Environment · Social, Tier 1
Local Tavern
A lively tavern that serves as the social hub for its town.
- Difficulty
- 10
- Type
- Social
- Tier
- 1
- Potential adversaries
- Guards (Bladed Guard, Head Guard), Mercenaries (Harrier, Sellsword, Spellblade, Weaponmaster), Merchant
ImpulsesProvide opportunities for adventurers, nurture community
Features
PassiveWhat’s the Talk of the Town? A PC can ask the bartender, staff, or patrons about local events, rumors, and potential work with a Presence Roll. On a success, they can pick two of the below details to learn—or three if they critically succeed. On a failure, they can pick one and mark a Stress as the local carries on about something irrelevant.
A fascinating rumor with a connection to a PC’s background
A promising job for the party involving a nearby threat or situation
Local folklore that relates to something they’ve seen
Town gossip that hints at a community problem
GM promptWho has what kind of information? What gossip do the locals start spreading about the PCs?
PassiveSing For Your Supper. A PC can perform one time for the guests by making a Presence Roll. On a success, they earn 1d4 handfuls of gold (2d4 if they critically succeed). On a failure, they mark a Stress.
GM promptWhat piece do you perform? What does that piece mean to you? When’s the last time you performed it for a crowd?
ActionMysterious Stranger. Reveal a stranger concealing their identity, lurking in a shaded booth.
GM promptWhat do they want? What’s their impression of the PCs? What mannerisms or accessories do they have?
ActionSomeone Comes to Town. Introduce a significant NPC who wants to hire the party for something or who relates to a PC’s background.
GM promptDid they know the PCs were here? What do they want in this town?
ActionBar Fight! Spend a Fear to have a bar fight erupt in the tavern. When a PC tries to move through the tavern while the fight persists, they must succeed on an Agility or Presence Roll or take 1d6+2 physical damage from a wild swing or thrown object. A PC can try to activate this feature by succeeding on an action roll that would provoke tavern patrons.
GM promptWho started the fight? What will it take to stop it?