Adversary · Horde (2/HP), Tier 2
Archer Squadron
A group of trained archers bearing massive bows.
- Difficulty
- 13
- Thresholds
- 8 / 16
- HP
- 4Horde: 2 per HP
- Stress
- 3
- ATK
- +0
- Attack
- Longbow · Far · 2d6+3 phy
Motives & TacticsStick together, survive, volley fire
Features
PassiveHorde (1d6+3). When the Squadron has marked half or more of their HP, their standard attack deals 1d6+3 physical damage instead.
ActionFocused Volley. Spend a Fear to target a point within Far range. Make an attack with advantage against all targets within Close range of that point. Targets the Squadron succeeds against take 1d10+4 physical damage.
ActionSuppressing Fire. Mark a Stress to target a point within Far range. Until the next roll with Fear, a creature who moves within Close range of that point must make an Agility Reaction Roll. On a failure, they take 2d6+3 physical damage. On a success, they take half damage.