Adversary · Leader, Tier 1
Head Guard
A seasoned guard with a mace, a whistle, and a bellowing voice.
- Difficulty
- 15
- Thresholds
- 7 / 13
- HP
- 7
- Stress
- 3
- ATK
- +4
- Attack
- Mace · Melee · 1d10+4 phy
- Experience
- Commander +2, Local Knowledge +2
Motives & TacticsArrest, close gates, pin down, seek glory
Features
ActionRally Guards. Spend 2 Fear to spotlight the Head Guard and up to 2d4 allies within Far range.
ReactionOn My Signal. Countdown (5). When the Head Guard is in the spotlight for the first time, activate the countdown. It ticks down when a PC makes an attack roll. When it triggers, all Archer Guards within Far range make a standard attack with advantage against the nearest target within their range. If any attacks succeed on the same target, combine their damage.
ReactionMomentum. When the Head Guard makes a successful attack against a PC, you gain a Fear.