TIER 3SRD 2.0Armor
Advanced Banded Armor
Thresholds15 / 34
Base Score6
Bulky: -1 to Evasion; when you take Severe damage, you must mark a Stress.
Thresholds 15 / 34
TIER 3SRD 2.0Armor
Advanced Brigandine Armor
Thresholds11 / 26
Base Score5
Lined: Mark a Stress to negate Minor damage.
Thresholds 11 / 26
TIER 3Armor
Advanced Full Plate Armor
Thresholds15 / 35
Base Score6
Very Heavy: -2 to Evasion; -1 to Agility
Thresholds 15 / 35
TIER 3SRD 2.0Armor
Advanced Mage Robes
Thresholds8 / 22
Base Score4
Enchanted: Gain a bonus to your damage thresholds equal to your Spellcast trait.
Thresholds 8 / 22
TIER 3SRD 2.0Armor
Advanced Scale Mail Armor
Thresholds13 / 30
Base Score5
Cumbersome: -1 to Finesse
Thresholds 13 / 30
TIER 3SRD 2.0Armor
Astral Raiment
Thresholds11 / 27
Base Score5
Stellar: Mark a Stress to gain advantage on a Spellcast roll.
Thresholds 11 / 27
TIER 1SRD 2.0Armor
Banded Armor
Thresholds8 / 16
Base Score4
Bulky: -1 to Evasion; when you take Severe damage, you must mark a Stress.
Thresholds 8 / 16
TIER 3Armor
Bladefare Armor
Thresholds16 / 39
Base Score6
Physical: You can’t mark an Armor Slot to reduce magic damage.
Thresholds 16 / 39
TIER 3SRD 2.0Armor
Bloodstone Plate Armor
Thresholds13 / 35
Base Score6
Bloodthirsty: When you critically succeed on a weapon attack within Melee range, clear a Hit Point.
Thresholds 13 / 35
TIER 1SRD 2.0Armor
Brigandine Armor
Thresholds6 / 12
Base Score3
Lined: Mark a Stress to negate Minor damage.
Thresholds 6 / 12
TIER 4Armor
Channeling Armor
Thresholds13 / 36
Base Score5
Channeling: +1 to Spellcast Rolls
Thresholds 13 / 36
TIER 4SRD 2.0Armor
Circle-Forged Dreadplate
Thresholds14 / 38
Base Score6
Accursed: When you mark any number of Hit Points from an attack, roll a d4. On a result of 4, the attacker must mark an equal number of Stress.
Thresholds 14 / 38
TIER 3SRD 2.0Armor
Cloverweave Cloak
Thresholds11 / 27
Base Score5
Fortune-Favored: Once per scene, you can change a failure with Hope into a success with Fear.
Thresholds 11 / 27
TIER 4SRD 2.0Armor
Darkweave Shroud
Thresholds13 / 36
Base Score5
Ghostwalker: Once per rest, mark a Stress to move up to Close range through solid objects.
Thresholds 13 / 36
TIER 3SRD 2.0Armor
Deep-Forged Coral Armor
Thresholds13 / 35
Base Score6
Aquatic: You can breathe underwater and gain advantage on Agility Rolls while submerged.
Thresholds 13 / 35
TIER 3Armor
Dragonscale Armor
Thresholds11 / 27
Base Score5
Impenetrable: Once per short rest, when you would mark your last Hit Point, you can instead mark a Stress.
Thresholds 11 / 27
TIER 4Armor
Dunamis Silkchain
Thresholds13 / 36
Base Score7
Timeslowing: Mark an Armor Slot to roll a d4 and add its result as a bonus to your Evasion against an incoming attack.
Thresholds 13 / 36
TIER 2Armor
Elundrian Chain Armor
Thresholds9 / 21
Base Score4
Warded: You reduce incoming magic damage by your Armor Score before applying it to your damage thresholds.
Thresholds 9 / 21
TIER 4Armor
Emberwoven Armor
Thresholds13 / 36
Base Score6
Burning: When an adversary attacks you within Melee range, they mark a Stress.
Thresholds 13 / 36
TIER 2SRD 2.0Armor
Enchanter’s Robes
Thresholds9 / 20
Base Score4
Mnemonic: Once per scene, you can recall a domain card from your vault without paying its Recall Cost.
Thresholds 9 / 20
TIER 4Armor
Full Fortified Armor
Thresholds15 / 40
Base Score4
Fortified: When you mark an Armor Slot, you reduce the severity of an attack by two thresholds instead of one.
Thresholds 15 / 40
TIER 1Armor
Full Plate Armor
Thresholds8 / 17
Base Score4
Very Heavy: -2 to Evasion; -1 to Agility
Thresholds 8 / 17
TIER 2SRD 2.0Armor
Gilded Sunplate
Thresholds12 / 26
Base Score5
Resplendent: Once per scene when you spend Hope, you can clear an Armor Slot.
Thresholds 12 / 26
TIER 4SRD 2.0Armor
Godbound Laminar
Thresholds13 / 36
Base Score6
Divine: When you mark an Armor Slot, gain a Hope.
Thresholds 13 / 36
TIER 3SRD 2.0Armor
Granminster’s Finery
Thresholds11 / 27
Base Score2
Magnificent: Gain a bonus to your Armor Score equal to your Presence.
Thresholds 11 / 27
TIER 4SRD 2.0Armor
Hallowed Heroplate
Thresholds13 / 35
Base Score7
Blessed: Once per long rest, you can spend any number of Hope before you make the Risk It All death move. You gain a bonus to the result of your Hope Die equal to the number of Hope spent.
Thresholds 13 / 35
TIER 2Armor
Harrowbone Armor
Thresholds9 / 21
Base Score4
Resilient: Before you mark your last Armor Slot, roll a d6. On a result of 6, reduce the severity by one threshold without marking an Armor Slot.
Thresholds 9 / 21
TIER 2SRD 2.0Armor
Hawkguard’s Mantle
Thresholds9 / 20
Base Score4
Gliding: You can glide up to Far range and are immune to damage from falling.
Thresholds 9 / 20
TIER 2SRD 2.0Armor
Improved Banded Armor
Thresholds13 / 27
Base Score5
Bulky: -1 to Evasion; when you take Severe damage, you must mark a Stress.
Thresholds 13 / 27
TIER 2SRD 2.0Armor
Improved Brigandine Armor
Thresholds9 / 19
Base Score4
Lined: Mark a Stress to negate Minor damage.
Thresholds 9 / 19
TIER 2Armor
Improved Full Plate Armor
Thresholds13 / 28
Base Score5
Very Heavy: -2 to Evasion; -1 to Agility
Thresholds 13 / 28
TIER 2SRD 2.0Armor
Improved Mage Robes
Thresholds6 / 15
Base Score3
Enchanted: Gain a bonus to your damage thresholds equal to your Spellcast trait.
Thresholds 6 / 15
TIER 2SRD 2.0Armor
Improved Scale Mail Armor
Thresholds11 / 23
Base Score4
Cumbersome: -1 to Finesse
Thresholds 11 / 23
TIER 2Armor
Irontree Breastplate Armor
Thresholds9 / 20
Base Score4
Reinforced: When you mark your last Armor Slot, increase your damage thresholds by +2 until you clear at least 1 Armor Slot.
Thresholds 9 / 20
TIER 4SRD 2.0Armor
Legendary Banded Armor
Thresholds17 / 43
Base Score7
Bulky: -1 to Evasion; when you take Severe damage, you must mark a Stress.
Thresholds 17 / 43
TIER 4SRD 2.0Armor
Legendary Brigandine Armor
Thresholds13 / 35
Base Score6
Lined: Mark a Stress to negate Minor damage.
Thresholds 13 / 35
TIER 4Armor
Legendary Full Plate Armor
Thresholds17 / 44
Base Score7
Very Heavy: -2 to Evasion; -1 to Agility
Thresholds 17 / 44
TIER 4SRD 2.0Armor
Legendary Mage Robes
Thresholds10 / 31
Base Score5
Enchanted: Gain a bonus to your damage thresholds equal to your Spellcast trait.
Thresholds 10 / 31
TIER 4SRD 2.0Armor
Legendary Scale Mail Armor
Thresholds15 / 39
Base Score6
Cumbersome: -1 to Finesse
Thresholds 15 / 39
TIER 1SRD 2.0Armor
Mage Robes
Thresholds4 / 10
Base Score2
Enchanted: Gain a bonus to your damage thresholds equal to your Spellcast trait.
Thresholds 4 / 10
TIER 3Armor
Monett’s Cloak
Thresholds16 / 39
Base Score6
Magic: You can’t mark an Armor Slot to reduce physical damage.
Thresholds 16 / 39
TIER 4SRD 2.0Armor
Resonant Harness
Thresholds15 / 40
Base Score7
Vitreous: When you would take Severe or greater damage, you can mark 2 Armor Slots to negate that damage. If you do, you gain a -5 penalty to your damage thresholds until you choose to repair your armor as a downtime move.
Thresholds 15 / 40
TIER 2Armor
Rosewild Armor
Thresholds11 / 23
Base Score5
Hopeful: When you would spend a Hope, you can mark an Armor Slot instead.
Thresholds 11 / 23
TIER 4SRD 2.0Armor
Rune-Forged Exosuit
Thresholds12 / 39
Base Score7
Attuned: The maximum number of domain cards in your loadout is reduced by one, but you gain a bonus to your damage thresholds equal to your tier.
Thresholds 12 / 39
TIER 3Armor
Runes of Fortification
Thresholds17 / 43
Base Score6
Painful: Each time you mark an Armor Slot, you must mark a Stress.
Thresholds 17 / 43
TIER 2Armor
Runetan Floating Armor
Thresholds9 / 20
Base Score4
Shifting: When you are targeted for an attack, you can mark an Armor Slot to give the attack roll against you disadvantage.
Thresholds 9 / 20
TIER 4Armor
Savior Chainmail
Thresholds18 / 48
Base Score8
Difficult: -1 to all character traits and Evasion
Thresholds 18 / 48
TIER 1SRD 2.0Armor
Scale Mail Armor
Thresholds7 / 14
Base Score3
Cumbersome: -1 to Finesse
Thresholds 7 / 14
TIER 2SRD 2.0Armor
Spidersilk Tunic
Thresholds9 / 20
Base Score4
Wall-Crawling: +1 Evasion; you can walk on walls as easily as on the ground.
Thresholds 9 / 20
TIER 3Armor
Spiked Plate Armor
Thresholds10 / 25
Base Score5
Sharp: On a successful attack against a target within Melee range, add a d4 to the damage roll.
Thresholds 10 / 25
TIER 2SRD 2.0Armor
Stormthread Habit
Thresholds9 / 20
Base Score4
Absorbing: Once per scene when you take magic damage, you can clear an Armor Slot.
Thresholds 9 / 20
TIER 2SRD 2.0Armor
Trollhide Cuirass
Thresholds11 / 23
Base Score5
Self-Healing: When you take a rest, clear an Armor Slot.
Thresholds 11 / 23
TIER 2Armor
Tyris Soft Armor
Thresholds8 / 18
Base Score5
Quiet: You gain a +2 bonus to rolls you make to move silently.
Thresholds 8 / 18
TIER 4Armor
Veritas Opal Armor
Thresholds13 / 36
Base Score6
Truthseeking: This armor glows when another creature within Close range tells a lie.
Thresholds 13 / 36
TIER 2SRD 2.0Armor
Wyrdwood Splint Armor
Thresholds10 / 21
Base Score5
Quick-Striding: You can’t be Restrained and can move up to Far range as part of an action roll.
Thresholds 10 / 21