TIER 3SRD 2.0Secondary Weapon
Advanced Fighting Cloak
TraitPresence
RangeMelee
Damaged4+4 phy
BurdenOne-Handed
Padded: +4 to damage thresholds
Melee · d4+4 phy
TIER 3SRD 2.0Secondary Weapon
Advanced Focus Runes
TraitInstinct
RangeVery Close
Damaged6+4 mag
BurdenOne-Handed
Focused: +1 to primary weapon damage to targets within Very Close range
Very Close · d6+4 mag
TIER 3Secondary Weapon
Advanced Grappler
TraitFinesse
RangeClose
Damaged6+4 phy
BurdenOne-Handed
Hooked: On a successful attack, you can pull the target into Melee range.
Close · d6+4 phy
TIER 3SRD 2.0Secondary Weapon
Advanced Hatchet
TraitAgility
RangeMelee
Damaged8+4 phy
BurdenOne-Handed
Follow-Up: On a successful attack with your primary weapon within Melee range, you can mark a Stress to gain a +1 bonus to your Proficiency for this attack.
Melee · d8+4 phy
TIER 3SRD 2.0Secondary Weapon
Advanced Offhand Brass Knuckles
TraitStrength
RangeMelee
Damaged8+4 phy
BurdenOne-Handed
Paired: +4 to primary weapon damage to targets within Melee range
Melee · d8+4 phy
TIER 3Secondary Weapon
Advanced Round Shield
TraitStrength
RangeMelee
Damaged4+4 phy
BurdenOne-Handed
Protective: +3 to Armor Score
Melee · d4+4 phy
TIER 3SRD 2.0Secondary Weapon
Advanced Rune Shield
TraitKnowledge
RangeMelee
Damaged4+4 mag
BurdenOne-Handed
Protective: +3 to Armor Score
Melee · d4+4 mag
TIER 3Secondary Weapon
Advanced Shortsword
TraitAgility
RangeMelee
Damaged8+4 phy
BurdenOne-Handed
Paired: +4 to primary weapon damage to targets within Melee range
Melee · d8+4 phy
TIER 3Secondary Weapon
Advanced Small Dagger
TraitFinesse
RangeMelee
Damaged8+4 phy
BurdenOne-Handed
Paired: +4 to primary weapon damage to targets within Melee range
Melee · d8+4 phy
TIER 3SRD 2.0Secondary Weapon
Advanced Throwing Knives
TraitFinesse
RangeMelee
Damaged8+4 phy
BurdenOne-Handed
Stockpiled: You can throw this weapon within Close range by making an attack roll using Finesse. You don’t have to retrieve it, as you always have another on hand.
Melee · d8+4 phy
TIER 3Secondary Weapon
Advanced Tower Shield
TraitStrength
RangeMelee
Damaged6+4 phy
BurdenOne-Handed
Barrier: +4 to Armor Score; -1 to Evasion
Melee · d6+4 phy
TIER 3Secondary Weapon
Advanced Whip
TraitPresence
RangeVery Close
Damaged6+4 phy
BurdenOne-Handed
Startling: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range.
Very Close · d6+4 phy
TIER 4SRD 2.0Secondary Weapon
Blackblood Tendril
TraitInstinct
RangeClose
Damaged6+8 mag
BurdenOne-Handed
Poisonous: When a target marks any number of Hit Points from an attack you rolled with Fear, they mark an equal number of Stress.
Close · d6+8 mag
TIER 4Secondary Weapon
Braveshield
TraitAgility
RangeMelee
Damaged4+6 phy
BurdenOne-Handed
Sheltering: When you mark an Armor Slot, it reduces damage for you and all allies within Melee range of you who took the same damage.
Melee · d4+6 phy
TIER 3Secondary Weapon
Buckler
TraitAgility
RangeMelee
Damaged4+4 phy
BurdenOne-Handed
Deflecting: When you are attacked, you can mark an Armor Slot to gain a bonus to your Evasion equal to your available Armor Score against the attack.
Melee · d4+4 phy
TIER 2SRD 2.0Secondary Weapon
Collapsible Baton
TraitStrength
RangeMelee
Damaged8 phy
BurdenOne-Handed
Nonlethal: When a target would mark any number of Hit Points from an attack with this weapon, they mark an equal number of Stress instead.
Melee · d8 phy
TIER 4SRD 2.0Secondary Weapon
Echo Blade
TraitPresence
RangeMelee
Damaged4+6 mag
BurdenOne-Handed
Doubled Up: When you succeed on an attack with your primary weapon, you can deal damage to another target within Melee range.
Melee · d4+6 mag
TIER 2SRD 2.0Secondary Weapon
Eldritch Vambrace
TraitInstinct
RangeMelee
Damaged8 mag
BurdenOne-Handed
Deflecting: When you are attacked, you can mark an Armor Slot to gain a bonus to your Evasion equal to your Armor Score against the attack.
Melee · d8 mag
TIER 1SRD 2.0Secondary Weapon
Fighting Cloak
TraitPresence
RangeMelee
Damaged4 phy
BurdenOne-Handed
Padded: +2 to damage thresholds
Melee · d4 phy
TIER 1SRD 2.0Secondary Weapon
Focus Runes
TraitInstinct
RangeVery Close
Damaged6 mag
BurdenOne-Handed
Focused: +1 to primary weapon damage to targets within Very Close range
Very Close · d6 mag
TIER 1Secondary Weapon
Grappler
TraitFinesse
RangeClose
Damaged6 phy
BurdenOne-Handed
Hooked: On a successful attack, you can pull the target into Melee range.
Close · d6 phy
TIER 3Secondary Weapon
Hand Sling
TraitFinesse
RangeVery Far
Damaged6+4 phy
BurdenOne-Handed
Versatile: This weapon can also be used with these statistics—Finesse, Close, d8+4.
Very Far · d6+4 phy
TIER 1SRD 2.0Secondary Weapon
Hatchet
TraitAgility
RangeMelee
Damaged8 phy
BurdenOne-Handed
Follow-Up: On a successful attack with your primary weapon within Melee range, you can mark a Stress to gain a +1 bonus to your Proficiency for this attack.
Melee · d8 phy
TIER 2SRD 2.0Secondary Weapon
Improved Fighting Cloak
TraitPresence
RangeMelee
Damaged4+2 phy
BurdenOne-Handed
Padded: +3 to damage thresholds
Melee · d4+2 phy
TIER 2SRD 2.0Secondary Weapon
Improved Focus Runes
TraitInstinct
RangeVery Close
Damaged6+2 mag
BurdenOne-Handed
Focused: +1 to primary weapon damage to targets within Very Close range
Very Close · d6+2 mag
TIER 2Secondary Weapon
Improved Grappler
TraitFinesse
RangeClose
Damaged6+2 phy
BurdenOne-Handed
Hooked: On a successful attack, you can pull the target into Melee range.
Close · d6+2 phy
TIER 2SRD 2.0Secondary Weapon
Improved Hatchet
TraitAgility
RangeMelee
Damaged8+2 phy
BurdenOne-Handed
Follow-Up: On a successful attack with your primary weapon within Melee range, you can mark a Stress to gain a +1 bonus to your Proficiency for this attack.
Melee · d8+2 phy
TIER 2SRD 2.0Secondary Weapon
Improved Offhand Brass Knuckles
TraitStrength
RangeMelee
Damaged8+2 phy
BurdenOne-Handed
Paired: +3 to primary weapon damage to targets within Melee range
Melee · d8+2 phy
TIER 2Secondary Weapon
Improved Round Shield
TraitStrength
RangeMelee
Damaged4+2 phy
BurdenOne-Handed
Protective: +2 to Armor Score
Melee · d4+2 phy
TIER 2SRD 2.0Secondary Weapon
Improved Rune Shield
TraitKnowledge
RangeMelee
Damaged4+2 mag
BurdenOne-Handed
Protective: +2 to Armor Score
Melee · d4+2 mag
TIER 2Secondary Weapon
Improved Shortsword
TraitAgility
RangeMelee
Damaged8+2 phy
BurdenOne-Handed
Paired: +3 to primary weapon damage to targets within Melee range
Melee · d8+2 phy
TIER 2Secondary Weapon
Improved Small Dagger
TraitFinesse
RangeMelee
Damaged8+2 phy
BurdenOne-Handed
Paired: +3 to primary weapon damage to targets within Melee range
Melee · d8+2 phy
TIER 2SRD 2.0Secondary Weapon
Improved Throwing Knives
TraitFinesse
RangeMelee
Damaged8+2 phy
BurdenOne-Handed
Stockpiled: You can throw this weapon within Close range by making an attack roll using Finesse. You don’t have to retrieve it, as you always have another on hand.
Melee · d8+2 phy
TIER 2Secondary Weapon
Improved Tower Shield
TraitStrength
RangeMelee
Damaged6+2 phy
BurdenOne-Handed
Barrier: +3 to Armor Score; -1 to Evasion
Melee · d6+2 phy
TIER 2Secondary Weapon
Improved Whip
TraitPresence
RangeVery Close
Damaged6+2 phy
BurdenOne-Handed
Startling: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range.
Very Close · d6+2 phy
TIER 4Secondary Weapon
Knuckle Claws
TraitStrength
RangeMelee
Damaged6+8 phy
BurdenOne-Handed
Doubled Up: When you make an attack with your primary weapon, you can deal damage to another target within Melee range.
Melee · d6+8 phy
TIER 4SRD 2.0Secondary Weapon
Legendary Fighting Cloak
TraitPresence
RangeMelee
Damaged4+6 phy
BurdenOne-Handed
Padded: +5 to damage thresholds
Melee · d4+6 phy
TIER 4SRD 2.0Secondary Weapon
Legendary Focus Runes
TraitInstinct
RangeVery Close
Damaged6+6 mag
BurdenOne-Handed
Focused: +1 to primary weapon damage to targets within Very Close range
Very Close · d6+6 mag
TIER 4Secondary Weapon
Legendary Grappler
TraitFinesse
RangeClose
Damaged6+6 phy
BurdenOne-Handed
Hooked: On a successful attack, you can pull the target into Melee range.
Close · d6+6 phy
TIER 4SRD 2.0Secondary Weapon
Legendary Hatchet
TraitAgility
RangeMelee
Damaged8+6 phy
BurdenOne-Handed
Follow-Up: On a successful attack with your primary weapon within Melee range, you can mark a Stress to gain a +1 bonus to your Proficiency for this attack.
Melee · d8+6 phy
TIER 4SRD 2.0Secondary Weapon
Legendary Offhand Brass Knuckles
TraitStrength
RangeMelee
Damaged8+6 phy
BurdenOne-Handed
Paired: +5 to primary weapon damage to targets within Melee range
Melee · d8+6 phy
TIER 4Secondary Weapon
Legendary Round Shield
TraitStrength
RangeMelee
Damaged4+6 phy
BurdenOne-Handed
Protective: +4 to Armor Score
Melee · d4+6 phy
TIER 4SRD 2.0Secondary Weapon
Legendary Rune Shield
TraitKnowledge
RangeMelee
Damaged4+6 mag
BurdenOne-Handed
Protective: +4 to Armor Score
Melee · d4+6 mag
TIER 4Secondary Weapon
Legendary Shortsword
TraitAgility
RangeMelee
Damaged8+6 phy
BurdenOne-Handed
Paired: +5 to primary weapon damage to targets within Melee range
Melee · d8+6 phy
TIER 4Secondary Weapon
Legendary Small Dagger
TraitFinesse
RangeMelee
Damaged8+6 phy
BurdenOne-Handed
Paired: +5 to primary weapon damage to targets within Melee range
Melee · d8+6 phy
TIER 4SRD 2.0Secondary Weapon
Legendary Throwing Knives
TraitFinesse
RangeMelee
Damaged8+6 phy
BurdenOne-Handed
Stockpiled: You can throw this weapon within Close range by making an attack roll using Finesse. You don’t have to retrieve it, as you always have another on hand.
Melee · d8+6 phy
TIER 4Secondary Weapon
Legendary Tower Shield
TraitStrength
RangeMelee
Damaged6+6 phy
BurdenOne-Handed
Barrier: +5 to Armor Score; -1 to Evasion.
Melee · d6+6 phy
TIER 4Secondary Weapon
Legendary Whip
TraitPresence
RangeVery Close
Damaged6+6 phy
BurdenOne-Handed
Startling: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range.
Very Close · d6+6 phy
TIER 4Secondary Weapon
Möbius Orb
TraitKnowledge
RangeMelee
Damaged8+6 mag
BurdenOne-Handed
Recursive: When you roll the maximum value on a damage die, roll an additional damage die and add the result to the total damage. This feature can trigger repeatedly.
Melee · d8+6 mag
TIER 1SRD 2.0Secondary Weapon
Offhand Brass Knuckles
TraitStrength
RangeMelee
Damaged8 phy
BurdenOne-Handed
Paired: +2 to primary weapon damage to targets within Melee range
Melee · d8 phy
TIER 2Secondary Weapon
Parrying Dagger
TraitFinesse
RangeMelee
Damaged6+2 phy
BurdenOne-Handed
Parry: When you are attacked, roll this weapon's damage dice. If any of the attacker's damage dice rolled the same value as your dice, the matching results are discarded from the attacker's damage dice before the damage you take is totaled.
Melee · d6+2 phy
TIER 3Secondary Weapon
Powered Gauntlet
TraitKnowledge
RangeClose
Damaged6+4 phy
BurdenOne-Handed
Charged: Mark a Stress to gain a +1 bonus to your Proficiency on a primary weapon attack.
Close · d6+4 phy
TIER 4Secondary Weapon
Primer Shard
TraitInstinct
RangeVery Close
Damaged4 phy
BurdenOne-Handed
Locked On: On a successful attack, your next attack against the same target with your primary weapon automatically succeeds.
Very Close · d4 phy
TIER 2SRD 2.0Secondary Weapon
Razor Wire
TraitFinesse
RangeVery Close
Damaged6+3 phy
BurdenOne-Handed
Entangling: On a successful attack with your primary weapon against a target within Very Close range, you can spend a Hope to make the target temporarily Vulnerable.
Very Close · d6+3 phy
TIER 2Secondary Weapon
Returning Axe
TraitAgility
RangeClose
Damaged6+4 phy
BurdenOne-Handed
Returning: When this weapon is thrown within its range, it appears in your hand immediately after the attack.
Close · d6+4 phy
TIER 1Secondary Weapon
Round Shield
TraitStrength
RangeMelee
Damaged4 phy
BurdenOne-Handed
Protective: +1 to Armor Score
Melee · d4 phy
TIER 1SRD 2.0Secondary Weapon
Rune Shield
TraitKnowledge
RangeMelee
Damaged4 mag
BurdenOne-Handed
Protective: +1 to Armor Score
Melee · d4 mag
TIER 2SRD 2.0Secondary Weapon
Segmented Staff
TraitAgility
RangeVery Close
Damaged6+4 phy
BurdenOne-Handed
Double Duty: +1 to Armor Score; +1 to primary weapon damage within Melee range
Very Close · d6+4 phy
TIER 1Secondary Weapon
Shortsword
TraitAgility
RangeMelee
Damaged8 phy
BurdenOne-Handed
Paired: +2 to primary weapon damage to targets within Melee range
Melee · d8 phy
TIER 1Secondary Weapon
Small Dagger
TraitFinesse
RangeMelee
Damaged8 phy
BurdenOne-Handed
Paired: +2 to primary weapon damage to targets within Melee range
Melee · d8 phy
TIER 3SRD 2.0Secondary Weapon
Soul Chain
TraitPresence
RangeVery Close
Damaged6+5 mag
BurdenOne-Handed
Draining: On a successful attack, you can spend a Hope to force the target to mark a Stress. If they do, you clear a Stress.
Very Close · d6+5 mag
TIER 2Secondary Weapon
Spiked Shield
TraitStrength
RangeMelee
Damaged6+2 phy
BurdenOne-Handed
Double Duty: +1 to Armor Score; +1 to primary weapon damage within Melee range
Melee · d6+2 phy
TIER 1SRD 2.0Secondary Weapon
Throwing Knives
TraitFinesse
RangeMelee
Damaged8 phy
BurdenOne-Handed
Stockpiled: You can throw this weapon within Close range by making an attack roll using Finesse. You don’t have to retrieve it, as you always have another on hand.
Melee · d8 phy
TIER 3SRD 2.0Secondary Weapon
Tinker’s Hammer
TraitStrength
RangeMelee
Damaged8+4 phy
BurdenOne-Handed
Trusty: +1 to attack rolls made with your primary weapon
Melee · d8+4 phy
TIER 1Secondary Weapon
Tower Shield
TraitStrength
RangeMelee
Damaged6 phy
BurdenOne-Handed
Barrier: +2 to Armor Score; -1 to Evasion
Melee · d6 phy
TIER 4SRD 2.0Secondary Weapon
Void Needle
TraitFinesse
RangeMelee
Damaged4+6 phy
BurdenOne-Handed
Inverted: When you roll a weapon attack with Fear, you gain a Hope.
Melee · d4+6 phy
TIER 3SRD 2.0Secondary Weapon
Vorpal Shard
TraitKnowledge
RangeMelee
Damaged4 mag
BurdenOne-Handed
Targeted: When you fail a weapon attack, you can spend a Hope to succeed on your next weapon attack.
Melee · d4 mag
TIER 3SRD 2.0Secondary Weapon
War Dart
TraitAgility
RangeFar
Damaged6+5 phy
BurdenOne-Handed
Versatile: This weapon can also be used with these statistics—Agility, Melee, d8+5.
Far · d6+5 phy
TIER 1Secondary Weapon
Whip
TraitPresence
RangeVery Close
Damaged6 phy
BurdenOne-Handed
Startling: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range.
Very Close · d6 phy