Adversary · Solo, Tier 4

Kraken

A legendary beast of the sea, bigger than the largest galleon, with sucker-laden tentacles and a terrifying maw.

Difficulty
20
Thresholds
35 / 70
HP
11
Stress
8
ATK
+7
Attack
Tentacles · Close · 4d12+10 phy
Experience
Swimming +3

Motives & TacticsConsume, crush, drown, grapple

Features

PassiveRelentless (3). The Kraken can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them.

PassiveMany Tentacles. While the Kraken has 7 or fewer marked HP, they can make their standard attack against two targets within range.

ActionGrapple and Drown. Make an attack roll against a target within Close range. On a success, mark a Stress to grab them with a tentacle and drag them beneath the water. The target is Restrained and Vulnerable until they break free with a successful Strength Roll or the Kraken takes Major or greater damage. While Restrained and Vulnerable in this way, a target must mark a Stress when they make an action roll.

ActionBoiling Blast. Spend a Fear to spew a line of boiling water at any number of targets in a line up to Far range. All targets must succeed on an Agility Reaction Roll or take 4d6+9 physical damage. If a target marks an Armor Slot to reduce the damage, they must also mark a Stress.

ReactionMomentum. When the Kraken makes a successful attack against a PC, you gain a Fear.

Related

Tier 4SoloTier 4 Solo