Items
Magical items, tools, and treasures
AIRBLADE CHARM
Item
You can attach this charm to a weapon with a Melee range. Three times per rest, you can activate the charm and attack a target within Close range.
ALISTAIR’S TORCH
Item
You can light this magic torch at will. The flame’s light fills a much larger space than it should, enough to illuminate a cave bright as day.
ARCANE CLOAK
Item
A creature with a Spellcast trait wearing this cloak can adjust its color, texture, and size at will.
ARCANE PRISM
Item
Position this prism in a location of your choosing and activate it. All allies within Close range of it gain a +1 bonus to their Spellcast Rolls. While activated, the prism can’t be moved. Once the prism is deactivated, it can’t be activated again until your next long rest.
ATTUNE RELIC
Item
You gain a +1 bonus to your Instinct. You can only carry one relic.
BAG OF FICKLESAND
Item
You can convince this small bag of sand to be much heavier or lighter with a successful Presence Roll (10). Additionally, on a successful Finesse Roll (10), you can blow a bit of sand into a target’s face to make them temporarily Vulnerable.
BELT OF UNITY
Item
Once per session, you can spend 5 Hope to lead a Tag Team Roll with three PCs instead of two.
BLOODSTONE
Item
You can attach this stone to a weapon that doesn’t already have a feature. The weapon gains the following feature. Brutal: When you roll the maximum value on a damage die, roll an additional damage die.
BOLSTER RELIC
Item
You gain a +1 bonus to your Strength. You can only carry one relic.
BOX OF MANY GOODS
Item
Once per long rest, you can open this small box and roll a d12. On a result of 1–6, it’s empty. On a result of 7–10, it contains one random common consumable. On a result of 11–12, it contains two random common consumables.
CALMING PENDANT
Item
When you would mark your last Stress, roll a d6. On a result of 5 or higher, don’t mark it.
CHARGING QUIVER
Item
When you succeed on an attack with an arrow stored in this quiver, gain a bonus to the damage roll equal to your current tier.
CHARM RELIC
Item
You gain a +1 bonus to your Presence. You can only carry one relic.
CLAY COMPANION
Item
When you sculpt this ball of clay into a clay animal companion, it behaves as that animal. For example, a clay spider can spin clay webs, while a clay bird can fly. The clay companion retains memory and identity across different shapes, but they can adopt new mannerisms with each form.
COMPANION CASE
Item
This case can fit a small animal companion. While the companion is inside, the animal and case are immune to all damage and harmful effects.
CONTROL RELIC
Item
You gain a +1 bonus to your Finesse. You can only carry one relic.
CORRECTOR SPRITE
Item
This tiny sprite sits in the curve of your ear canal and whispers helpful advice during combat. Once per short rest, you can gain advantage on an attack roll.
DUAL FLASK
Item
This flask can hold two different liquids. You can swap between them by flipping a small switch on the flask’s side.
ELUSIVE AMULET
Item
Once per long rest, you can activate this amulet to become Hidden until you move. While Hidden in this way, you remain unseen even if an adversary moves to where they would normally see you.
EMPTY CHEST
Item
This magical chest appears empty. When you speak a specific trigger word or action and open the chest, you can see the items stored within it.
ENLIGHTEN RELIC
Item
You gain a +1 bonus to your Knowledge. You can only carry one relic.
FIRE JAR
Item
You can pour out the strange liquid contents of this jar to instantly produce fire. The contents regenerate when you take a long rest.
FLICKERFLY PENDANT
Item
While you carry this pendant, your weapons with a Melee range that deal physical damage have a gossamer sheen and can attack targets within Very Close range.
GECKO GLOVES
Item
You can climb up vertical surfaces and across ceilings.
GEM OF ALACRITY
Item
You can attach this gem to a weapon, allowing you to use your Agility when making an attack with that weapon.
GEM OF AUDACITY
Item
You can attach this gem to a weapon, allowing you to use your Presence when making an attack with that weapon.
GEM OF INSIGHT
Item
You can attach this gem to a weapon, allowing you to use your Instinct when making an attack with that weapon.
GEM OF MIGHT
Item
You can attach this gem to a weapon, allowing you to use your Strength when making an attack with that weapon.
GEM OF PRECISION
Item
You can attach this gem to a weapon, allowing you to use your Finesse when making an attack with that weapon.
GEM OF SAGACITY
Item
You can attach this gem to a weapon, allowing you to use your Knowledge when making an attack with that weapon.
GLAMOUR STONE
Item
Activate this pebble-sized stone to memorize the appearance of someone you can see. Spend a Hope to magically recreate this guise on yourself as an illusion.
GLIDER
Item
While falling, you can mark a Stress to deploy this small parachute and glide safely to the ground.
GREATSTONE
Item
You can attach this stone to a weapon that doesn’t already have a feature. The weapon gains the following feature. Powerful: On a successful attack, roll an additional damage die and discard the lowest result.
HOMING COMPASSES
Item
These two compasses point toward each other no matter how far apart they are.
HONING RELIC
Item
You gain a +1 bonus to an Experience of your choice. You can only carry one relic.
HOPEKEEPER LOCKET
Item
During a long rest, if you have 6 Hope, you can spend a Hope to imbue this locket with your bountiful resolve. When you have 0 Hope, you can use the locket to immediately gain a Hope. The locket must be re-imbued before it can be used this way again.
INFINITE BAG
Item
When you store items in this bag, they are kept in a pocket dimension that never runs out of space. You can retrieve an item at any time.
LASKETIDER BOOTS
Item
You can walk on the surface of water as if it were soft ground.
LOREKEEPER
Item
You can store the name and details of up to three hostile creatures inside this book. You gain a +1 bonus to action rolls against those creatures.
MANACLES
Item
This pair of locking cuffs comes with a key.
MINOR HEALTH POTION RECIPE
Item
As a downtime move, you can use a vial of blood to craft a Minor Health Potion.
MINOR STAMINA POTION RECIPE
Item
As a downtime move, you can use the bone of a creature to craft a Minor Stamina Potion.
MYTHIC DUST RECIPE
Item
As a downtime move, you can use a handful of fine gold dust to craft Mythic Dust.
PARAGON’S CHAIN
Item
As a downtime move, you can meditate on an ideal or principle you hold dear and focus your will into this chain. Once per long rest, you can spend a Hope to roll a d20 as your Hope Die for rolls that directly align with that principle.
PHOENIX FEATHER
Item
If you have at least one Phoenix Feather on you when you fall unconscious, you gain a +1 bonus to the roll you make to determine whether you gain a scar.
PIERCING ARROWS
Item
Three times per rest when you succeed on an attack with one of these arrows, you can add your Proficiency to the damage roll.
PIPER WHISTLE
Item
This handcrafted whistle has a distinctive sound. When you blow this whistle, its piercing tone can be heard within a 1-mile radius.
PORTAL SEED
Item
You can plant this seed in the ground to grow a portal in that spot. The portal is ready to use in 24 hours. You can use this portal to travel to any other location where you planted a portal seed. A portal can be destroyed by dealing any amount of magic damage to it.
PREMIUM BEDROLL
Item
During downtime, you automatically clear a Stress.
RING OF RESISTANCE
Item
Once per long rest, you can activate this ring after a successful attack against you to halve the damage.
RING OF SILENCE
Item
Spend a Hope to activate this ring. Your footsteps are silent until your next rest.
RING OF UNBREAKABLE RESOLVE
Item
Once per session, when the GM spends a Fear, you can spend 4 Hope to cancel the effects of that spent Fear.
SHARD OF MEMORY
Item
Once per long rest, you can spend 2 Hope to recall a domain card from your vault instead of paying its Recall Cost.
SKELETON KEY
Item
When you use this key to open a locked door, you gain advantage on the Finesse Roll.
SPEAKING ORBS
Item
This pair of orbs allows any creatures holding them to communicate with each other across any distance.
STRIDE RELIC
Item
You gain a +1 bonus to your Agility. You can only carry one relic.
SUSPENDED ROD
Item
This flat rod is inscribed with runes. When you activate the rod, it is immediately suspended in place. Until the rod is deactivated, it can’t move, doesn’t abide by the rules of gravity, and remains in place.
VALORSTONE
Item
You can attach this stone to armor that doesn’t already have a feature. The armor gains the following feature. Resilient: Before you mark your last Armor Slot, roll a d6. On a result of 6, reduce the severity by one threshold without marking an Armor Slot.
VIAL OF DARKSMOKE RECIPE
Item
As a downtime move, you can mark a Stress to craft a Vial of Darksmoke.
WOVEN NET
Item
You can make a Finesse Roll using this net to trap a small creature. A trapped target can break free with a successful Attack Roll (16).