Adversary · Standard, Tier 1
Glass Snake
A clear serpent with a massive head that leaves behind a glass shard trail wherever they go.
- Difficulty
- 14
- Thresholds
- 6 / 10
- HP
- 5
- Stress
- 3
- ATK
- +2
- Attack
- Glass Fangs · Very Close · 1d8+2 phy
Motives & TacticsClimb, feed, keep distance, scare
Features
PassiveArmor-Shredding Shards. After a successful attack against the Snake within Melee range, the attacker must mark an Armor Slot. If they can’t mark an Armor Slot, they must mark an HP.
ActionSpinning Serpent. Mark a Stress to make an attack against all targets within Very Close range. Targets the Snake succeeds against take 1d6+1 physical damage.
ActionSpitter. Spend a Fear to introduce a d6 Spitter Die. When the Snake is in the spotlight, roll this die. On a result of 5 or higher, all targets in front of the Snake within Far range must succeed on an Agility Reaction Roll or take 1d4 physical damage. The Snake can take the spotlight a second time this GM turn.