Armor

Protective gear for every class and situation

ADVANCED CHAINMAIL ARMOR

Armor - Tier 3

Thresholds13 / 31
Base Score6
Heavy: -1 to Evasion

ADVANCED FULL PLATE ARMOR

Armor - Tier 3

Thresholds15 / 35
Base Score6
Very Heavy: -2 to Evasion; -1 to Agility

ADVANCED GAMBESON ARMOR

Armor - Tier 3

Thresholds9 / 23
Base Score5
Flexible: +1 to Evasion

ADVANCED LEATHER ARMOR

Armor - Tier 3

Thresholds11 / 27
Base Score5

BELLAMIE FINE ARMOR

Armor - Tier 3

Thresholds11 / 27
Base Score5
Gilded: +1 to Presence

BLADEFARE ARMOR

Armor - Tier 3

Thresholds16 / 39
Base Score6
Physical: You can’t mark an Armor Slot to reduce magic damage.

CHAINMAIL ARMOR

Armor - Tier 1

Thresholds7 / 15
Base Score4
Heavy: -1 to Evasion

CHANNELING ARMOR

Armor - Tier 4

Thresholds13 / 36
Base Score5
Channeling: +1 to Spellcast Rolls

DRAGONSCALE ARMOR

Armor - Tier 3

Thresholds11 / 27
Base Score5
Impenetrable: Once per short rest, when you would mark your last Hit Point, you can instead mark a Stress.

DUNAMIS SILKCHAIN

Armor - Tier 4

Thresholds13 / 36
Base Score7
Timeslowing: Mark an Armor Slot to roll a d4 and add its result as a bonus to your Evasion against an incoming attack.

ELUNDRIAN CHAIN ARMOR

Armor - Tier 2

Thresholds9 / 21
Base Score4
Warded: You reduce incoming magic damage by your Armor Score before applying it to your damage thresholds.

EMBERWOVEN ARMOR

Armor - Tier 4

Thresholds13 / 36
Base Score6
Burning: When an adversary attacks you within Melee range, they mark a Stress.

FULL FORTIFIED ARMOR

Armor - Tier 4

Thresholds15 / 40
Base Score4
Fortified: When you mark an Armor Slot, you reduce the severity of an attack by two thresholds instead of one.

FULL PLATE ARMOR

Armor - Tier 1

Thresholds8 / 17
Base Score4
Very Heavy: -2 to Evasion; -1 to Agility

GAMBESON ARMOR

Armor - Tier 1

Thresholds5 / 11
Base Score3
Flexible: +1 to Evasion

HARROWBONE ARMOR

Armor - Tier 2

Thresholds9 / 21
Base Score4
Resilient: Before you mark your last Armor Slot, roll a d6. On a result of 6, reduce the severity by one threshold without marking an Armor Slot.

IMPROVED CHAINMAIL ARMOR

Armor - Tier 2

Thresholds11 / 24
Base Score5
Heavy: -1 to Evasion

IMPROVED FULL PLATE ARMOR

Armor - Tier 2

Thresholds13 / 28
Base Score5
Very Heavy: -2 to Evasion; -1 to Agility

IMPROVED GAMBESON ARMOR

Armor - Tier 2

Thresholds7 / 16
Base Score4
Flexible: +1 to Evasion

IMPROVED LEATHER ARMOR

Armor - Tier 2

Thresholds9 / 20
Base Score4

IRONTREE BREASTPLATE ARMOR

Armor - Tier 2

Thresholds9 / 20
Base Score4
Reinforced: When you mark your last Armor Slot, increase your damage thresholds by +2 until you clear at least 1 Armor Slot.

LEATHER ARMOR

Armor - Tier 1

Thresholds6 / 13
Base Score3

LEGENDARY CHAINMAIL ARMOR

Armor - Tier 4

Thresholds15 / 40
Base Score7
Heavy: -1 to Evasion

LEGENDARY FULL PLATE ARMOR

Armor - Tier 4

Thresholds17 / 44
Base Score7
Very Heavy: -2 to Evasion; -1 to Agility

LEGENDARY GAMBESON ARMOR

Armor - Tier 4

Thresholds11 / 32
Base Score6
Flexible: +1 to Evasion

LEGENDARY LEATHER ARMOR

Armor - Tier 4

Thresholds13 / 36
Base Score6

MONETT’S CLOAK

Armor - Tier 3

Thresholds16 / 39
Base Score6
Magic: You can’t mark an Armor Slot to reduce physical damage.

ROSEWILD ARMOR

Armor - Tier 2

Thresholds11 / 23
Base Score5
Hopeful: When you would spend a Hope, you can mark an Armor Slot instead.

RUNES OF FORTIFICATION

Armor - Tier 3

Thresholds17 / 43
Base Score6
Painful: Each time you mark an Armor Slot, you must mark a Stress.

RUNETAN FLOATING ARMOR

Armor - Tier 2

Thresholds9 / 20
Base Score4
Shifting: When you are targeted for an attack, you can mark an Armor Slot to give the attack roll against you disadvantage.

SAVIOR CHAINMAIL

Armor - Tier 4

Thresholds18 / 48
Base Score8
Difficult: -1 to all character traits and Evasion

SPIKED PLATE ARMOR

Armor - Tier 3

Thresholds10 / 25
Base Score5
Sharp: On a successful attack against a target within Melee range, add a d4 to the damage roll.

TYRIS SOFT ARMOR

Armor - Tier 2

Thresholds8 / 18
Base Score5
Quiet: You gain a +2 bonus to rolls you make to move silently.

VERITAS OPAL ARMOR

Armor - Tier 4

Thresholds13 / 36
Base Score6
Truthseeking: This armor glows when another creature within Close range tells a lie.
Name
Tier
Base
Major
Severe
Feature
ADVANCED CHAINMAIL ARMOR 3 13 31 6 Heavy: -1 to Evasion ADVANCED FULL PLATE ARMOR 3 15 35 6 Very Heavy: -2 to Evasion; -1 to Agility ADVANCED GAMBESON ARMOR 3 9 23 5 Flexible: +1 to Evasion ADVANCED LEATHER ARMOR 3 11 27 5 BELLAMIE FINE ARMOR 3 11 27 5 Gilded: +1 to Presence BLADEFARE ARMOR 3 16 39 6 Physical: You can’t mark an Armor Slot to reduce magic damage. CHAINMAIL ARMOR 1 7 15 4 Heavy: -1 to Evasion CHANNELING ARMOR 4 13 36 5 Channeling: +1 to Spellcast Rolls DRAGONSCALE ARMOR 3 11 27 5 Impenetrable: Once per short rest, when you would mark your last Hit Point, you can instead mark a Stress. DUNAMIS SILKCHAIN 4 13 36 7 Timeslowing: Mark an Armor Slot to roll a d4 and add its result as a bonus to your Evasion against an incoming attack. ELUNDRIAN CHAIN ARMOR 2 9 21 4 Warded: You reduce incoming magic damage by your Armor Score before applying it to your damage thresholds. EMBERWOVEN ARMOR 4 13 36 6 Burning: When an adversary attacks you within Melee range, they mark a Stress. FULL FORTIFIED ARMOR 4 15 40 4 Fortified: When you mark an Armor Slot, you reduce the severity of an attack by two thresholds instead of one. FULL PLATE ARMOR 1 8 17 4 Very Heavy: -2 to Evasion; -1 to Agility GAMBESON ARMOR 1 5 11 3 Flexible: +1 to Evasion HARROWBONE ARMOR 2 9 21 4 Resilient: Before you mark your last Armor Slot, roll a d6. On a result of 6, reduce the severity by one threshold without marking an Armor Slot. IMPROVED CHAINMAIL ARMOR 2 11 24 5 Heavy: -1 to Evasion IMPROVED FULL PLATE ARMOR 2 13 28 5 Very Heavy: -2 to Evasion; -1 to Agility IMPROVED GAMBESON ARMOR 2 7 16 4 Flexible: +1 to Evasion IMPROVED LEATHER ARMOR 2 9 20 4 IRONTREE BREASTPLATE ARMOR 2 9 20 4 Reinforced: When you mark your last Armor Slot, increase your damage thresholds by +2 until you clear at least 1 Armor Slot. LEATHER ARMOR 1 6 13 3 LEGENDARY CHAINMAIL ARMOR 4 15 40 7 Heavy: -1 to Evasion LEGENDARY FULL PLATE ARMOR 4 17 44 7 Very Heavy: -2 to Evasion; -1 to Agility LEGENDARY GAMBESON ARMOR 4 11 32 6 Flexible: +1 to Evasion LEGENDARY LEATHER ARMOR 4 13 36 6 MONETT’S CLOAK 3 16 39 6 Magic: You can’t mark an Armor Slot to reduce physical damage. ROSEWILD ARMOR 2 11 23 5 Hopeful: When you would spend a Hope, you can mark an Armor Slot instead. RUNES OF FORTIFICATION 3 17 43 6 Painful: Each time you mark an Armor Slot, you must mark a Stress. RUNETAN FLOATING ARMOR 2 9 20 4 Shifting: When you are targeted for an attack, you can mark an Armor Slot to give the attack roll against you disadvantage. SAVIOR CHAINMAIL 4 18 48 8 Difficult: -1 to all character traits and Evasion SPIKED PLATE ARMOR 3 10 25 5 Sharp: On a successful attack against a target within Melee range, add a d4 to the damage roll. TYRIS SOFT ARMOR 2 8 18 5 Quiet: You gain a +2 bonus to rolls you make to move silently. VERITAS OPAL ARMOR 4 13 36 6 Truthseeking: This armor glows when another creature within Close range tells a lie.