Powerful: On a successful attack, roll an additional damage die and discard the lowest result. GLOWING RINGS 1 Agility d10+2 mag Very Close Two-Handed GRAPPLER 1 Finesse d6 phy Close One-Handed Hooked: On a successful attack, you can pull the target into Melee range. GRAVITY ARBALEST 4 Knowledge d8+6 mag Far Two-Handed Magnetic: When you make an attack with this weapon, you can spend a Hope to force all adversaries within Very Close range of the target to make a Reaction Roll (16). Creatures who fail must mark a Stress and are pulled into Melee range of the target. GREATBOW 2 Strength d6+6 phy Far Two-Handed Powerful: On a successful attack, roll an additional damage die and discard the lowest result. GREATSTAFF 1 Knowledge d6 mag Very Far Two-Handed Powerful: On a successful attack, roll an additional damage die and discard the lowest result. GREATSWORD 1 Strength d10+3 phy Melee Two-Handed Massive: -1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result. GUNBLADE 3 Agility d6+6 mag Far One-Handed Versatile: This weapon can also be used with these statistics—Agility, Melee, d8+6 phy. HALBERD 1 Strength d10+2 phy Very Close Two-Handed Cumbersome: -1 to Finesse HALLOWED AXE 1 Strength d8+1 mag Melee One-Handed HAMMER OF EXOTA 2 Instinct d8+6 mag Melee Two-Handed Eruptive: On a successful attack against a target within Melee range, all other adversaries within Very Close range must succeed on a reaction roll (14) or take half damage. HAMMER OF WRATH 3 Strength d10+7 phy Melee Two-Handed Devastating: Before you make an attack roll, you can mark a Stress to use a d20 as your damage die. HAND CANNON 4 Finesse d6+12 phy Very Far One-Handed Reloading: After you make an attack, roll a d6. On a 1, you must mark a Stress to reload this weapon before you can fire it again. HAND CROSSBOW 1 Finesse d6+1 phy Far One-Handed HAND RUNES 1 Instinct d10 mag Very Close One-Handed HAND SLING 3 Finesse d6+4 phy Very Far One-Handed Versatile: This weapon can also be used with these statistics—Finesse, Close, d8+4. HATCHET 1 Agility d8 phy Melee One-Handed Follow-Up: On a successful attack with your primary weapon within Melee range, you can mark a Stress to gain a +1 bonus to your Proficiency for this attack. IMPACT GAUNTLET 4 Strength d10+11 phy Melee One-Handed Concussive: On a successful attack, you can spend a Hope to knock the target back to Far range. IMPROVED ARCANE GAUNTLETS 2 Strength d10+6 mag Melee Two-Handed IMPROVED ARCANE RIFLE 2 Agility d10+6 mag Very Far Two-Handed Aimed: Your attack has disadvantage if the target is within Very Close range of you or within Melee range of one of your allies. You can mark a Stress to ignore this penalty. IMPROVED BATTLEAXE 2 Strength d10+6 phy Melee Two-Handed IMPROVED BRASS KNUCKLES 2 Strength d8+4 phy Melee One-Handed IMPROVED BRIGHTSWORD 2 Strength d10+6 mag Melee Two-Handed IMPROVED BROADSWORD 2 Agility d8+3 phy Melee One-Handed Reliable: +1 to attack rolls IMPROVED CASTING DAGGER 2 Instinct d6+3 mag Close One-Handed Versatile: This weapon can also be used with these statistics—Instinct, Melee, d8+3. IMPROVED CROSSBOW 2 Finesse d6+4 phy Far One-Handed IMPROVED CUTLASS 2 Presence d8+4 phy Melee One-Handed IMPROVED DAGGER 2 Finesse d8+4 phy Melee One-Handed IMPROVED DUALSTAFF 2 Instinct d6+6 mag Far Two-Handed IMPROVED ENCHANTED CHAKRAM 2 Finesse d6+4 mag Close One-Handed Ricochet: When you throw this weapon, it returns to your hand. When you make an attack, you can mark a Stress to target another creature within Very Close range of the first target with that attack. IMPROVED FIGHTING CLOAK 2 Presence d4+2 phy Melee One-Handed Padded: +3 to damage thresholds IMPROVED FOCUS RUNES 2 Instinct d6+2 mag Very Close One-Handed Focused: +1 to primary weapon damage to targets within Very Close range IMPROVED GLOWING RINGS 2 Agility d10+5 mag Very Close Two-Handed IMPROVED GRAPPLER 2 Finesse d6+2 phy Close One-Handed Hooked: On a successful attack, you can pull the target into Melee range. IMPROVED GREATSTAFF 2 Knowledge d6+3 mag Very Far Two-Handed Powerful: On a successful attack, roll an additional damage die and discard the lowest result. IMPROVED GREATSWORD 2 Strength d10+6 phy Melee Two-Handed Massive: -1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result. IMPROVED HALBERD 2 Strength d10+5 phy Very Close Two-Handed Cumbersome: -1 to Finesse IMPROVED HALLOWED AXE 2 Strength d8+4 mag Melee One-Handed IMPROVED HAND CROSSBOW 2 Finesse d6+3 phy Far One-Handed IMPROVED HAND RUNES 2 Instinct d10+3 mag Very Close One-Handed IMPROVED HATCHET 2 Agility d8+2 phy Melee One-Handed Follow-Up: On a successful attack with your primary weapon within Melee range, you can mark a Stress to gain a +1 bonus to your Proficiency for this attack. IMPROVED KATANA 2 Agility d10+6 phy Melee Two-Handed Quick: When you make an attack, you can mark a Stress to target another creature within range. IMPROVED LONGBOW 2 Agility d8+6 phy Very Far Two-Handed Cumbersome: -1 to Finesse IMPROVED LONGSWORD 2 Agility d10+6 phy Melee Two-Handed IMPROVED MACE 2 Strength d8+4 phy Melee One-Handed IMPROVED OFFHAND BRASS KNUCKLES 2 Strength d8+2 phy Melee One-Handed Paired: +3 to primary weapon damage to targets within Melee range IMPROVED QUARTERSTAFF 2 Instinct d10+6 phy Melee Two-Handed IMPROVED RAPIER 2 Presence d8+3 phy Melee One-Handed Quick: When you make an attack, you can mark a Stress to target another creature within range. IMPROVED RETURNING BLADE 2 Finesse d8+3 mag Close One-Handed Returning: When this weapon is thrown within its range, it appears in your hand immediately after the attack. IMPROVED ROPE DART 2 Instinct d6+4 phy Close Two-Handed IMPROVED ROUND SHIELD 2 Strength d4+2 phy Melee One-Handed Protective: +2 to Armor Score IMPROVED RUNE SHIELD 2 Knowledge d4+2 mag Melee One-Handed Protective: +2 to Armor Score IMPROVED RUNELOCK PISTOL 2 Knowledge d6+6 mag Far One-Handed Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again. IMPROVED SCEPTER 2 Presence d6+3 mag Far Two-Handed Versatile: This weapon can also be used with these statistics—Presence, Melee, d8+3. IMPROVED SCIMITAR 2 Presence d8+4 phy Melee One-Handed IMPROVED SHORTBOW 2 Agility d6+6 phy Far Two-Handed IMPROVED SHORTSTAFF 2 Instinct d8+4 mag Close One-Handed IMPROVED SHORTSWORD 2 Agility d8+2 phy Melee One-Handed Paired: +3 to primary weapon damage to targets within Melee range IMPROVED SMALL DAGGER 2 Finesse d8+2 phy Melee One-Handed Paired: +3 to primary weapon damage to targets within Melee range IMPROVED SPEAR 2 Finesse d8+6 phy Very Close Two-Handed IMPROVED THROWING KNIVES 2 Finesse d8+2 phy Melee One-Handed Stockpiled: You can throw this weapon within Close range by making an attack roll using Finesse. You don’t have to retrieve it, as you always have another on hand. IMPROVED TOWER SHIELD 2 Strength d6+2 phy Melee One-Handed Barrier: +3 to Armor Score; -1 to Evasion IMPROVED TWISTED DAGGER 2 Knowledge d8+3 phy Melee One-Handed Piercing: Damage dealt with this weapon treats the target’s Major threshold as having a -2 penalty. IMPROVED WAND 2 Knowledge d6+4 mag Far One-Handed IMPROVED WARHAMMER 2 Strength d12+6 phy Melee Two-Handed Heavy: -1 to Evasion IMPROVED WHIP 2 Presence d6+2 phy Very Close One-Handed Startling: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range. IMPROVED WHIPSWORD 2 Finesse d8+3 phy Very Close One-Handed Versatile: This weapon can also be used with these statistics—Finesse, Melee, d10+3. INFINITE STAFF 4 Presence d10+9 phy Melee Two-Handed Extending: You can increase the range of this weapon up to Very Far. You gain a -1 penalty to attack rolls for each step you increase the range by (such as Melee to Very Close, Very Close to Close, or Close to Far). JAVELINS 2 Agility d6+6 phy Very Close One-Handed Stockpiled: You can throw this weapon at a target within Far range by making an attack roll using Agility without having to retrieve it, as you always have another one on hand. KATANA 1 Agility d10+3 phy Melee Two-Handed Quick: When you make an attack, you can mark a Stress to target another creature within range. KEEPER’S STAFF 2 Knowledge d6+4 mag Far Two-Handed Reliable: +1 to attack rolls KNUCKLE BLADES 2 Strength d10+6 phy Melee Two-Handed Brutal: When you roll the maximum value on a damage die, roll an additional damage die. KNUCKLE CLAWS 4 Strength d6+8 phy Melee One-Handed Doubled Up: When you make an attack with your primary weapon, you can deal damage to another target within Melee range. LABRYS AXE 3 Strength d10+7 phy Melee Two-Handed Protective: +1 to Armor Score LANCE 2 Instinct d10+5 phy Very Close Two-Handed Cumbersome: -1 to Finesse LEGENDARY ARCANE GAUNTLETS 4 Strength d10+12 mag Melee Two-Handed LEGENDARY ARCANE RIFLE 4 Agility d10+12 mag Very Far Two-Handed Aimed: Your attack has disadvantage if the target is within Very Close range of you or within Melee range of one of your allies. You can mark a Stress to ignore this penalty. LEGENDARY BATTLEAXE 4 Strength d10+12 phy Melee Two-Handed LEGENDARY BRASS KNUCKLES 4 Strength d8+10 phy Melee One-Handed LEGENDARY BRIGHTSWORD 4 Strength d10+12 mag Melee Two-Handed LEGENDARY BROADSWORD 4 Agility d8+9 phy Melee One-Handed Reliable: +1 to attack rolls LEGENDARY CASTING DAGGER 4 Instinct d6+9 mag Close One-Handed Versatile: This weapon can also be used with these statistics—Instinct, Melee, d8+9. LEGENDARY CROSSBOW 4 Finesse d6+10 phy Far One-Handed LEGENDARY CUTLASS 4 Presence d8+10 phy Melee One-Handed LEGENDARY DAGGER 4 Finesse d8+10 phy Melee One-Handed LEGENDARY DUALSTAFF 4 Instinct d8+12 mag Far Two-Handed LEGENDARY ENCHANTED CHAKRAM 4 Finesse d6+10 mag Close One-Handed Ricochet: When you throw this weapon, it returns to your hand. When you make an attack, you can mark a Stress to target another creature within Very Close range of the first target with that attack. LEGENDARY FIGHTING CLOAK 4 Presence d4+6 phy Melee One-Handed Padded: +5 to damage thresholds LEGENDARY FOCUS RUNES 4 Instinct d6+6 mag Very Close One-Handed Focused: +1 to primary weapon damage to targets within Very Close range LEGENDARY GLOWING RINGS 4 Agility d10+11 mag Very Close Two-Handed LEGENDARY GRAPPLER 4 Finesse d6+6 phy Close One-Handed Hooked: On a successful attack, you can pull the target into Melee range. LEGENDARY GREATSTAFF 4 Knowledge d6+9 mag Very Far Two-Handed Powerful: On a successful attack, roll an additional damage die and discard the lowest result. LEGENDARY GREATSWORD 4 Strength d10+12 phy Melee Two-Handed Massive: -1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result. LEGENDARY HALBERD 4 Strength d10+11 phy Very Close Two-Handed Cumbersome: -1 to Finesse LEGENDARY HALLOWED AXE 4 Strength d8+10 mag Melee One-Handed LEGENDARY HAND CROSSBOW 4 Finesse d6+7 phy Far One-Handed LEGENDARY HAND RUNES 4 Instinct d10+9 mag Very Close One-Handed LEGENDARY HATCHET 4 Agility d8+6 phy Melee One-Handed Follow-Up: On a successful attack with your primary weapon within Melee range, you can mark a Stress to gain a +1 bonus to your Proficiency for this attack. LEGENDARY KATANA 4 Agility d10+12 phy Melee Two-Handed Quick: When you make an attack, you can mark a Stress to target another creature within range. LEGENDARY LONGBOW 4 Agility d8+12 phy Very Far Two-Handed Cumbersome: -1 to Finesse LEGENDARY LONGSWORD 4 Agility d10+12 phy Melee Two-Handed LEGENDARY MACE 4 Strength d8+10 phy Melee One-Handed LEGENDARY OFFHAND BRASS KNUCKLES 4 Strength d8+6 phy Melee One-Handed Paired: +5 to primary weapon damage to targets within Melee range LEGENDARY QUARTERSTAFF 4 Instinct d10+12 phy Melee Two-Handed LEGENDARY RAPIER 4 Presence d8+9 phy Melee One-Handed Quick: When you make an attack, you can mark a Stress to target another creature within range. LEGENDARY RETURNING BLADE 4 Finesse d8+9 mag Close One-Handed Returning: When this weapon is thrown within its range, it appears in your hand immediately after the attack. LEGENDARY ROPE DART 4 Instinct d6+10 phy Close Two-Handed LEGENDARY ROUND SHIELD 4 Strength d4+6 phy Melee One-Handed Protective: +4 to Armor Score LEGENDARY RUNE SHIELD 4 Knowledge d4+6 mag Melee One-Handed Protective: +4 to Armor Score LEGENDARY RUNELOCK PISTOL 4 Knowledge d6+12 mag Far One-Handed Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again. LEGENDARY SCEPTER 4 Presence d6+9 mag Far Two-Handed Versatile: This weapon can also be used with these statistics—Presence, Melee, d8+6. LEGENDARY SCIMITAR 4 Presence d8+10 phy Melee One-Handed LEGENDARY SHORTBOW 4 Agility d6+12 phy Far Two-Handed LEGENDARY SHORTSTAFF 4 Instinct d8+10 mag Close One-Handed LEGENDARY SHORTSWORD 4 Agility d8+6 phy Melee One-Handed Paired: +5 to primary weapon damage to targets within Melee range LEGENDARY SMALL DAGGER 4 Finesse d8+6 phy Melee One-Handed Paired: +5 to primary weapon damage to targets within Melee range LEGENDARY SPEAR 4 Finesse d8+12 phy Very Close Two-Handed LEGENDARY THROWING KNIVES 4 Finesse d8+6 phy Melee One-Handed Stockpiled: You can throw this weapon within Close range by making an attack roll using Finesse. You don’t have to retrieve it, as you always have another on hand. LEGENDARY TOWER SHIELD 4 Strength d6+6 phy Melee One-Handed Barrier: +5 to Armor Score; -1 to Evasion. LEGENDARY TWISTED DAGGER 4 Knowledge d8+9 phy Melee One-Handed Piercing: Damage dealt with this weapon treats the target’s Major threshold as having a -2 penalty. LEGENDARY WAND 4 Knowledge d6+10 mag Far One-Handed LEGENDARY WARHAMMER 4 Strength d12+12 phy Melee Two-Handed Heavy: -1 to Evasion LEGENDARY WHIP 4 Presence d6+6 phy Very Close One-Handed Startling: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range. LEGENDARY WHIPSWORD 4 Finesse d8+9 phy Very Close One-Handed Versatile: This weapon can also be used with these statistics—Finesse, Melee, d10+9. LONGBOW 1 Agility d8+3 phy Very Far Two-Handed Cumbersome: -1 to Finesse LONGSWORD 1 Agility d10+3 phy Melee Two-Handed MACE 1 Strength d8+1 phy Melee One-Handed MAGUS REVOLVER 4 Finesse d6+13 mag Very Far One-Handed Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again. MERIDIAN CUTLASS 3 Presence d10+5 phy Melee One-Handed Dueling: When there are no other creatures within Close range of the target, gain advantage on your attack roll against them. MIDAS SCYTHE 4 Knowledge d10+9 mag Melee Two-Handed Greedy: Spend a handful of gold to gain a +1 bonus to your Proficiency on a damage roll. MÖBIUS ORB 4 Knowledge d8+6 mag Melee One-Handed Recursive: When you roll the maximum value on a damage die, roll an additional damage die and add the result to the total damage. This feature can trigger repeatedly. OFFHAND BRASS KNUCKLES 1 Strength d8 phy Melee One-Handed Paired: +2 to primary weapon damage to targets within Melee range PARRYING DAGGER 2 Finesse d6+2 phy Melee One-Handed Parry: When you are attacked, roll this weapon's damage dice. If any of the attacker's damage dice rolled the same value as your dice, the matching results are discarded from the attacker's damage dice before the damage you take is totaled. PLATINUM ESTOC 3 Finesse d8+7 phy Melee One-Handed Piercing: Damage dealt with this weapon treats the target’s Major threshold as having a -2 penalty. POWERED GAUNTLET 3 Knowledge d6+4 phy Close One-Handed Charged: Mark a Stress to gain a +1 bonus to your Proficiency on a primary weapon attack. PRIMER SHARD 4 Instinct d4 phy Very Close One-Handed Locked On: On a successful attack, your next attack against the same target with your primary weapon automatically succeeds. QUARTERSTAFF 1 Instinct d10+3 phy Melee Two-Handed RAPIER 1 Presence d8 phy Melee One-Handed Quick: When you make an attack, you can mark a Stress to target another creature within range. RAZOR WIRE 2 Finesse d6+3 phy Very Close One-Handed Entangling: On a successful attack with your primary weapon against a target within Very Close range, you can spend a Hope to make the target temporarily Vulnerable . RETRACTABLE SABER 3 Presence d10+7 phy Melee One-Handed Retractable: The blade can be hidden in the hilt to avoid detection. RETURNING AXE 2 Agility d6+4 phy Close One-Handed Returning: When this weapon is thrown within its range, it appears in your hand immediately after the attack. RETURNING BLADE 1 Finesse d8 mag Close One-Handed Returning: When this weapon is thrown within its range, it appears in your hand immediately after the attack. RICOCHET AXES 4 Agility d6+11 phy Far Two-Handed Bouncing: Mark 1 or more Stress to hit that many targets in range of the attack. RIME SCEPTER 3 Knowledge d8+6 mag Close One-Handed Freezing: When an attack from this weapon causes a target to mark 2 or more HP, they become temporarily Restrained. ROCKET MAUL 3 Strength d10+7 mag Melee Two-Handed Concussive: On a successful attack, you can spend a Hope to knock the target back to Far range. ROPE DART 1 Instinct d6+1 phy Close Two-Handed ROUND SHIELD 1 Strength d4 phy Melee One-Handed Protective: +1 to Armor Score RUNE SHIELD 1 Knowledge d4 mag Melee One-Handed Protective: +1 to Armor Score RUNELOCK PISTOL 1 Knowledge d6+3 mag Far One-Handed Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again. SCEPTER 1 Presence d6 mag Far Two-Handed Versatile: This weapon can also be used with these statistics—Presence, Melee, d8. SCEPTER OF ELIAS 2 Presence d6+3 mag Far One-Handed Invigorating: On a successful attack, roll a d4. On a result of 4, clear a Stress. SCIMITAR 1 Presence d8+1 phy Melee One-Handed SEGMENTED STAFF 2 Agility d6+4 phy Very Close One-Handed Double Duty: +1 to Armor Score; +1 to primary weapon damage within Melee range SEVERED DRAGON CLAW 4 Instinct d10+11 phy Melee One-Handed Destructive: -1 to Agility; on a successful attack, all adversaries within Very Close range must mark a Stress. SHADOWBLADE 1 Presence d8 phy/mag Melee One-Handed Otherworldly: On a successful attack, you can deal physical or magic damage. SHORTBOW 1 Agility d6+3 phy Far Two-Handed SHORTSTAFF 1 Instinct d8+1 mag Close One-Handed SHORTSWORD 1 Agility d8 phy Melee One-Handed Paired: +2 to primary weapon damage to targets within Melee range SINGING SWORD 3 Presence d8+5 phy Very Close One-Handed Bolstering: When you critically succeed on an attack, all PCs within Close range gain a Hope. SIPHONING GAUNTLETS 4 Presence d10+9 mag Melee Two-Handed Lifestealing: On a successful attack, roll a d6. On a result of 6, clear a Hit Point or clear a Stress. SLEDGE AXE 4 Strength d12+13 phy Melee Two-Handed Destructive: -1 to Agility; on a successful attack, all adversaries within Very Close range must mark a Stress. SMALL DAGGER 1 Finesse d8 phy Melee One-Handed Paired: +2 to primary weapon damage to targets within Melee range SOLDIER’S PIKE 3 Agility d10+5 phy Very Close Two-Handed Braced: When an adversary within this weapon’s range deals damage to you, you can mark 2 Stress to force them to mark a Hit Point. SOUL CHAIN 3 Presence d6+5 mag Very Close One-Handed Draining: On a successful attack, you can spend a Hope to force the target to mark a Stress. If they do, you clear a Stress. SPEAR 1 Finesse d8+3 phy Very Close Two-Handed SPELLBOUND BANGLES 2 Knowledge d10+6 mag Melee Two-Handed SPIKED BOW 3 Agility d6+7 phy Very Far Two-Handed Versatile: This weapon can also be used with these statistics—Agility, Melee, d10+5. SPIKED SHIELD 2 Strength d6+2 phy Melee One-Handed Double Duty: +1 to Armor Score; +1 to primary weapon damage within Melee range SPLINTERSHAFT BOW 2 Agility d6+6 mag Far Two-Handed Volleyed: Spend a Hope to target a group of creatures within range. Targets you succeed against take half damage. STAFF OF AUGMA 3 Instinct d6+7 mag Far One-Handed Catalytic: On a successful attack, you can mark a Stress to give an ally within Close range a +3 bonus to their next attack roll. STARMETAL BLADE 4 Agility d8+10 mag Melee One-Handed Serrated: When you roll a 1 on a damage die, it deals 8 damage instead. STEELFORGED HALBERD 2 Strength d8+4 phy Very Close Two-Handed Scary: On a successful attack, the target must mark a Stress. STORM GOD’S GREATAXE 4 Strength d10+9 mag Very Close Two-Handed Bouncing: Mark any number of Stress to target that many additional creatures in range of the attack. SWINGING ROPEBLADE 4 Presence d8+9 phy Close Two-Handed Grappling: On a successful attack, you can spend a Hope to Restrain the target or pull them into Melee range with you. SWORD OF LIGHT & FLAME 4 Strength d10+11 mag Melee Two-Handed Hot: This weapon cuts through solid material. TALON BLADES 3 Finesse d10+7 phy Close Two-Handed Brutal: When you roll the maximum value on a damage die, roll an additional damage die. THISTLEBOW 4 Instinct d6+13 mag Far Two-Handed Reliable: +1 to attack rolls THROWING KNIVES 1 Finesse d8 phy Melee One-Handed Stockpiled: You can throw this weapon within Close range by making an attack roll using Finesse. You don’t have to retrieve it, as you always have another on hand. TINKER’S HAMMER 3 Strength d8+4 phy Melee One-Handed Trusty: +1 to attack rolls made with your primary weapon TOWER SHIELD 1 Strength d6 phy Melee One-Handed Barrier: +2 to Armor Score; -1 to Evasion TWISTED DAGGER 1 Knowledge d8 phy Melee One-Handed Piercing: Damage dealt with this weapon treats the target’s Major threshold as having a -2 penalty. UROK BROADSWORD 2 Finesse d8+3 phy Melee One-Handed Deadly: When you deal Severe damage, the target must mark an additional HP. VOID NEEDLE 4 Finesse d4+6 phy Melee One-Handed Inverted: When you roll a weapon attack with Fear, you gain a Hope. VORPAL SHARD 3 Knowledge d4 mag Melee One-Handed Targeted: When you fail a weapon attack, you can spend a Hope to succeed on your next weapon attack. WAND 1 Knowledge d6+1 mag Far One-Handed WAND OF ENTHRALLMENT 2 Presence d6+4 mag Far One-Handed Persuasive: Before you make a Presence Roll, you can mark a Stress to gain a +2 bonus to the result. WAND OF ESSEK 4 Knowledge d8+13 mag Far One-Handed Timebending: You can choose the target of your attack after making your attack roll. WAR DART 3 Agility d6+5 phy Far One-Handed Versatile: This weapon can also be used with these statistics—Agility, Melee, d8+5. WAR PICK 2 Strength d8+3 phy Melee One-Handed Deadly: When you deal Severe damage, the target must mark an additional HP. WAR SCYTHE 2 Finesse d8+5 phy Very Close Two-Handed Reliable: +1 to attack rolls WARHAMMER 1 Strength d12+3 phy Melee Two-Handed Heavy: -1 to Evasion WHIP 1 Presence d6 phy Very Close One-Handed Startling: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range. WHIPSWORD 1 Finesse d8 phy Very Close One-Handed Versatile: This weapon can also be used with these statistics—Finesse, Melee, d10. YUTARI BLOODBOW 2 Finesse d6+4 mag Far Two-Handed Brutal: When you roll the maximum value on a damage die, roll an additional damage die.