Secondary Weapons

TIER 3SRD 2.0

Secondary Weapon

Advanced Fighting Cloak

TraitPresence
RangeMelee
Damaged4+4 phy
BurdenOne-Handed
Padded: +4 to damage thresholds

Melee · d4+4 phy

TIER 3SRD 2.0

Secondary Weapon

Advanced Focus Runes

TraitInstinct
RangeVery Close
Damaged6+4 mag
BurdenOne-Handed
Focused: +1 to primary weapon damage to targets within Very Close range

Very Close · d6+4 mag

TIER 3

Secondary Weapon

Advanced Grappler

TraitFinesse
RangeClose
Damaged6+4 phy
BurdenOne-Handed
Hooked: On a successful attack, you can pull the target into Melee range.

Close · d6+4 phy

TIER 3

Secondary Weapon

Advanced Hand Crossbow

TraitFinesse
RangeFar
Damaged6+5 phy
BurdenOne-Handed

Far · d6+5 phy

TIER 3SRD 2.0

Secondary Weapon

Advanced Hatchet

TraitAgility
RangeMelee
Damaged8+4 phy
BurdenOne-Handed
Follow-Up: On a successful attack with your primary weapon within Melee range, you can mark a Stress to gain a +1 bonus to your Proficiency for this attack.

Melee · d8+4 phy

TIER 3SRD 2.0

Secondary Weapon

Advanced Offhand Brass Knuckles

TraitStrength
RangeMelee
Damaged8+4 phy
BurdenOne-Handed
Paired: +4 to primary weapon damage to targets within Melee range

Melee · d8+4 phy

TIER 3

Secondary Weapon

Advanced Round Shield

TraitStrength
RangeMelee
Damaged4+4 phy
BurdenOne-Handed
Protective: +3 to Armor Score

Melee · d4+4 phy

TIER 3SRD 2.0

Secondary Weapon

Advanced Rune Shield

TraitKnowledge
RangeMelee
Damaged4+4 mag
BurdenOne-Handed
Protective: +3 to Armor Score

Melee · d4+4 mag

TIER 3

Secondary Weapon

Advanced Shortsword

TraitAgility
RangeMelee
Damaged8+4 phy
BurdenOne-Handed
Paired: +4 to primary weapon damage to targets within Melee range

Melee · d8+4 phy

TIER 3

Secondary Weapon

Advanced Small Dagger

TraitFinesse
RangeMelee
Damaged8+4 phy
BurdenOne-Handed
Paired: +4 to primary weapon damage to targets within Melee range

Melee · d8+4 phy

TIER 3SRD 2.0

Secondary Weapon

Advanced Throwing Knives

TraitFinesse
RangeMelee
Damaged8+4 phy
BurdenOne-Handed
Stockpiled: You can throw this weapon within Close range by making an attack roll using Finesse. You don’t have to retrieve it, as you always have another on hand.

Melee · d8+4 phy

TIER 3

Secondary Weapon

Advanced Tower Shield

TraitStrength
RangeMelee
Damaged6+4 phy
BurdenOne-Handed
Barrier: +4 to Armor Score; -1 to Evasion

Melee · d6+4 phy

TIER 3

Secondary Weapon

Advanced Whip

TraitPresence
RangeVery Close
Damaged6+4 phy
BurdenOne-Handed
Startling: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range.

Very Close · d6+4 phy

TIER 4SRD 2.0

Secondary Weapon

Blackblood Tendril

TraitInstinct
RangeClose
Damaged6+8 mag
BurdenOne-Handed
Poisonous: When a target marks any number of Hit Points from an attack you rolled with Fear, they mark an equal number of Stress.

Close · d6+8 mag

TIER 4

Secondary Weapon

Braveshield

TraitAgility
RangeMelee
Damaged4+6 phy
BurdenOne-Handed
Sheltering: When you mark an Armor Slot, it reduces damage for you and all allies within Melee range of you who took the same damage.

Melee · d4+6 phy

TIER 3

Secondary Weapon

Buckler

TraitAgility
RangeMelee
Damaged4+4 phy
BurdenOne-Handed
Deflecting: When you are attacked, you can mark an Armor Slot to gain a bonus to your Evasion equal to your available Armor Score against the attack.

Melee · d4+4 phy

TIER 2SRD 2.0

Secondary Weapon

Collapsible Baton

TraitStrength
RangeMelee
Damaged8 phy
BurdenOne-Handed
Nonlethal: When a target would mark any number of Hit Points from an attack with this weapon, they mark an equal number of Stress instead.

Melee · d8 phy

TIER 4SRD 2.0

Secondary Weapon

Echo Blade

TraitPresence
RangeMelee
Damaged4+6 mag
BurdenOne-Handed
Doubled Up: When you succeed on an attack with your primary weapon, you can deal damage to another target within Melee range.

Melee · d4+6 mag

TIER 2SRD 2.0

Secondary Weapon

Eldritch Vambrace

TraitInstinct
RangeMelee
Damaged8 mag
BurdenOne-Handed
Deflecting: When you are attacked, you can mark an Armor Slot to gain a bonus to your Evasion equal to your Armor Score against the attack.

Melee · d8 mag

TIER 1SRD 2.0

Secondary Weapon

Fighting Cloak

TraitPresence
RangeMelee
Damaged4 phy
BurdenOne-Handed
Padded: +2 to damage thresholds

Melee · d4 phy

TIER 1SRD 2.0

Secondary Weapon

Focus Runes

TraitInstinct
RangeVery Close
Damaged6 mag
BurdenOne-Handed
Focused: +1 to primary weapon damage to targets within Very Close range

Very Close · d6 mag

TIER 1

Secondary Weapon

Grappler

TraitFinesse
RangeClose
Damaged6 phy
BurdenOne-Handed
Hooked: On a successful attack, you can pull the target into Melee range.

Close · d6 phy

TIER 1

Secondary Weapon

Hand Crossbow

TraitFinesse
RangeFar
Damaged6+1 phy
BurdenOne-Handed

Far · d6+1 phy

TIER 3

Secondary Weapon

Hand Sling

TraitFinesse
RangeVery Far
Damaged6+4 phy
BurdenOne-Handed
Versatile: This weapon can also be used with these statistics—Finesse, Close, d8+4.

Very Far · d6+4 phy

TIER 1SRD 2.0

Secondary Weapon

Hatchet

TraitAgility
RangeMelee
Damaged8 phy
BurdenOne-Handed
Follow-Up: On a successful attack with your primary weapon within Melee range, you can mark a Stress to gain a +1 bonus to your Proficiency for this attack.

Melee · d8 phy

TIER 2SRD 2.0

Secondary Weapon

Improved Fighting Cloak

TraitPresence
RangeMelee
Damaged4+2 phy
BurdenOne-Handed
Padded: +3 to damage thresholds

Melee · d4+2 phy

TIER 2SRD 2.0

Secondary Weapon

Improved Focus Runes

TraitInstinct
RangeVery Close
Damaged6+2 mag
BurdenOne-Handed
Focused: +1 to primary weapon damage to targets within Very Close range

Very Close · d6+2 mag

TIER 2

Secondary Weapon

Improved Grappler

TraitFinesse
RangeClose
Damaged6+2 phy
BurdenOne-Handed
Hooked: On a successful attack, you can pull the target into Melee range.

Close · d6+2 phy

TIER 2

Secondary Weapon

Improved Hand Crossbow

TraitFinesse
RangeFar
Damaged6+3 phy
BurdenOne-Handed

Far · d6+3 phy

TIER 2SRD 2.0

Secondary Weapon

Improved Hatchet

TraitAgility
RangeMelee
Damaged8+2 phy
BurdenOne-Handed
Follow-Up: On a successful attack with your primary weapon within Melee range, you can mark a Stress to gain a +1 bonus to your Proficiency for this attack.

Melee · d8+2 phy

TIER 2SRD 2.0

Secondary Weapon

Improved Offhand Brass Knuckles

TraitStrength
RangeMelee
Damaged8+2 phy
BurdenOne-Handed
Paired: +3 to primary weapon damage to targets within Melee range

Melee · d8+2 phy

TIER 2

Secondary Weapon

Improved Round Shield

TraitStrength
RangeMelee
Damaged4+2 phy
BurdenOne-Handed
Protective: +2 to Armor Score

Melee · d4+2 phy

TIER 2SRD 2.0

Secondary Weapon

Improved Rune Shield

TraitKnowledge
RangeMelee
Damaged4+2 mag
BurdenOne-Handed
Protective: +2 to Armor Score

Melee · d4+2 mag

TIER 2

Secondary Weapon

Improved Shortsword

TraitAgility
RangeMelee
Damaged8+2 phy
BurdenOne-Handed
Paired: +3 to primary weapon damage to targets within Melee range

Melee · d8+2 phy

TIER 2

Secondary Weapon

Improved Small Dagger

TraitFinesse
RangeMelee
Damaged8+2 phy
BurdenOne-Handed
Paired: +3 to primary weapon damage to targets within Melee range

Melee · d8+2 phy

TIER 2SRD 2.0

Secondary Weapon

Improved Throwing Knives

TraitFinesse
RangeMelee
Damaged8+2 phy
BurdenOne-Handed
Stockpiled: You can throw this weapon within Close range by making an attack roll using Finesse. You don’t have to retrieve it, as you always have another on hand.

Melee · d8+2 phy

TIER 2

Secondary Weapon

Improved Tower Shield

TraitStrength
RangeMelee
Damaged6+2 phy
BurdenOne-Handed
Barrier: +3 to Armor Score; -1 to Evasion

Melee · d6+2 phy

TIER 2

Secondary Weapon

Improved Whip

TraitPresence
RangeVery Close
Damaged6+2 phy
BurdenOne-Handed
Startling: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range.

Very Close · d6+2 phy

TIER 4

Secondary Weapon

Knuckle Claws

TraitStrength
RangeMelee
Damaged6+8 phy
BurdenOne-Handed
Doubled Up: When you make an attack with your primary weapon, you can deal damage to another target within Melee range.

Melee · d6+8 phy

TIER 4SRD 2.0

Secondary Weapon

Legendary Fighting Cloak

TraitPresence
RangeMelee
Damaged4+6 phy
BurdenOne-Handed
Padded: +5 to damage thresholds

Melee · d4+6 phy

TIER 4SRD 2.0

Secondary Weapon

Legendary Focus Runes

TraitInstinct
RangeVery Close
Damaged6+6 mag
BurdenOne-Handed
Focused: +1 to primary weapon damage to targets within Very Close range

Very Close · d6+6 mag

TIER 4

Secondary Weapon

Legendary Grappler

TraitFinesse
RangeClose
Damaged6+6 phy
BurdenOne-Handed
Hooked: On a successful attack, you can pull the target into Melee range.

Close · d6+6 phy

TIER 4

Secondary Weapon

Legendary Hand Crossbow

TraitFinesse
RangeFar
Damaged6+7 phy
BurdenOne-Handed

Far · d6+7 phy

TIER 4SRD 2.0

Secondary Weapon

Legendary Hatchet

TraitAgility
RangeMelee
Damaged8+6 phy
BurdenOne-Handed
Follow-Up: On a successful attack with your primary weapon within Melee range, you can mark a Stress to gain a +1 bonus to your Proficiency for this attack.

Melee · d8+6 phy

TIER 4SRD 2.0

Secondary Weapon

Legendary Offhand Brass Knuckles

TraitStrength
RangeMelee
Damaged8+6 phy
BurdenOne-Handed
Paired: +5 to primary weapon damage to targets within Melee range

Melee · d8+6 phy

TIER 4

Secondary Weapon

Legendary Round Shield

TraitStrength
RangeMelee
Damaged4+6 phy
BurdenOne-Handed
Protective: +4 to Armor Score

Melee · d4+6 phy

TIER 4SRD 2.0

Secondary Weapon

Legendary Rune Shield

TraitKnowledge
RangeMelee
Damaged4+6 mag
BurdenOne-Handed
Protective: +4 to Armor Score

Melee · d4+6 mag

TIER 4

Secondary Weapon

Legendary Shortsword

TraitAgility
RangeMelee
Damaged8+6 phy
BurdenOne-Handed
Paired: +5 to primary weapon damage to targets within Melee range

Melee · d8+6 phy

TIER 4

Secondary Weapon

Legendary Small Dagger

TraitFinesse
RangeMelee
Damaged8+6 phy
BurdenOne-Handed
Paired: +5 to primary weapon damage to targets within Melee range

Melee · d8+6 phy

TIER 4SRD 2.0

Secondary Weapon

Legendary Throwing Knives

TraitFinesse
RangeMelee
Damaged8+6 phy
BurdenOne-Handed
Stockpiled: You can throw this weapon within Close range by making an attack roll using Finesse. You don’t have to retrieve it, as you always have another on hand.

Melee · d8+6 phy

TIER 4

Secondary Weapon

Legendary Tower Shield

TraitStrength
RangeMelee
Damaged6+6 phy
BurdenOne-Handed
Barrier: +5 to Armor Score; -1 to Evasion.

Melee · d6+6 phy

TIER 4

Secondary Weapon

Legendary Whip

TraitPresence
RangeVery Close
Damaged6+6 phy
BurdenOne-Handed
Startling: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range.

Very Close · d6+6 phy

TIER 4

Secondary Weapon

Möbius Orb

TraitKnowledge
RangeMelee
Damaged8+6 mag
BurdenOne-Handed
Recursive: When you roll the maximum value on a damage die, roll an additional damage die and add the result to the total damage. This feature can trigger repeatedly.

Melee · d8+6 mag

TIER 1SRD 2.0

Secondary Weapon

Offhand Brass Knuckles

TraitStrength
RangeMelee
Damaged8 phy
BurdenOne-Handed
Paired: +2 to primary weapon damage to targets within Melee range

Melee · d8 phy

TIER 2

Secondary Weapon

Parrying Dagger

TraitFinesse
RangeMelee
Damaged6+2 phy
BurdenOne-Handed
Parry: When you are attacked, roll this weapon's damage dice. If any of the attacker's damage dice rolled the same value as your dice, the matching results are discarded from the attacker's damage dice before the damage you take is totaled.

Melee · d6+2 phy

TIER 3

Secondary Weapon

Powered Gauntlet

TraitKnowledge
RangeClose
Damaged6+4 phy
BurdenOne-Handed
Charged: Mark a Stress to gain a +1 bonus to your Proficiency on a primary weapon attack.

Close · d6+4 phy

TIER 4

Secondary Weapon

Primer Shard

TraitInstinct
RangeVery Close
Damaged4 phy
BurdenOne-Handed
Locked On: On a successful attack, your next attack against the same target with your primary weapon automatically succeeds.

Very Close · d4 phy

TIER 2SRD 2.0

Secondary Weapon

Razor Wire

TraitFinesse
RangeVery Close
Damaged6+3 phy
BurdenOne-Handed
Entangling: On a successful attack with your primary weapon against a target within Very Close range, you can spend a Hope to make the target temporarily Vulnerable.

Very Close · d6+3 phy

TIER 2

Secondary Weapon

Returning Axe

TraitAgility
RangeClose
Damaged6+4 phy
BurdenOne-Handed
Returning: When this weapon is thrown within its range, it appears in your hand immediately after the attack.

Close · d6+4 phy

TIER 1

Secondary Weapon

Round Shield

TraitStrength
RangeMelee
Damaged4 phy
BurdenOne-Handed
Protective: +1 to Armor Score

Melee · d4 phy

TIER 1SRD 2.0

Secondary Weapon

Rune Shield

TraitKnowledge
RangeMelee
Damaged4 mag
BurdenOne-Handed
Protective: +1 to Armor Score

Melee · d4 mag

TIER 2SRD 2.0

Secondary Weapon

Segmented Staff

TraitAgility
RangeVery Close
Damaged6+4 phy
BurdenOne-Handed
Double Duty: +1 to Armor Score; +1 to primary weapon damage within Melee range

Very Close · d6+4 phy

TIER 1

Secondary Weapon

Shortsword

TraitAgility
RangeMelee
Damaged8 phy
BurdenOne-Handed
Paired: +2 to primary weapon damage to targets within Melee range

Melee · d8 phy

TIER 1

Secondary Weapon

Small Dagger

TraitFinesse
RangeMelee
Damaged8 phy
BurdenOne-Handed
Paired: +2 to primary weapon damage to targets within Melee range

Melee · d8 phy

TIER 3SRD 2.0

Secondary Weapon

Soul Chain

TraitPresence
RangeVery Close
Damaged6+5 mag
BurdenOne-Handed
Draining: On a successful attack, you can spend a Hope to force the target to mark a Stress. If they do, you clear a Stress.

Very Close · d6+5 mag

TIER 2

Secondary Weapon

Spiked Shield

TraitStrength
RangeMelee
Damaged6+2 phy
BurdenOne-Handed
Double Duty: +1 to Armor Score; +1 to primary weapon damage within Melee range

Melee · d6+2 phy

TIER 1SRD 2.0

Secondary Weapon

Throwing Knives

TraitFinesse
RangeMelee
Damaged8 phy
BurdenOne-Handed
Stockpiled: You can throw this weapon within Close range by making an attack roll using Finesse. You don’t have to retrieve it, as you always have another on hand.

Melee · d8 phy

TIER 3SRD 2.0

Secondary Weapon

Tinker’s Hammer

TraitStrength
RangeMelee
Damaged8+4 phy
BurdenOne-Handed
Trusty: +1 to attack rolls made with your primary weapon

Melee · d8+4 phy

TIER 1

Secondary Weapon

Tower Shield

TraitStrength
RangeMelee
Damaged6 phy
BurdenOne-Handed
Barrier: +2 to Armor Score; -1 to Evasion

Melee · d6 phy

TIER 4SRD 2.0

Secondary Weapon

Void Needle

TraitFinesse
RangeMelee
Damaged4+6 phy
BurdenOne-Handed
Inverted: When you roll a weapon attack with Fear, you gain a Hope.

Melee · d4+6 phy

TIER 3SRD 2.0

Secondary Weapon

Vorpal Shard

TraitKnowledge
RangeMelee
Damaged4 mag
BurdenOne-Handed
Targeted: When you fail a weapon attack, you can spend a Hope to succeed on your next weapon attack.

Melee · d4 mag

TIER 3SRD 2.0

Secondary Weapon

War Dart

TraitAgility
RangeFar
Damaged6+5 phy
BurdenOne-Handed
Versatile: This weapon can also be used with these statistics—Agility, Melee, d8+5.

Far · d6+5 phy

TIER 1

Secondary Weapon

Whip

TraitPresence
RangeVery Close
Damaged6 phy
BurdenOne-Handed
Startling: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range.

Very Close · d6 phy

Name
Tier
Trait
Damage
Range
Feature