Adversary · Solo, Tier 4
Kraken
A legendary beast of the sea, bigger than the largest galleon, with sucker-laden tentacles and a terrifying maw.
- Difficulty
- 20
- Thresholds
- 35 / 70
- HP
- 11
- Stress
- 8
- ATK
- +7
- Attack
- Tentacles · Close · 4d12+10 phy
- Experience
- Swimming +3
Motives & TacticsConsume, crush, drown, grapple
Features
PassiveRelentless (3). The Kraken can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them.
PassiveMany Tentacles. While the Kraken has 7 or fewer marked HP, they can make their standard attack against two targets within range.
ActionGrapple and Drown. Make an attack roll against a target within Close range. On a success, mark a Stress to grab them with a tentacle and drag them beneath the water. The target is Restrained and Vulnerable until they break free with a successful Strength Roll or the Kraken takes Major or greater damage. While Restrained and Vulnerable in this way, a target must mark a Stress when they make an action roll.
ActionBoiling Blast. Spend a Fear to spew a line of boiling water at any number of targets in a line up to Far range. All targets must succeed on an Agility Reaction Roll or take 4d6+9 physical damage. If a target marks an Armor Slot to reduce the damage, they must also mark a Stress.
ReactionMomentum. When the Kraken makes a successful attack against a PC, you gain a Fear.