Adversary · Skulk, Tier 2
Cult Fang
A professional killer-turned-cultist.
- Difficulty
- 15
- Thresholds
- 9 / 17
- HP
- 4
- Stress
- 4
- ATK
- +2
- Attack
- Long Knife · Melee · 2d8+4 phy
Motives & TacticsCapture sacrifices, isolate prey, rise in the ranks
Features
PassiveShadow’s Embrace. The Fang can climb and walk on vertical surfaces. Mark a Stress to move from one shadow to another within Far range.
ActionPick Off the Straggler. Mark a Stress to cause a target within Melee range to make an Instinct Reaction Roll. On a failure, the target must mark 2 Stress and is teleported with the Fang to a shadow within Far range, making them temporarily Vulnerable. On a success, the target must mark a Stress.