EVERYDAY HERO STARTING EQUIPMENT #
PCs without access to standard weapons and armor can choose from the following tables.
Primary Physical Weapons #
| Name | Trait | Range | Damage | Burden | Feature |
|---|
| Cleaver | Agility | Melee | d8 phy | One-Handed | Reliable: +1 to attack rolls |
| Sharpened Rake | Agility | Melee | d8+3 phy | Two-Handed | — |
| Butcher’s Axe | Strength | Melee | d12+3 phy | Two-Handed | Heavy: −1 to Evasion |
| Iron Skillet | Strength | Melee | d8+1 phy | One-Handed | — |
| Pitchfork | Strength | Melee | d10+3 phy | Two-Handed | — |
| Sledgehammer | Strength | Melee | d10+3 phy | Two-Handed | Massive: −1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result. |
| Cooking Knife | Finesse | Melee | d8+1 phy | One-Handed | — |
| Walking Staff | Instinct | Melee | d10+3 phy | Two-Handed | — |
| Rolling Pin | Presence | Melee | d8+1 phy | One-Handed | — |
| Sickle | Presence | Melee | d8 phy | One-Handed | Quick: When you make an attack, you can mark a Stress to target another creature within range. |
| Forge Poker | Strength | Very Close | d8+2 phy | Two-Handed | — |
| Crop Scythe | Finesse | Very Close | d8+2 phy | Two-Handed | — |
| Fishing Rod | Agility | Far | d6+3 phy | Two-Handed | — |
| Slingshot | Finesse | Far | d6+3 phy | Two-Handed | — |
| Firework Launcher | Agility | Very Far | d6+3 phy | Two-Handed | Cumbersome: −1 to Finesse |
Primary Magic Weapons #
All magic weapons require a Spellcast trait.
| Name | Trait | Range | Damage | Burden | Feature |
|---|
| Enchanted Hammer | Strength | Melee | d10+1 mag | One-Handed | — |
| Enchanted Mop | Strength | Melee | d10+3 mag | Two-Handed | — |
| Enchanted Scissors | Finesse | Very Close | d10 mag | One-Handed | — |
| Enchanted Broomstick | Instinct | Very Close | d10+2 mag | Two-Handed | — |
| Exploding Potions | Finesse | Close | d8 mag | One-Handed | — |
| Enchanted Forge Lighter | Instinct | Close | d8 mag | One-Handed | — |
| Enchanted Boomerang | Instinct | Far | d6+3 mag | Two-Handed | — |
| Enchanted Kite | Presence | Far | d6 mag | Two-Handed | Versatile: This weapon can also be used with these statistics—Presence, Melee, d10. |
| Whisk Wand | Knowledge | Far | d6+1 mag | One-Handed | — |
| Sparkling Staff | Knowledge | Very Far | d6 mag | Two-Handed | Powerful: On a successful attack, roll an additional damage die and discard the lowest result. |
Secondary Weapons #
| Name | Trait | Range | Damage | Burden | Feature |
|---|
| Large Fork | Agility | Melee | d8 phy | One-Handed | Paired: +2 to primary weapon damage to targets within Melee range |
| Barrel Lid Shield | Strength | Melee | d4 phy | One-Handed | Protective: +1 to Armor Score |
| Table Shield | Strength | Melee | d6 phy | One-Handed | Barrier: +2 to Armor Score; −1 to Evasion |
| Paring Knife | Finesse | Melee | d8 phy | One-Handed | Paired: +2 to primary weapon damage to targets within Melee range |
| Festival Whip | Presence | Very Close | d6 phy | One-Handed | Startling: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range. |
| Towline Hook | Finesse | Close | d6 phy | One-Handed | Hooked: On a successful attack, you can pull the target into Melee range with you. |
| Flare Launcher | Finesse | Far | d6+1 phy | One-Handed | Bright: This weapon temporarily lights up the area the flare lands in. |
Armor #
| Name | Base Thresholds | Base Score | Feature |
|---|
| Quilted Clothing | 5 / 11 | 3 | Flexible: +1 to Evasion |
| Leather Apron | 6 / 13 | 3 | — |
| Tree Bark Armor | 7 / 15 | 4 | Heavy: −1 to Evasion |
| Baking Tray Breastplate | 8 / 17 | 4 | Very Heavy: −2 to Evasion; −1 to Agility |