Adversary · Solo, Tier 3

Hydra

A quadrupedal scaled beast with multiple long-necked heads, each filled with menacing fangs.

Difficulty
18
Thresholds
19 / 35
HP
10
Stress
5
ATK
+3
Attack
Bite · Close · 2d12+2 phy

Motives & TacticsDevour, regenerate, terrify

Features

PassiveMany-Headed Menace. The Hydra begins with three heads and can have up to five. When the Hydra takes Major or greater damage, they lose a head.

PassiveRelentless (X). The Hydra can be spotlighted X times per GM turn, where X is the Hydra’s number of heads. Spend Fear as usual to spotlight them.

ActionRegeneration. If the Hydra has any marked HP, spend a Fear to clear a HP and grow two heads.

ActionTerrifying Chorus. All PCs within Far range lose 2 Hope.

ReactionMagical Weakness. When the Hydra takes magic damage, they become Dazed until the next roll with Fear. While Dazed, they can’t use their Regeneration action but are immune to magic damage.

Related

Tier 3SoloTier 3 Solo