Adversary · Solo, Tier 4
Oracle of Doom
A towering immortal and incarnation of fate, cursed to only see bad outcomes.
- Difficulty
- 20
- Thresholds
- 38 / 68
- HP
- 11
- Stress
- 10
- ATK
- +8
- Attack
- Psychic Attack · Far · 4d8+9 mag
- Experience
- Boundless Knowledge +4
Motives & TacticsChange environment, condemn, dishearten, toss aside
Features
PassiveTerrifying. When the Oracle makes a successful attack, all PCs within Far range lose a Hope and you gain a Fear.
PassiveWalls Closing In. When a creature rolls a failure while within Very Far range of the Oracle, they must mark a Stress.
ActionPronounce Fate. Spend a Fear to present a target within Far range with a vision of their personal nightmare. The target must make a Knowledge Reaction Roll. On a failure, they lose all Hope and take 2d20+4 direct magic damage. On a success, they take half damage and lose a Hope.
ActionSummon Tormentors. Once per day, spend 2 Fear to summon 2d4 Tier 2 or below Minions relevant to one of the PC’s personal nightmares. They appear at Close range relative to that PC.
ReactionOminous Knowledge. When the Oracle sees a mortal creature, they instantly know one of their personal nightmares.
ReactionVengeful Fate. When the Oracle marks HP from an attack within Very Close range, you can mark a Stress to knock the attacker back to Far range and deal 2d10+4 physical damage.