Adversary · Solo, Tier 1
Minor Chaos Elemental
A coruscating mass of uncontrollable magic.
- Difficulty
- 14
- Thresholds
- 7 / 14
- HP
- 7
- Stress
- 3
- ATK
- +3
- Attack
- Warp Blast · Close · 1d12+6 mag
Motives & TacticsConfound, destabilize, transmogrify
Features
PassiveArcane Form. The Elemental is resistant to magic damage.
ActionSickening Flux. Mark a HP to force all targets within Close range to mark a Stress and become Vulnerable until their next rest or they clear a HP.
ActionRemake Reality. Spend a Fear to transform the area within Very Close range into a different biome. All targets within this area take 2d6+3 direct magic damage.
ReactionMagical Reflection. When the Elemental takes damage from an attack within Close range, deal an amount of damage to the attacker equal to half the damage they dealt.
ReactionMomentum. When the Elemental makes a successful attack against a PC, you gain a Fear.