Adversary · Leader, Tier 1

Pirate Captain

A charismatic sea dog with an impressive hat, eager to raid and plunder.

Difficulty
14
Thresholds
7 / 14
HP
7
Stress
5
ATK
+4
Attack
Cutlass · Melee · 1d12+2 phy
Experience
Commander +2, Sailor +3

Motives & TacticsCommand, make ’em walk the plank, plunder, raid

Features

PassiveSwashbuckler. When the Captain marks 2 or fewer HP from an attack within Melee range, the attacker must mark a Stress.

ActionReinforcements. Once per scene, mark a Stress to summon a Pirate Raiders Horde, which appears at Far range.

ActionNo Quarter. Spend a Fear to choose a target who has three or more Pirates within Melee range of them. The Captain leads the Pirates in hurling threats and promises of a watery grave. The target must make a Presence Reaction Roll. On a failure, the target marks 1d4+1 Stress. On a success, they must mark a Stress.

ReactionMomentum. When the Captain makes a successful attack against a PC, you gain a Fear.

Related

Tier 1LeaderTier 1 Leader