WITCH
Witches are magical practitioners who commune with the forces of nature and entities from realms beyond. These spellcasters call forth power through craft, combining the tangible and ephemeral by casting spells, murmuring incantations, creating talismans, weaving illusions, and maintaining other personalized practices. They can protect their allies and harm their enemies by invoking powerful forces beyond themselves—supernatural beings such as ancestors, deities, or aspects of nature. Often, their magical knowledge is passed down from these entities or through many generations of practitioners who gather in small groups known as covens. Witches are frequently feared and misunderstood, as their methods can appear mysterious, strange, and even macabre to the uninitiated. Whichever path they walk, a witch treads the boundary between light and shadow without fear.
• DOMAINS: Sage & Dread
• STARTING EVASION: 10
• STARTING HIT POINTS: 6
• CLASS ITEMS: A small, harmless pet or a scrying stone
WITCH’S HOPE FEATURE
Witch’s Charm: When you or an ally within Far range fails an action roll, you can spend 3 Hope to change it into a success with Fear instead.
CLASS FEATURES
Hex: Mark a Stress to temporarily Hex a target within Far range. While Hexed , the target gains a penalty to their damage rolls and Difficulty equal to your tier. The maximum number of creatures you can Hex at one time is equal to your Spellcast trait.
Commune: Once per long rest during a moment of calm, you can commune with an ancestor, a deity, a spirit, or an otherworldly being. Ask them a question, then roll a number of d6s equal to your Spellcast trait. Choose one of the results and reference the chart below for the effect.
Roll Effect
- 1–3: You taste a flavor, smell a scent, or feel a sensation relevant to the answer.
- 4–5: You hear sounds or see a vision relevant to the answer.
- 6: You psychically experience a scene relevant to the answer as if you were there.
WITCH SUBCLASSES
Choose either the Hedge or Moon subclass.
BACKGROUND QUESTIONS
Answer any of the following background questions. You can also create your own questions.
- Who from your community feared your magical craft? What rumor did they spread about you, and what truth did it contain?
- You once used your power to help someone in a dire situation. Who were they, and why did they come to you?
- Your magic once opened a door best left closed. Who or what was on the other side?
CONNECTIONS
Ask your fellow players one of the following questions for their character to answer, or create your own questions.
- What unique ritual or practice have I taught you that we now perform together?
- I once appeared to you in a dream and shared a vision of the future. What did I tell you?
- What do you typically come to me for advice about?