Adversary · Skulk, Tier 1

Red Ooze

A moving mound of translucent flaming red slime.

Difficulty
10
Thresholds
6 / 11
HP
5
Stress
3
ATK
+1
Attack
Ooze Appendage · Melee · 1d8+3 mag
Experience
Camouflage +3

Motives & TacticsCamouflage, consume and multiply, ignite, start fires

Features

PassiveCreeping Fire. The Ooze can only move within Very Close range as their normal movement. They light any flammable object they touch on fire.

ActionIgnite. Make an attack against a target within Very Close range. On a success, the target takes 1d8 magic damage and is Ignited until they’re extinguished with a successful Finesse Roll (14). While Ignited, the target takes 1d4 magic damage when they make an action roll.

ReactionSplit. When the Ooze has 3 or more HP marked, you can spend a Fear to split them into two Tiny Red Oozes (with no marked HP or Stress). Immediately spotlight both of them.

Related

Tier 1SkulkTier 1 Skulk