Adversary · Leader, Tier 1
Spellblade
A mercenary combining swordplay and magic to deadly effect.
- Difficulty
- 14
- Thresholds
- 8 / 14
- HP
- 6
- Stress
- 3
- ATK
- +3
- Attack
- Empowered Longsword · Melee · 1d8+4 phy/mag
- Experience
- Magical Knowledge +2
Motives & TacticsBlast, command, endure
Features
PassiveArcane Steel. Damage dealt by the Spellblade’s standard attack is considered both physical and magic.
ActionSuppressing Blast. Mark a Stress and target a group within Far range. All targets must succeed on an Agility Reaction Roll or take 1d8+2 magic damage. You gain a Fear for each target who marked HP from this attack.
ActionMove as a Unit. Spend 2 Fear to spotlight up to five allies within Far range.
ReactionMomentum. When the Spellblade makes a successful attack against a PC, you gain a Fear.