Adversary · Skulk, Tier 2

Cult Fang

A professional killer-turned-cultist.

Difficulty
15
Thresholds
9 / 17
HP
4
Stress
4
ATK
+2
Attack
Long Knife · Melee · 2d8+4 phy

Motives & TacticsCapture sacrifices, isolate prey, rise in the ranks

Features

PassiveShadow’s Embrace. The Fang can climb and walk on vertical surfaces. Mark a Stress to move from one shadow to another within Far range.

ActionPick Off the Straggler. Mark a Stress to cause a target within Melee range to make an Instinct Reaction Roll. On a failure, the target must mark 2 Stress and is teleported with the Fang to a shadow within Far range, making them temporarily Vulnerable. On a success, the target must mark a Stress.

Related

Tier 2SkulkTier 2 Skulk