SANDWYRM

Tier 3 Bruiser
A gargantuan burrowing worm that has armor plating and gnashing jaws. This intelligent and opportunistic hunter can swim through sand as quickly as a cheetah runs on land.
Motives & Tactics: Ambush from below, eat and leave, tunnel and erupt, use both ends

Difficulty: 17 | Thresholds: 21/40 | HP: 6 | Stress: 3
ATK: +1 | Bite: Very Close | 3d8+4 phy
Experience: Tremor Sense +4

FEATURES

Venomous Tail Stinger - Action: Mark a Stress to attack a target within Close range. On a success, the target takes 3d10+2 physical damage and must succeed on a Strength Reaction Roll or become Restrained and Vulnerable until they roll with Hope.

Devour - Action: Make an attack against a target within Melee range. On a success, the Sandwyrm Swallows the target. While Swallowed , the target is Restrained and marks a HP when the Sandwyrm is spotlighted. The Sandwyrm disgorges all Swallowed creatures when it takes Major or greater damage.

Hungry, Not Stupid - Reaction: When the Sandwyrm marks half its HP or Swallows a creature, roll a d6 . On a result of 3 or lower, the Sandwyrm retreats to safety.