Adversary · Standard, Tier 1

Harrier

A nimble fighter armed with javelins.

Difficulty
12
Thresholds
5 / 9
HP
3
Stress
3
ATK
+1
Attack
Javelin · Close · 1d6+2 phy
Experience
Camouflage +2

Motives & TacticsFlank, harry, kite, profit

Features

PassiveMaintain Distance. After making a standard attack, the Harrier can move anywhere within Far range.

ReactionFall Back. When a creature moves into Melee range to make an attack, you can mark a Stress before the attack roll to move anywhere within Close range and make an attack against that creature. On a success, deal 1d10+2 physical damage.

Related

Tier 1StandardTier 1 Standard