Adversary · Standard, Tier 1
Harrier
A nimble fighter armed with javelins.
- Difficulty
- 12
- Thresholds
- 5 / 9
- HP
- 3
- Stress
- 3
- ATK
- +1
- Attack
- Javelin · Close · 1d6+2 phy
- Experience
- Camouflage +2
Motives & TacticsFlank, harry, kite, profit
Features
PassiveMaintain Distance. After making a standard attack, the Harrier can move anywhere within Far range.
ReactionFall Back. When a creature moves into Melee range to make an attack, you can mark a Stress before the attack roll to move anywhere within Close range and make an attack against that creature. On a success, deal 1d10+2 physical damage.