Adversary · Solo, Tier 2
Gorgon
A snake-headed, scaled humanoid with a gilded bow, enraged that their peace has been disturbed.
- Difficulty
- 15
- Thresholds
- 13 / 25
- HP
- 9
- Stress
- 3
- ATK
- +4
- Attack
- Sunsear Shortbow · Far · 2d20+3 mag
- Experience
- Stealth +3
Motives & TacticsCorner, hit-and-run, petrify, seek vengeance
Features
PassiveRelentless (2). The Gorgon can be spotlighted up to two times per GM turn. Spend Fear as usual to spotlight them.
PassiveSunsear Arrows. When the Gorgon makes a successful standard attack, the target Glows until the end of the scene and can’t become Hidden. Attack rolls made against a Glowing target have advantage.
ActionCrown of Serpents. Make an attack roll against a target within Melee range using the Gorgon’s protective snakes. On a success, mark a Stress to deal 2d10+4 physical damage and the target must mark a Stress.
ReactionPetrifying Gaze. When the Gorgon takes damage from an attack within Close range, you can spend a Fear to force the attacker to make an Instinct Reaction Roll. On a failure, they begin to turn to stone, marking a HP and starting a Petrification Countdown (4). This countdown ticks down when the Gorgon is attacked. When it triggers, the target must make a death move. If the Gorgon is defeated, all petrification countdowns end.
ReactionMomentum. When the Gorgon makes a successful attack against a PC, you gain a Fear.