Adversary · Leader, Tier 3
Head Vampire
A captivating undead dressed in aristocratic finery.
- Difficulty
- 17
- Thresholds
- 22 / 42
- HP
- 6
- Stress
- 6
- ATK
- +5
- Attack
- Rapier · Melee · 2d20+4 phy
- Experience
- Aristocrat +3
Motives & TacticsCreate thralls, charm, command, fly, intimidate
Features
PassiveTerrifying. When the Vampire makes a successful attack, all PCs within Far range lose a Hope and you gain a Fear.
PassiveLook into My Eyes. A creature who moves into Melee range of the Vampire must make an Instinct Reaction Roll. On a failure, you gain 1d4 Fear.
ActionFeed on Followers. When the Vampire is within Melee range of an ally, they can cause the ally to mark a HP. The Vampire then clears a HP.
ActionThe Hunt Is On. Spend 2 Fear to summon 1d4 Vampires, who appear at Far range and immediately take the spotlight.
ReactionLifesuck. When the Vampire is spotlighted, roll a d8. On a result of 6 or higher, all targets within Very Close range must mark a HP.