Adversary · Skulk, Tier 3
Dire Bat
A wide-winged pet endlessly loyal to their vampire owner.
- Difficulty
- 14
- Thresholds
- 16 / 30
- HP
- 5
- Stress
- 3
- ATK
- +2
- Attack
- Claws and Teeth · Melee · 2d6+7 phy
- Experience
- Bloodthirsty +3
Motives & TacticsDive-bomb, hide, protect leader
Features
PassiveFlying. While flying, the Bat gains a +3 bonus to their Difficulty.
ActionScreech. Mark a Stress to send a high-pitch screech out toward all targets in front of the Bat within Far range. Those targets must mark 1d4 Stress.
ReactionGuardian. When an allied Vampire marks HP, you can mark a Stress to fly into Melee range of the attacker and make an attack with advantage against them. On a success, deal 2d6+2 physical damage.