Adversary · Minion, Tier 2

Cult Initiate

A low-ranking cultist in simple robes, eager to gain power.

Difficulty
13
Thresholds
NoneMinion: any damage defeats it
HP
1
Stress
1
ATK
+0
Attack
Ritual Dagger · Melee · 5 phy

Motives & TacticsFollow orders, gain power, seek forbidden knowledge

Features

PassiveMinion (6). The Initiate is defeated when they take any damage. For every 6 damage a PC deals to the Initiate, defeat an additional Minion within range the attack would succeed against.

ActionGroup Attack. Spend a Fear to choose a target and spotlight all Cult Initiates within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 5 physical damage each. Combine this damage.

Related

Tier 2MinionTier 2 Minion