CRYSTAL WASTELAND
Tier 3 Traversal
A harsh and alien landscape that shines with towers of glittering crystal.
Impulses: Cut them to their core, fracture their psyches, show their true reflection
Difficulty: 16
Potential Adversaries: Adult Flickerfly, Constructs, Elemental Spark, Vault Guardians, Whisper Wraiths
FEATURES
Harmonic Resonance - Passive: The crystals here reverberate with magical energy. A PC can use a downtime move to try to Attune to the environment with a successful Spellcast Roll. While Attuned , the PC has advantage on Spellcast Rolls inside the Crystal Wasteland. The condition is cleared when the PC leaves the Crystal Wasteland.
How does attunement to this place alter your sensory experience of it? What sound or song from your childhood does this place conjure?
Gravitational Anomalies - Action: Strange, localized phenomena dot the landscape, warping distance and direction. Spend a Fear to alter the gravity at a chosen point. Each target within Close range of that point must make a Knowledge Reaction Roll to calculate their new trajectories. Targets who fail take 3d8+4 physical damage as they are thrown up and away. Targets who succeed must mark a Stress or take half damage.
What does it feel like as your body and mind fight to reestablish equilibrium? Is there any way to use this to your advantage?
Arcane Reflection - Action: Spend a Fear to have any number of PCs glimpse a reflection in the crystal of who they once were or might become. Each target must make an Instinct Reaction Roll. Targets who succeed see a vision of their better self and can replace one Experience. Targets who fail see a vision of their dark past—or an even darker future—and must mark a Stress. You gain a Fear for each target who failed.
Who do the PCs see on the other side of the crystal? How does it make them feel?
Razor-Sharp Terrain - Reaction: When a PC fails a roll to navigate the wasteland, they must make a Finesse Reaction Roll. On a failure, they cut themselves on the sharp edges of the terrain. Shards of magic crystal become embedded in their wound and slowly grow, Crystallizing them. Activate a Crystal Countdown (1) for that PC. Until they remove the condition with a successful Knowledge Roll, a Crystallizing PC ticks up their Crystal Countdown at the start of each rest and gains a penalty to their Evasion equal to its value. The countdown ends when the condition is cleared.
What does the crystal look like as it grows? What does it feel like?
Psychic Shuffle - Reaction: When the PCs take a long rest, you can spend a Fear to swap their psyches. Collect all the players’ character sheets, then shuffle and randomly redistribute them. Each character sheet comes with that PC’s Domain cards and player aids. A PC can regain their psyche with a successful Knowledge Roll, at which point they trade sheets with the player who has their original character sheet.
How does it feel being in someone else’s skin? If you could choose to stay like them in one way, what would it be?