Adversary · Leader, Tier 1

Spellblade

A mercenary combining swordplay and magic to deadly effect.

Difficulty
14
Thresholds
8 / 14
HP
6
Stress
3
ATK
+3
Attack
Empowered Longsword · Melee · 1d8+4 phy/mag
Experience
Magical Knowledge +2

Motives & TacticsBlast, command, endure

Features

PassiveArcane Steel. Damage dealt by the Spellblade’s standard attack is considered both physical and magic.

ActionSuppressing Blast. Mark a Stress and target a group within Far range. All targets must succeed on an Agility Reaction Roll or take 1d8+2 magic damage. You gain a Fear for each target who marked HP from this attack.

ActionMove as a Unit. Spend 2 Fear to spotlight up to five allies within Far range.

ReactionMomentum. When the Spellblade makes a successful attack against a PC, you gain a Fear.

Related

Tier 1LeaderTier 1 Leader