EVERYDAY HERO STARTING EQUIPMENT

PCs without access to standard weapons and armor can choose from the following tables.

Primary Physical Weapons

NameTraitRangeDamageBurdenFeature
CleaverAgilityMeleed8 phyOne-HandedReliable: +1 to attack rolls
Sharpened RakeAgilityMeleed8+3 phyTwo-Handed—
Butcher’s AxeStrengthMeleed12+3 phyTwo-HandedHeavy: −1 to Evasion
Iron SkilletStrengthMeleed8+1 phyOne-Handed—
PitchforkStrengthMeleed10+3 phyTwo-Handed—
SledgehammerStrengthMeleed10+3 phyTwo-HandedMassive: −1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result.
Cooking KnifeFinesseMeleed8+1 phyOne-Handed—
Walking StaffInstinctMeleed10+3 phyTwo-Handed—
Rolling PinPresenceMeleed8+1 phyOne-Handed—
SicklePresenceMeleed8 phyOne-HandedQuick: When you make an attack, you can mark a Stress to target another creature within range.
Forge PokerStrengthVery Closed8+2 phyTwo-Handed—
Crop ScytheFinesseVery Closed8+2 phyTwo-Handed—
Fishing RodAgilityFard6+3 phyTwo-Handed—
SlingshotFinesseFard6+3 phyTwo-Handed—
Firework LauncherAgilityVery Fard6+3 phyTwo-HandedCumbersome: −1 to Finesse

Primary Magic Weapons

All magic weapons require a Spellcast trait.

NameTraitRangeDamageBurdenFeature
Enchanted HammerStrengthMeleed10+1 magOne-Handed—
Enchanted MopStrengthMeleed10+3 magTwo-Handed—
Enchanted ScissorsFinesseVery Closed10 magOne-Handed—
Enchanted BroomstickInstinctVery Closed10+2 magTwo-Handed—
Exploding PotionsFinesseClosed8 magOne-Handed—
Enchanted Forge LighterInstinctClosed8 magOne-Handed—
Enchanted BoomerangInstinctFard6+3 magTwo-Handed—
Enchanted KitePresenceFard6 magTwo-HandedVersatile: This weapon can also be used with these statistics—Presence, Melee, d10.
Whisk WandKnowledgeFard6+1 magOne-Handed—
Sparkling StaffKnowledgeVery Fard6 magTwo-HandedPowerful: On a successful attack, roll an additional damage die and discard the lowest result.

Secondary Weapons

NameTraitRangeDamageBurdenFeature
Large ForkAgilityMeleed8 phyOne-HandedPaired: +2 to primary weapon damage to targets within Melee range
Barrel Lid ShieldStrengthMeleed4 phyOne-HandedProtective: +1 to Armor Score
Table ShieldStrengthMeleed6 phyOne-HandedBarrier: +2 to Armor Score; −1 to Evasion
Paring KnifeFinesseMeleed8 phyOne-HandedPaired: +2 to primary weapon damage to targets within Melee range
Festival WhipPresenceVery Closed6 phyOne-HandedStartling: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range.
Towline HookFinesseClosed6 phyOne-HandedHooked: On a successful attack, you can pull the target into Melee range with you.
Flare LauncherFinesseFard6+1 phyOne-HandedBright: This weapon temporarily lights up the area the flare lands in.

Armor

NameBase ThresholdsBase ScoreFeature
Quilted Clothing5 / 113Flexible: +1 to Evasion
Leather Apron6 / 133—
Tree Bark Armor7 / 154Heavy: −1 to Evasion
Baking Tray Breastplate8 / 174Very Heavy: −2 to Evasion; −1 to Agility