Adversary · Leader, Tier 2
Spectral Captain
A ghostly commander leading their troops beyond death.
- Difficulty
- 16
- Thresholds
- 13 / 26
- HP
- 6
- Stress
- 4
- ATK
- +3
- Attack
- Longbow · Far · 2d10+3 phy
- Experience
- Ancient Knowledge +3
Motives & TacticsMove through solid objects, rally troops, rehash old battles
Features
PassiveGhost. The Captain has resistance to physical damage. Mark a Stress to move up to Close range through solid objects.
ActionUnending Battle. Spend 2 Fear to return up to 1d4+1 defeated Spectral allies to the battle at the points where they first appeared (with no marked HP or Stress).
ReactionHold Fast. When the Captain’s Spectral allies are forced to make a reaction roll, you can mark a Stress to give those allies a +2 bonus to the roll.
ReactionMomentum. When the Captain makes a successful attack against a PC, you gain a Fear.