Adversary · Minion, Tier 1
Sellsword
An armed mercenary testing their luck.
- Difficulty
- 10
- Thresholds
- NoneMinion: any damage defeats it
- HP
- 1
- Stress
- 1
- ATK
- +3
- Attack
- Longsword · Melee · 3 phy
Motives & TacticsCharge, lacerate, overwhelm, profit
Features
PassiveMinion (4). The Sellsword is defeated when they take any damage. For every 4 damage a PC deals to the Sellsword, defeat an additional Minion within range the attack would succeed against.
ActionGroup Attack. Spend a Fear to choose a target and spotlight all Sellswords within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 3 physical damage each. Combine this damage.