
Subclass · Sorcerer
Elemental Origin
Illustration (Sorcerer plate): Rembrandt (1606–1669), Rembrandt, 'Faust' (c.1652 ('Faust' etching)) · CC0, cropped, recoloured · Sources
- Class
- Sorcerer
- Spellcast Trait
- Instinct
Play the Elemental Origin if you want to channel raw magic to take the shape of a particular element.
FOUNDATION FEATURE
Elementalist. Choose one of the following elements at character creation: air, earth, fire, lightning, water.
You can shape this element into harmless effects. Additionally, spend a Hope and describe how your control over this element helps an action roll you’re about to make, then either gain a +2 bonus to the roll or a +3 bonus to the roll’s damage.
SPECIALIZATION FEATURE
Natural Evasion. You can call forth your element to protect you from harm. When an attack roll against you succeeds, you can mark a Stress and describe how you use your element to defend you. When you do, roll a d6 and add its result to your Evasion against the attack.
MASTERY FEATURE
Transcendence. Once per long rest, you can transform into a physical manifestation of your element. When you do, describe your transformation and choose two of the following benefits to gain until your next rest:
- +4 bonus to your Severe threshold
- +1 bonus to a character trait of your choice
- +1 bonus to your Proficiency
- +2 bonus to your Evasion