Adversary · Minion, Tier 2
Cult Initiate
A low-ranking cultist in simple robes, eager to gain power.
- Difficulty
- 13
- Thresholds
- NoneMinion: any damage defeats it
- HP
- 1
- Stress
- 1
- ATK
- +0
- Attack
- Ritual Dagger · Melee · 5 phy
Motives & TacticsFollow orders, gain power, seek forbidden knowledge
Features
PassiveMinion (6). The Initiate is defeated when they take any damage. For every 6 damage a PC deals to the Initiate, defeat an additional Minion within range the attack would succeed against.
ActionGroup Attack. Spend a Fear to choose a target and spotlight all Cult Initiates within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 5 physical damage each. Combine this damage.