Environment · Social, Tier 1

Local Tavern

A lively tavern that serves as the social hub for its town.

Difficulty
10
Type
Social
Tier
1
Potential adversaries
Guards (Bladed Guard, Head Guard), Mercenaries (Harrier, Sellsword, Spellblade, Weaponmaster), Merchant

ImpulsesProvide opportunities for adventurers, nurture community

Features

PassiveWhat’s the Talk of the Town? A PC can ask the bartender, staff, or patrons about local events, rumors, and potential work with a Presence Roll. On a success, they can pick two of the below details to learn—or three if they critically succeed. On a failure, they can pick one and mark a Stress as the local carries on about something irrelevant.

  • A fascinating rumor with a connection to a PC’s background

  • A promising job for the party involving a nearby threat or situation

  • Local folklore that relates to something they’ve seen

  • Town gossip that hints at a community problem

GM promptWho has what kind of information? What gossip do the locals start spreading about the PCs?

PassiveSing For Your Supper. A PC can perform one time for the guests by making a Presence Roll. On a success, they earn 1d4 handfuls of gold (2d4 if they critically succeed). On a failure, they mark a Stress.

GM promptWhat piece do you perform? What does that piece mean to you? When’s the last time you performed it for a crowd?

ActionMysterious Stranger. Reveal a stranger concealing their identity, lurking in a shaded booth.

GM promptWhat do they want? What’s their impression of the PCs? What mannerisms or accessories do they have?

ActionSomeone Comes to Town. Introduce a significant NPC who wants to hire the party for something or who relates to a PC’s background.

GM promptDid they know the PCs were here? What do they want in this town?

ActionBar Fight! Spend a Fear to have a bar fight erupt in the tavern. When a PC tries to move through the tavern while the fight persists, they must succeed on an Agility or Presence Roll or take 1d6+2 physical damage from a wild swing or thrown object. A PC can try to activate this feature by succeeding on an action roll that would provoke tavern patrons.

GM promptWho started the fight? What will it take to stop it?

Related

Tier 1SocialTier 1 Social