ASSASSIN

Assassins are masters at inflicting deadly injuries with precise strikes. Unlike those who wield violence as only a means to an end, assassins approach death as a profession. Many members of this class believe theirs is a worthy, if not sacred, trade, and some join guilds to hone their craft, define their beliefs, and earn money. People from all walks of life hire assassins for their skills: powerful rulers looking to avoid all-out war, business leaders seeking to eliminate the competition, and even average people hoping to settle a grudge. Often, an assassin is the last resort for killing those previously believed to be unkillable. While some of these deadly professionals will destroy anyone in their path for the right reasons or the right price, others hold strict moral codes or personal rules that dictate their targets. Those who end up the target of an assassin should count themselves among the dead

• DOMAINS: Blade & Midnight
• STARTING EVASION: 12
• STARTING HIT POINTS: 5
• CLASS ITEMS: A list of names with several marked off or a rusted blade inscribed with an insignia

ASSASSIN’S HOPE FEATURE

Deadly Determination: Spend 3 Hope to clear 2 Stress.

CLASS FEATURES

Marked for Death: On a successful weapon attack, you can mark a Stress to make the target Marked for Death . When you deal damage to a target you’ve Marked for Death , add a number of d4s equal to your tier to the damage roll. You can have only one adversary Marked for Death at a time. This condition lasts until you take a rest, the current adversary Marked for Death is defeated, or the GM spends a number of Fear equal to your tier to clear it.

Get In & Get Out: Spend a Hope to ask the GM for a quick or inconspicuous way into or out of a place you can see. The next roll you make that acts on this information has advantage.

ASSASSIN SUBCLASSES

Choose either the Executioners Guild or Poisoners Guild subclass.

BACKGROUND QUESTIONS

Answer any of the following background questions. You can also create your own questions.

  • You once killed someone you were close to. What happened, and how did it change you?
  • What organization trained you in the art of killing, and how did you become a member?
  • Throughout your career, one target has eluded you. Who are they, and how have they slipped through your fingers?

CONNECTIONS

Ask your fellow players one of the following questions for their character to answer, or create your own questions.

  • I’ve killed someone for you. Who were they?
  • How did you save me when I was on the brink of death? What have I promised you as repayment?
  • What secret about myself did I tell you, and how did it change your view of me?