MOON
Play the Moon if you want to embody celestial power to amplify your magic.
SPELLCAST TRAIT
Instinct
FOUNDATION FEATURE
Night’s Glamour: Make a Spellcast Roll (13) to Glamour yourself in a bewitching facade. While Glamoured , you have advantage on rolls that leverage your illusory appearance. Additionally, adversaries within Close range must mark a Stress to attack you. Unless you mark a Stress to maintain your Glamour , it drops when you mark a Hit Point or deal damage.
SPECIALIZATION FEATURES
Moonbeam: Once per session, you can conjure a column of moonlight that illuminates the area within Close range until the end of the scene. While bathed in this moonlight, you and your allies gain a +1 bonus to Spellcast Rolls and can see through illusions.
Ire of Pale Light: When a Hexed creature within Very Far range fails an attack, they must mark a Stress.
MASTERY FEATURE
Lunar Phases: At the beginning of each session, roll a and place it on this card. You gain the matching effect until the end of session. Roll Phase Effect 1 New Spend a Hope to negate Minor damage. 2 – 3 Waxing + 2 to damage rolls 4 Full + 3 to damage thresholds 5 – 6 Waning + 1 to Evasion Once per rest, you can spend a Hope to increase the value of this die by one. If you increase the value of a 6, it becomes a 1.