Adversary · Leader, Tier 3

Head Vampire

A captivating undead dressed in aristocratic finery.

Difficulty
17
Thresholds
22 / 42
HP
6
Stress
6
ATK
+5
Attack
Rapier · Melee · 2d20+4 phy
Experience
Aristocrat +3

Motives & TacticsCreate thralls, charm, command, fly, intimidate

Features

PassiveTerrifying. When the Vampire makes a successful attack, all PCs within Far range lose a Hope and you gain a Fear.

PassiveLook into My Eyes. A creature who moves into Melee range of the Vampire must make an Instinct Reaction Roll. On a failure, you gain 1d4 Fear.

ActionFeed on Followers. When the Vampire is within Melee range of an ally, they can cause the ally to mark a HP. The Vampire then clears a HP.

ActionThe Hunt Is On. Spend 2 Fear to summon 1d4 Vampires, who appear at Far range and immediately take the spotlight.

ReactionLifesuck. When the Vampire is spotlighted, roll a d8. On a result of 6 or higher, all targets within Very Close range must mark a HP.

Related

Tier 3LeaderTier 3 Leader