ALCHEMIST’S ABANDONED WORKSHOP

Tier 1 Exploration
A lightning-powered laboratory built by a scientist searching for the secret to immortality.
Impulses: Break down the barrier between life and death, draw down lightning from the heavens, overclock the machinery

Difficulty: 11
Potential Adversaries: Lab Leftovers (Construct, Minor Fire Elemental, Patchwork Zombie Hulk, Swarm of Rats)

FEATURES

Cabinet of Curiosities - Passive: The workshop’s shelves, cupboards, and tables are cluttered with macabre bric-a-brac, including body parts in jars of formaldehyde and bloody surgical implements. Once per scene, a PC can make an Instinct Roll to look for something useful in the chaos.

What was the alchemist studying? What smell overwhelms you as you shuffle through their things?

Strange Machinery - Passive: The workshop contains numerous pieces of bizarre technology and scientific instrumentation. A PC can make a Knowledge Roll to try to figure out how it works. On a success, they can get it running. On a failure, they break something and take 1d8+4 direct magic damage as they’re shocked by electricity and doused in caustic chemicals.

What do these machines do? What do these instruments measure?

It’s Alive! - Action: Consequence Countdown (6) . A thunderstorm gathers overhead, threatening to jolt the lightning rod assembly installed atop the workshop. Activate the countdown and narrate how the storm’s power increases each time it ticks down when a PC makes an action roll. When it triggers, lightning strikes the rod assembly and overloads the workshop machinery, which explodes after resurrecting one of the alchemist’s abandoned projects. Each target within Close range of the machinery must succeed on an Agility Reaction Roll or take 1d10 magic damage. Summon a Failed Experiment at a location within the workshop and gain a Fear for each PC within Very Close range of it.

What was the alchemist trying to achieve with this experiment? Where did they get the materials for it?