Adversary · Solo, Tier 4
Fallen Warlord Realm-Breaker
A Fallen God, wreathed in rage and resentment, bearing millennia of experience in breaking heroes’ spirits.
- Difficulty
- 20
- Thresholds
- 36 / 66
- HP
- 8
- Stress
- 5
- ATK
- +7
- Attack
- Barbed Whip · Close · 4d8+7 phy
- Experience
- Conquest +3, History +2, Intimidation +3
Motives & TacticsCorrupt, dominate, punish, break the weak
Features
PassiveRelentless (2). The Realm-Breaker can be spotlighted up to two times per GM turn. Spend Fear as usual to spotlight them.
PassiveFirespite Plate Armor. When the Realm-Breaker takes damage, reduce it by 2d10.
ActionTormenting Lash. Mark a Stress to make a standard attack against all targets within Very Close range. When a target uses armor to reduce damage from this attack, they must mark 2 Armor Slots.
ReactionAll-Consuming Rage. Countdown (Decreasing 8). When the Realm-Breaker is in the spotlight for the first time, activate the countdown. When it triggers, create a torrent of incarnate rage that rends flesh from bone. All targets within Far range must make a Presence Reaction Roll. Targets who fail take 2d6+10 direct magic damage. Targets who succeed take half damage. For each HP marked from this damage, summon a Fallen Shock Troop within Very Close range of the target who marked that HP. If the countdown ever decreases its maximum value to 0, the Realm-Breaker marks their remaining HP and all targets within Far range must mark all remaining HP and make a death move.
ReactionDoombringer. When a target marks HP from an attack by the Realm-Breaker, all PCs within Far range of the target must lose a Hope.
ReactionI Have Never Known Defeat (Phase Change). When the Realm-Breaker marks their last HP, replace them with the Undefeated Champion and immediately spotlight them.