Primary Weapons

TIER 4

Primary Weapon

Aantari Bow

TraitFinesse
RangeFar
Damaged6+11 phy
BurdenTwo-Handed
Reliable: +1 to attack rolls

Far · d6+11 phy

TIER 4SRD 2.0

Primary Weapon

Adder’s Fang

TraitFinesse
RangeMelee
Damaged8+9 mag
BurdenOne-Handed
Venomous: When you deal Major or greater damage with this weapon, the target becomes temporarily Vulnerable.

Melee · d8+9 mag

TIER 3

Primary Weapon

Advanced Arcane Gauntlets

TraitStrength
RangeMelee
Damaged10+9 mag
BurdenTwo-Handed

Melee · d10+9 mag

TIER 3SRD 2.0

Primary Weapon

Advanced Arcane Rifle

TraitAgility
RangeVery Far
Damaged10+9 mag
BurdenTwo-Handed
Aimed: Your attack has disadvantage if the target is within Very Close range of you or within Melee range of one of your allies. You can mark a Stress to ignore this penalty.

Very Far · d10+9 mag

TIER 3

Primary Weapon

Advanced Battleaxe

TraitStrength
RangeMelee
Damaged10+9 phy
BurdenTwo-Handed

Melee · d10+9 phy

TIER 3SRD 2.0

Primary Weapon

Advanced Brass Knuckles

TraitStrength
RangeMelee
Damaged8+7 phy
BurdenOne-Handed

Melee · d8+7 phy

TIER 3SRD 2.0

Primary Weapon

Advanced Brightsword

TraitStrength
RangeMelee
Damaged10+9 mag
BurdenTwo-Handed

Melee · d10+9 mag

TIER 3

Primary Weapon

Advanced Broadsword

TraitAgility
RangeMelee
Damaged8+6 phy
BurdenOne-Handed
Reliable: +1 to attack rolls

Melee · d8+6 phy

TIER 3SRD 2.0

Primary Weapon

Advanced Casting Dagger

TraitInstinct
RangeClose
Damaged6+6 mag
BurdenOne-Handed
Versatile: This weapon can also be used with these statistics—Instinct, Melee, d8+6.

Close · d6+6 mag

TIER 3

Primary Weapon

Advanced Crossbow

TraitFinesse
RangeFar
Damaged6+7 phy
BurdenOne-Handed

Far · d6+7 phy

TIER 3

Primary Weapon

Advanced Cutlass

TraitPresence
RangeMelee
Damaged8+7 phy
BurdenOne-Handed

Melee · d8+7 phy

TIER 3

Primary Weapon

Advanced Dagger

TraitFinesse
RangeMelee
Damaged8+7 phy
BurdenOne-Handed

Melee · d8+7 phy

TIER 3

Primary Weapon

Advanced Dualstaff

TraitInstinct
RangeFar
Damaged6+9 mag
BurdenTwo-Handed

Far · d6+9 mag

TIER 3SRD 2.0

Primary Weapon

Advanced Enchanted Chakram

TraitFinesse
RangeClose
Damaged6+7 mag
BurdenOne-Handed
Ricochet: When you throw this weapon, it returns to your hand. When you make an attack, you can mark a Stress to target another creature within Very Close range of the first target with that attack.

Close · d6+7 mag

TIER 3

Primary Weapon

Advanced Glowing Rings

TraitAgility
RangeVery Close
Damaged10+8 mag
BurdenTwo-Handed

Very Close · d10+8 mag

TIER 3

Primary Weapon

Advanced Greatstaff

TraitKnowledge
RangeVery Far
Damaged6+6 mag
BurdenTwo-Handed
Powerful: On a successful attack, roll an additional damage die and discard the lowest result.

Very Far · d6+6 mag

TIER 3

Primary Weapon

Advanced Greatsword

TraitStrength
RangeMelee
Damaged10+9 phy
BurdenTwo-Handed
Massive: -1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result.

Melee · d10+9 phy

TIER 3

Primary Weapon

Advanced Halberd

TraitStrength
RangeVery Close
Damaged10+8 phy
BurdenTwo-Handed
Cumbersome: -1 to Finesse

Very Close · d10+8 phy

TIER 3

Primary Weapon

Advanced Hallowed Axe

TraitStrength
RangeMelee
Damaged8+7 mag
BurdenOne-Handed

Melee · d8+7 mag

TIER 3

Primary Weapon

Advanced Hand Runes

TraitInstinct
RangeVery Close
Damaged10+6 mag
BurdenOne-Handed

Very Close · d10+6 mag

TIER 3SRD 2.0

Primary Weapon

Advanced Katana

TraitAgility
RangeMelee
Damaged10+9 phy
BurdenTwo-Handed
Quick: When you make an attack, you can mark a Stress to target another creature within range.

Melee · d10+9 phy

TIER 3

Primary Weapon

Advanced Longbow

TraitAgility
RangeVery Far
Damaged8+9 phy
BurdenTwo-Handed
Cumbersome: -1 to Finesse

Very Far · d8+9 phy

TIER 3

Primary Weapon

Advanced Longsword

TraitAgility
RangeMelee
Damaged10+9 phy
BurdenTwo-Handed

Melee · d10+9 phy

TIER 3

Primary Weapon

Advanced Mace

TraitStrength
RangeMelee
Damaged8+7 phy
BurdenOne-Handed

Melee · d8+7 phy

TIER 3

Primary Weapon

Advanced Quarterstaff

TraitInstinct
RangeMelee
Damaged10+9 phy
BurdenTwo-Handed

Melee · d10+9 phy

TIER 3

Primary Weapon

Advanced Rapier

TraitPresence
RangeMelee
Damaged8+6 phy
BurdenOne-Handed
Quick: When you make an attack, you can mark a Stress to target another creature within range.

Melee · d8+6 phy

TIER 3

Primary Weapon

Advanced Returning Blade

TraitFinesse
RangeClose
Damaged8+6 mag
BurdenOne-Handed
Returning: When this weapon is thrown within its range, it appears in your hand immediately after the attack.

Close · d8+6 mag

TIER 3SRD 2.0

Primary Weapon

Advanced Rope Dart

TraitInstinct
RangeClose
Damaged6+7 phy
BurdenTwo-Handed

Close · d6+7 phy

TIER 3SRD 2.0

Primary Weapon

Advanced Runelock Pistol

TraitKnowledge
RangeFar
Damaged6+9 mag
BurdenOne-Handed
Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again.

Far · d6+9 mag

TIER 3

Primary Weapon

Advanced Scepter

TraitPresence
RangeFar
Damaged6+6 mag
BurdenTwo-Handed
Versatile: This weapon can also be used with these statistics—Presence, Melee, d8+4.

Far · d6+6 mag

TIER 3SRD 2.0

Primary Weapon

Advanced Scimitar

TraitPresence
RangeMelee
Damaged8+7 phy
BurdenOne-Handed

Melee · d8+7 phy

TIER 3SRD 2.0

Primary Weapon

Advanced Shadowblade

TraitPresence
RangeMelee
Damaged8+6 phy/mag
BurdenOne-Handed
Otherworldly: On a successful attack, you can deal physical or magic damage.

Melee · d8+6 phy/mag

TIER 3

Primary Weapon

Advanced Shortbow

TraitAgility
RangeFar
Damaged6+9 phy
BurdenTwo-Handed

Far · d6+9 phy

TIER 3

Primary Weapon

Advanced Shortstaff

TraitInstinct
RangeClose
Damaged8+7 mag
BurdenOne-Handed

Close · d8+7 mag

TIER 3

Primary Weapon

Advanced Spear

TraitFinesse
RangeVery Close
Damaged8+9 phy
BurdenTwo-Handed

Very Close · d8+9 phy

TIER 3SRD 2.0

Primary Weapon

Advanced Twisted Dagger

TraitKnowledge
RangeMelee
Damaged8+6 phy
BurdenOne-Handed
Piercing: Damage dealt with this weapon treats the target’s Major threshold as having a -2 penalty.

Melee · d8+6 phy

TIER 3SRD 2.0

Primary Weapon

Advanced Wand

TraitKnowledge
RangeFar
Damaged6+7 mag
BurdenOne-Handed

Far · d6+7 mag

TIER 3

Primary Weapon

Advanced Warhammer

TraitStrength
RangeMelee
Damaged12+9 phy
BurdenTwo-Handed
Heavy: -1 to Evasion

Melee · d12+9 phy

TIER 3SRD 2.0

Primary Weapon

Advanced Whipsword

TraitFinesse
RangeVery Close
Damaged8+6 phy
BurdenOne-Handed
Versatile: This weapon can also be used with these statistics—Finesse, Melee, d10+6.

Very Close · d8+6 phy

TIER 3SRD 2.0

Primary Weapon

Arc Wand

TraitPresence
RangeClose
Damaged8+6 mag
BurdenOne-Handed
Bouncing: Mark any number of Stress to target that many additional creatures in range of the attack.

Close · d8+6 mag

TIER 1

Primary Weapon

Arcane Gauntlets

TraitStrength
RangeMelee
Damaged10+3 mag
BurdenTwo-Handed

Melee · d10+3 mag

TIER 1SRD 2.0

Primary Weapon

Arcane Rifle

TraitAgility
RangeVery Far
Damaged10+3 mag
BurdenTwo-Handed
Aimed: Your attack has disadvantage if the target is within Very Close range of you or within Melee range of one of your allies. You can mark a Stress to ignore this penalty.

Very Far · d10+3 mag

TIER 4SRD 2.0

Primary Weapon

Arquebus

TraitKnowledge
RangeFar
Damaged8+10 phy
BurdenTwo-Handed
Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again.

Far · d8+10 phy

TIER 1

Primary Weapon

Battleaxe

TraitStrength
RangeMelee
Damaged10+3 phy
BurdenTwo-Handed

Melee · d10+3 phy

TIER 4SRD 2.0

Primary Weapon

Bec De Corbin

TraitAgility
RangeVery Close
Damaged10+9 phy
BurdenTwo-Handed
Devastating: Before you make an attack roll, you can mark a Stress to use a d20 as your damage die.

Very Close · d10+9 phy

TIER 3

Primary Weapon

Black Powder Revolver

TraitFinesse
RangeFar
Damaged6+8 phy
BurdenOne-Handed
Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again.

Far · d6+8 phy

TIER 4SRD 2.0

Primary Weapon

Black Powder Serpentine

TraitStrength
RangeFar
Damaged8+12 phy
BurdenTwo-Handed
Incendiary: -1 to Agility; on a successful attack, all creatures within Very Close range of the target must mark a Hit Point.

Far · d8+12 phy

TIER 2SRD 2.0

Primary Weapon

Bladed Fan

TraitPresence
RangeMelee
Damaged8+3 phy
BurdenOne-Handed
Parry: When you are attacked, roll this weapon’s damage dice. If any of the attacker’s damage dice rolled the same value as your dice, the matching results are discarded from the attacker’s damage dice before the damage you take is totaled.

Melee · d8+3 phy

TIER 3SRD 2.0

Primary Weapon

Bladed Star

TraitKnowledge
RangeClose
Damaged8+7 phy
BurdenOne-Handed
Rebounding: When you throw this weapon, it returns to your hand. On a failed attack, you can reroll your attack with disadvantage.

Close · d8+7 phy

TIER 2

Primary Weapon

Bladed Whip

TraitAgility
RangeVery Close
Damaged8+3 phy
BurdenOne-Handed
Quick: When you make an attack, you can mark a Stress to target another creature within range.

Very Close · d8+3 phy

TIER 3SRD 2.0

Primary Weapon

Blitz Hammer

TraitStrength
RangeMelee
Damaged10+7 phy
BurdenTwo-Handed
Accelerator: Once per scene, mark a Stress to move to Far range then make an attack. Gain a +1 bonus to your Proficiency on this attack.

Melee · d10+7 phy

TIER 4

Primary Weapon

Bloodstaff

TraitInstinct
RangeFar
Damaged20+7 mag
BurdenTwo-Handed
Painful: Each time you make a successful attack, you must mark a Stress.

Far · d20+7 mag

TIER 2

Primary Weapon

Blunderbuss

TraitFinesse
RangeClose
Damaged8+6 phy
BurdenTwo-Handed
Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again.

Close · d8+6 phy

TIER 1SRD 2.0

Primary Weapon

Brass Knuckles

TraitStrength
RangeMelee
Damaged8+1 phy
BurdenOne-Handed

Melee · d8+1 phy

TIER 3

Primary Weapon

Bravesword

TraitStrength
RangeMelee
Damaged12+7 phy
BurdenTwo-Handed
Brave: -1 to Evasion; +3 to Severe damage threshold

Melee · d12+7 phy

TIER 1SRD 2.0

Primary Weapon

Brightsword

TraitStrength
RangeMelee
Damaged10+3 mag
BurdenTwo-Handed

Melee · d10+3 mag

TIER 1

Primary Weapon

Broadsword

TraitAgility
RangeMelee
Damaged8 phy
BurdenOne-Handed
Reliable: +1 to attack rolls

Melee · d8 phy

TIER 2SRD 2.0

Primary Weapon

Cane Sword

TraitFinesse
RangeMelee
Damaged8+4 phy
BurdenOne-Handed
Retractable: The blade can be hidden in the cane to avoid detection.

Melee · d8+4 phy

TIER 1SRD 2.0

Primary Weapon

Casting Dagger

TraitInstinct
RangeClose
Damaged6 mag
BurdenOne-Handed
Versatile: This weapon can also be used with these statistics—Instinct, Melee, d8.

Close · d6 mag

TIER 2

Primary Weapon

Casting Sword

TraitStrength
RangeMelee
Damaged10+4 mag
BurdenTwo-Handed
Versatile: This weapon can also be used with these statistics—Knowledge, Far, d6+3.

Melee · d10+4 mag

TIER 3SRD 2.0

Primary Weapon

Chained Scythe

TraitInstinct
RangeVery Close
Damaged10+5 phy
BurdenTwo-Handed
Quick: When you make an attack, you can mark a Stress to target another creature within range.

Very Close · d10+5 phy

TIER 4SRD 2.0

Primary Weapon

Clockwork Crossbow

TraitFinesse
RangeFar
Damaged6+11 phy
BurdenOne-Handed
Quick: When you make an attack, you can mark a Stress to target another creature within range.

Far · d6+11 phy

TIER 1

Primary Weapon

Crossbow

TraitFinesse
RangeFar
Damaged6+1 phy
BurdenOne-Handed

Far · d6+1 phy

TIER 3SRD 2.0

Primary Weapon

Crystal Spear

TraitFinesse
RangeVery Close
Damaged10+6 mag
BurdenOne-Handed
Piercing: Damage dealt with this weapon treats the target’s Major threshold as having a -2 penalty.

Very Close · d10+6 mag

TIER 4

Primary Weapon

Curved Dagger

TraitFinesse
RangeMelee
Damaged8+9 phy
BurdenOne-Handed
Serrated: When you roll a 1 on a damage die, it deals 8 damage instead.

Melee · d8+9 phy

TIER 1

Primary Weapon

Cutlass

TraitPresence
RangeMelee
Damaged8+1 phy
BurdenOne-Handed

Melee · d8+1 phy

TIER 2SRD 2.0

Primary Weapon

Cyrurgien’s Scalpel

TraitKnowledge
RangeMelee
Damaged8+3 phy
BurdenOne-Handed
Scary: On a successful attack, the target must mark a Stress.

Melee · d8+3 phy

TIER 1

Primary Weapon

Dagger

TraitFinesse
RangeMelee
Damaged8+1 phy
BurdenOne-Handed

Melee · d8+1 phy

TIER 4SRD 2.0

Primary Weapon

Demon’s Edge

TraitPresence
RangeMelee
Damaged8+10 mag
BurdenOne-Handed
Disturbing: When you defeat a creature with this weapon, all adversaries within Close range must mark a Stress.

Melee · d8+10 mag

TIER 2

Primary Weapon

Devouring Dagger

TraitFinesse
RangeMelee
Damaged8+4 mag
BurdenOne-Handed
Scary: On a successful attack, the target must mark a Stress.

Melee · d8+4 mag

TIER 2SRD 2.0

Primary Weapon

Displacement Razor

TraitFinesse
RangeMelee
Damaged8+3 mag
BurdenTwo-Handed
Omnipresent: You can make attacks against targets within Very Far range, but must do so with disadvantage.

Melee · d8+3 mag

TIER 3

Primary Weapon

Double Flail

TraitAgility
RangeVery Close
Damaged10+8 phy
BurdenTwo-Handed
Powerful: On a successful attack, roll an additional damage die and discard the lowest result.

Very Close · d10+8 phy

TIER 4

Primary Weapon

Dual-Ended Sword

TraitAgility
RangeMelee
Damaged10+9 phy
BurdenTwo-Handed
Quick: When you make an attack, you can mark a Stress to target another creature within range.

Melee · d10+9 phy

TIER 1

Primary Weapon

Dualstaff

TraitInstinct
RangeFar
Damaged6+3 mag
BurdenTwo-Handed

Far · d6+3 mag

TIER 2

Primary Weapon

Ego Blade

TraitAgility
RangeMelee
Damaged12+4 mag
BurdenOne-Handed
Pompous: You must have a Presence of 0 or lower to use this weapon.

Melee · d12+4 mag

TIER 2

Primary Weapon

Elder Bow

TraitInstinct
RangeFar
Damaged6+4 mag
BurdenTwo-Handed
Powerful: On a successful attack, roll an additional damage die and discard the lowest result.

Far · d6+4 mag

TIER 1SRD 2.0

Primary Weapon

Enchanted Chakram

TraitFinesse
RangeClose
Damaged6+1 mag
BurdenOne-Handed
Ricochet: When you throw this weapon, it returns to your hand. When you make an attack, you can mark a Stress to target another creature within Very Close range of the first target with that attack.

Close · d6+1 mag

TIER 2SRD 2.0

Primary Weapon

Enchanted Lute

TraitPresence
RangeClose
Damaged8+3 mag
BurdenTwo-Handed
Invigorating: On a successful attack, roll a d4. On a result of 4, clear a Stress.

Close · d8+3 mag

TIER 2SRD 2.0

Primary Weapon

Enchanted Shillelagh

TraitStrength
RangeMelee
Damaged8+3 mag
BurdenOne-Handed
Protective: +1 to your Armor Score

Melee · d8+3 mag

TIER 4SRD 2.0

Primary Weapon

Ethereal Zweihänder

TraitInstinct
RangeVery Close
Damaged10+9 mag
BurdenTwo-Handed
Ethereal: You must mark a Stress to conjure this weapon. It lasts until the end of the scene.

Very Close · d10+9 mag

TIER 4

Primary Weapon

Extended Polearm

TraitFinesse
RangeVery Close
Damaged8+10 phy
BurdenTwo-Handed
Long: This weapon’s attack targets all adversaries in a line within range.

Very Close · d8+10 phy

TIER 2

Primary Weapon

Finehair Bow

TraitAgility
RangeVery Far
Damaged6+5 phy
BurdenTwo-Handed
Reliable: +1 to attack rolls

Very Far · d6+5 phy

TIER 3

Primary Weapon

Flickerfly Blade

TraitAgility
RangeMelee
Damaged8+5 phy
BurdenOne-Handed
Sharpwing: Gain a bonus to your damage rolls equal to your Agility.

Melee · d8+5 phy

TIER 4

Primary Weapon

Floating Bladeshards

TraitInstinct
RangeClose
Damaged8+9 mag
BurdenOne-Handed
Powerful: On a successful attack, roll an additional damage die and discard the lowest result.

Close · d8+9 mag

TIER 2SRD 2.0

Primary Weapon

Fury Gem

TraitInstinct
RangeClose
Damaged8+3 mag
BurdenOne-Handed
Burning: When you roll the maximum result on a damage die, the target must mark a Stress.

Close · d8+3 mag

TIER 4

Primary Weapon

Fusion Gloves

TraitKnowledge
RangeVery Far
Damaged6+9 mag
BurdenTwo-Handed
Bonded: Gain a bonus to your damage rolls equal to your level.

Very Far · d6+9 mag

TIER 2

Primary Weapon

Gilded Falchion

TraitStrength
RangeMelee
Damaged10+4 phy
BurdenOne-Handed
Powerful: On a successful attack, roll an additional damage die and discard the lowest result.

Melee · d10+4 phy

TIER 1

Primary Weapon

Glowing Rings

TraitAgility
RangeVery Close
Damaged10+2 mag
BurdenTwo-Handed

Very Close · d10+2 mag

TIER 4SRD 2.0

Primary Weapon

Gravity Arbalest

TraitKnowledge
RangeFar
Damaged8+6 mag
BurdenTwo-Handed
Magnetic: When you make an attack with this weapon, you can spend a Hope to force all adversaries within Very Close range of the target to make a Reaction Roll (16). Creatures who fail must mark a Stress and are pulled into Melee range of the target.

Far · d8+6 mag

TIER 2

Primary Weapon

Greatbow

TraitStrength
RangeFar
Damaged6+6 phy
BurdenTwo-Handed
Powerful: On a successful attack, roll an additional damage die and discard the lowest result.

Far · d6+6 phy

TIER 1

Primary Weapon

Greatstaff

TraitKnowledge
RangeVery Far
Damaged6 mag
BurdenTwo-Handed
Powerful: On a successful attack, roll an additional damage die and discard the lowest result.

Very Far · d6 mag

TIER 1

Primary Weapon

Greatsword

TraitStrength
RangeMelee
Damaged10+3 phy
BurdenTwo-Handed
Massive: -1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result.

Melee · d10+3 phy

TIER 3SRD 2.0

Primary Weapon

Gunblade

TraitAgility
RangeFar
Damaged6+6 mag
BurdenOne-Handed
Versatile: This weapon can also be used with these statistics—Agility, Melee, d8+6 phy.

Far · d6+6 mag

TIER 1

Primary Weapon

Halberd

TraitStrength
RangeVery Close
Damaged10+2 phy
BurdenTwo-Handed
Cumbersome: -1 to Finesse

Very Close · d10+2 phy

TIER 1

Primary Weapon

Hallowed Axe

TraitStrength
RangeMelee
Damaged8+1 mag
BurdenOne-Handed

Melee · d8+1 mag

TIER 2

Primary Weapon

Hammer of Exota

TraitInstinct
RangeMelee
Damaged8+6 mag
BurdenTwo-Handed
Eruptive: On a successful attack against a target within Melee range, all other adversaries within Very Close range must succeed on a reaction roll (14) or take half damage.

Melee · d8+6 mag

TIER 3

Primary Weapon

Hammer of Wrath

TraitStrength
RangeMelee
Damaged10+7 phy
BurdenTwo-Handed
Devastating: Before you make an attack roll, you can mark a Stress to use a d20 as your damage die.

Melee · d10+7 phy

TIER 4

Primary Weapon

Hand Cannon

TraitFinesse
RangeVery Far
Damaged6+12 phy
BurdenOne-Handed
Reloading: After you make an attack, roll a d6. On a 1, you must mark a Stress to reload this weapon before you can fire it again.

Very Far · d6+12 phy

TIER 1

Primary Weapon

Hand Runes

TraitInstinct
RangeVery Close
Damaged10 mag
BurdenOne-Handed

Very Close · d10 mag

TIER 4

Primary Weapon

Impact Gauntlet

TraitStrength
RangeMelee
Damaged10+11 phy
BurdenOne-Handed
Concussive: On a successful attack, you can spend a Hope to knock the target back to Far range.

Melee · d10+11 phy

TIER 2

Primary Weapon

Improved Arcane Gauntlets

TraitStrength
RangeMelee
Damaged10+6 mag
BurdenTwo-Handed

Melee · d10+6 mag

TIER 2SRD 2.0

Primary Weapon

Improved Arcane Rifle

TraitAgility
RangeVery Far
Damaged10+6 mag
BurdenTwo-Handed
Aimed: Your attack has disadvantage if the target is within Very Close range of you or within Melee range of one of your allies. You can mark a Stress to ignore this penalty.

Very Far · d10+6 mag

TIER 2

Primary Weapon

Improved Battleaxe

TraitStrength
RangeMelee
Damaged10+6 phy
BurdenTwo-Handed

Melee · d10+6 phy

TIER 2SRD 2.0

Primary Weapon

Improved Brass Knuckles

TraitStrength
RangeMelee
Damaged8+4 phy
BurdenOne-Handed

Melee · d8+4 phy

TIER 2SRD 2.0

Primary Weapon

Improved Brightsword

TraitStrength
RangeMelee
Damaged10+6 mag
BurdenTwo-Handed

Melee · d10+6 mag

TIER 2

Primary Weapon

Improved Broadsword

TraitAgility
RangeMelee
Damaged8+3 phy
BurdenOne-Handed
Reliable: +1 to attack rolls

Melee · d8+3 phy

TIER 2SRD 2.0

Primary Weapon

Improved Casting Dagger

TraitInstinct
RangeClose
Damaged6+3 mag
BurdenOne-Handed
Versatile: This weapon can also be used with these statistics—Instinct, Melee, d8+3.

Close · d6+3 mag

TIER 2

Primary Weapon

Improved Crossbow

TraitFinesse
RangeFar
Damaged6+4 phy
BurdenOne-Handed

Far · d6+4 phy

TIER 2

Primary Weapon

Improved Cutlass

TraitPresence
RangeMelee
Damaged8+4 phy
BurdenOne-Handed

Melee · d8+4 phy

TIER 2

Primary Weapon

Improved Dagger

TraitFinesse
RangeMelee
Damaged8+4 phy
BurdenOne-Handed

Melee · d8+4 phy

TIER 2

Primary Weapon

Improved Dualstaff

TraitInstinct
RangeFar
Damaged6+6 mag
BurdenTwo-Handed

Far · d6+6 mag

TIER 2SRD 2.0

Primary Weapon

Improved Enchanted Chakram

TraitFinesse
RangeClose
Damaged6+4 mag
BurdenOne-Handed
Ricochet: When you throw this weapon, it returns to your hand. When you make an attack, you can mark a Stress to target another creature within Very Close range of the first target with that attack.

Close · d6+4 mag

TIER 2

Primary Weapon

Improved Glowing Rings

TraitAgility
RangeVery Close
Damaged10+5 mag
BurdenTwo-Handed

Very Close · d10+5 mag

TIER 2

Primary Weapon

Improved Greatstaff

TraitKnowledge
RangeVery Far
Damaged6+3 mag
BurdenTwo-Handed
Powerful: On a successful attack, roll an additional damage die and discard the lowest result.

Very Far · d6+3 mag

TIER 2

Primary Weapon

Improved Greatsword

TraitStrength
RangeMelee
Damaged10+6 phy
BurdenTwo-Handed
Massive: -1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result.

Melee · d10+6 phy

TIER 2

Primary Weapon

Improved Halberd

TraitStrength
RangeVery Close
Damaged10+5 phy
BurdenTwo-Handed
Cumbersome: -1 to Finesse

Very Close · d10+5 phy

TIER 2

Primary Weapon

Improved Hallowed Axe

TraitStrength
RangeMelee
Damaged8+4 mag
BurdenOne-Handed

Melee · d8+4 mag

TIER 2

Primary Weapon

Improved Hand Runes

TraitInstinct
RangeVery Close
Damaged10+3 mag
BurdenOne-Handed

Very Close · d10+3 mag

TIER 2SRD 2.0

Primary Weapon

Improved Katana

TraitAgility
RangeMelee
Damaged10+6 phy
BurdenTwo-Handed
Quick: When you make an attack, you can mark a Stress to target another creature within range.

Melee · d10+6 phy

TIER 2

Primary Weapon

Improved Longbow

TraitAgility
RangeVery Far
Damaged8+6 phy
BurdenTwo-Handed
Cumbersome: -1 to Finesse

Very Far · d8+6 phy

TIER 2

Primary Weapon

Improved Longsword

TraitAgility
RangeMelee
Damaged10+6 phy
BurdenTwo-Handed

Melee · d10+6 phy

TIER 2

Primary Weapon

Improved Mace

TraitStrength
RangeMelee
Damaged8+4 phy
BurdenOne-Handed

Melee · d8+4 phy

TIER 2

Primary Weapon

Improved Quarterstaff

TraitInstinct
RangeMelee
Damaged10+6 phy
BurdenTwo-Handed

Melee · d10+6 phy

TIER 2

Primary Weapon

Improved Rapier

TraitPresence
RangeMelee
Damaged8+3 phy
BurdenOne-Handed
Quick: When you make an attack, you can mark a Stress to target another creature within range.

Melee · d8+3 phy

TIER 2

Primary Weapon

Improved Returning Blade

TraitFinesse
RangeClose
Damaged8+3 mag
BurdenOne-Handed
Returning: When this weapon is thrown within its range, it appears in your hand immediately after the attack.

Close · d8+3 mag

TIER 2SRD 2.0

Primary Weapon

Improved Rope Dart

TraitInstinct
RangeClose
Damaged6+4 phy
BurdenTwo-Handed

Close · d6+4 phy

TIER 2SRD 2.0

Primary Weapon

Improved Runelock Pistol

TraitKnowledge
RangeFar
Damaged6+6 mag
BurdenOne-Handed
Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again.

Far · d6+6 mag

TIER 2

Primary Weapon

Improved Scepter

TraitPresence
RangeFar
Damaged6+3 mag
BurdenTwo-Handed
Versatile: This weapon can also be used with these statistics—Presence, Melee, d8+3.

Far · d6+3 mag

TIER 2SRD 2.0

Primary Weapon

Improved Scimitar

TraitPresence
RangeMelee
Damaged8+4 phy
BurdenOne-Handed

Melee · d8+4 phy

TIER 2SRD 2.0

Primary Weapon

Improved Shadowblade

TraitPresence
RangeMelee
Damaged8+3 phy/mag
BurdenOne-Handed
Otherworldly: On a successful attack, you can deal physical or magic damage.

Melee · d8+3 phy/mag

TIER 2

Primary Weapon

Improved Shortbow

TraitAgility
RangeFar
Damaged6+6 phy
BurdenTwo-Handed

Far · d6+6 phy

TIER 2

Primary Weapon

Improved Shortstaff

TraitInstinct
RangeClose
Damaged8+4 mag
BurdenOne-Handed

Close · d8+4 mag

TIER 2

Primary Weapon

Improved Spear

TraitFinesse
RangeVery Close
Damaged8+6 phy
BurdenTwo-Handed

Very Close · d8+6 phy

TIER 2SRD 2.0

Primary Weapon

Improved Twisted Dagger

TraitKnowledge
RangeMelee
Damaged8+3 phy
BurdenOne-Handed
Piercing: Damage dealt with this weapon treats the target’s Major threshold as having a -2 penalty.

Melee · d8+3 phy

TIER 2

Primary Weapon

Improved Wand

TraitKnowledge
RangeFar
Damaged6+4 mag
BurdenOne-Handed

Far · d6+4 mag

TIER 2

Primary Weapon

Improved Warhammer

TraitStrength
RangeMelee
Damaged12+6 phy
BurdenTwo-Handed
Heavy: -1 to Evasion

Melee · d12+6 phy

TIER 2SRD 2.0

Primary Weapon

Improved Whipsword

TraitFinesse
RangeVery Close
Damaged8+3 phy
BurdenOne-Handed
Versatile: This weapon can also be used with these statistics—Finesse, Melee, d10+3.

Very Close · d8+3 phy

TIER 4SRD 2.0

Primary Weapon

Infinite Staff

TraitPresence
RangeMelee
Damaged10+9 phy
BurdenTwo-Handed
Extending: You can increase the range of this weapon up to Very Far. You gain a -1 penalty to attack rolls for each step you increase the range by (such as Melee to Very Close, Very Close to Close, or Close to Far).

Melee · d10+9 phy

TIER 2SRD 2.0

Primary Weapon

Javelins

TraitAgility
RangeVery Close
Damaged6+6 phy
BurdenOne-Handed
Stockpiled: You can throw this weapon at a target within Far range by making an attack roll using Agility without having to retrieve it, as you always have another one on hand.

Very Close · d6+6 phy

TIER 1SRD 2.0

Primary Weapon

Katana

TraitAgility
RangeMelee
Damaged10+3 phy
BurdenTwo-Handed
Quick: When you make an attack, you can mark a Stress to target another creature within range.

Melee · d10+3 phy

TIER 2

Primary Weapon

Keeper’s Staff

TraitKnowledge
RangeFar
Damaged6+4 mag
BurdenTwo-Handed
Reliable: +1 to attack rolls

Far · d6+4 mag

TIER 2

Primary Weapon

Knuckle Blades

TraitStrength
RangeMelee
Damaged10+6 phy
BurdenTwo-Handed
Brutal: When you roll the maximum value on a damage die, roll an additional damage die.

Melee · d10+6 phy

TIER 3

Primary Weapon

Labrys Axe

TraitStrength
RangeMelee
Damaged10+7 phy
BurdenTwo-Handed
Protective: +1 to Armor Score

Melee · d10+7 phy

TIER 2SRD 2.0

Primary Weapon

Lance

TraitInstinct
RangeVery Close
Damaged10+5 phy
BurdenTwo-Handed
Cumbersome: -1 to Finesse

Very Close · d10+5 phy

TIER 4

Primary Weapon

Legendary Arcane Gauntlets

TraitStrength
RangeMelee
Damaged10+12 mag
BurdenTwo-Handed

Melee · d10+12 mag

TIER 4SRD 2.0

Primary Weapon

Legendary Arcane Rifle

TraitAgility
RangeVery Far
Damaged10+12 mag
BurdenTwo-Handed
Aimed: Your attack has disadvantage if the target is within Very Close range of you or within Melee range of one of your allies. You can mark a Stress to ignore this penalty.

Very Far · d10+12 mag

TIER 4

Primary Weapon

Legendary Battleaxe

TraitStrength
RangeMelee
Damaged10+12 phy
BurdenTwo-Handed

Melee · d10+12 phy

TIER 4SRD 2.0

Primary Weapon

Legendary Brass Knuckles

TraitStrength
RangeMelee
Damaged8+10 phy
BurdenOne-Handed

Melee · d8+10 phy

TIER 4SRD 2.0

Primary Weapon

Legendary Brightsword

TraitStrength
RangeMelee
Damaged10+12 mag
BurdenTwo-Handed

Melee · d10+12 mag

TIER 4

Primary Weapon

Legendary Broadsword

TraitAgility
RangeMelee
Damaged8+9 phy
BurdenOne-Handed
Reliable: +1 to attack rolls

Melee · d8+9 phy

TIER 4SRD 2.0

Primary Weapon

Legendary Casting Dagger

TraitInstinct
RangeClose
Damaged6+9 mag
BurdenOne-Handed
Versatile: This weapon can also be used with these statistics—Instinct, Melee, d8+9.

Close · d6+9 mag

TIER 4

Primary Weapon

Legendary Crossbow

TraitFinesse
RangeFar
Damaged6+10 phy
BurdenOne-Handed

Far · d6+10 phy

TIER 4

Primary Weapon

Legendary Cutlass

TraitPresence
RangeMelee
Damaged8+10 phy
BurdenOne-Handed

Melee · d8+10 phy

TIER 4

Primary Weapon

Legendary Dagger

TraitFinesse
RangeMelee
Damaged8+10 phy
BurdenOne-Handed

Melee · d8+10 phy

TIER 4

Primary Weapon

Legendary Dualstaff

TraitInstinct
RangeFar
Damaged8+12 mag
BurdenTwo-Handed

Far · d8+12 mag

TIER 4SRD 2.0

Primary Weapon

Legendary Enchanted Chakram

TraitFinesse
RangeClose
Damaged6+10 mag
BurdenOne-Handed
Ricochet: When you throw this weapon, it returns to your hand. When you make an attack, you can mark a Stress to target another creature within Very Close range of the first target with that attack.

Close · d6+10 mag

TIER 4

Primary Weapon

Legendary Glowing Rings

TraitAgility
RangeVery Close
Damaged10+11 mag
BurdenTwo-Handed

Very Close · d10+11 mag

TIER 4

Primary Weapon

Legendary Greatstaff

TraitKnowledge
RangeVery Far
Damaged6+9 mag
BurdenTwo-Handed
Powerful: On a successful attack, roll an additional damage die and discard the lowest result.

Very Far · d6+9 mag

TIER 4

Primary Weapon

Legendary Greatsword

TraitStrength
RangeMelee
Damaged10+12 phy
BurdenTwo-Handed
Massive: -1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result.

Melee · d10+12 phy

TIER 4

Primary Weapon

Legendary Halberd

TraitStrength
RangeVery Close
Damaged10+11 phy
BurdenTwo-Handed
Cumbersome: -1 to Finesse

Very Close · d10+11 phy

TIER 4

Primary Weapon

Legendary Hallowed Axe

TraitStrength
RangeMelee
Damaged8+10 mag
BurdenOne-Handed

Melee · d8+10 mag

TIER 4

Primary Weapon

Legendary Hand Runes

TraitInstinct
RangeVery Close
Damaged10+9 mag
BurdenOne-Handed

Very Close · d10+9 mag

TIER 4SRD 2.0

Primary Weapon

Legendary Katana

TraitAgility
RangeMelee
Damaged10+12 phy
BurdenTwo-Handed
Quick: When you make an attack, you can mark a Stress to target another creature within range.

Melee · d10+12 phy

TIER 4

Primary Weapon

Legendary Longbow

TraitAgility
RangeVery Far
Damaged8+12 phy
BurdenTwo-Handed
Cumbersome: -1 to Finesse

Very Far · d8+12 phy

TIER 4

Primary Weapon

Legendary Longsword

TraitAgility
RangeMelee
Damaged10+12 phy
BurdenTwo-Handed

Melee · d10+12 phy

TIER 4

Primary Weapon

Legendary Mace

TraitStrength
RangeMelee
Damaged8+10 phy
BurdenOne-Handed

Melee · d8+10 phy

TIER 4

Primary Weapon

Legendary Quarterstaff

TraitInstinct
RangeMelee
Damaged10+12 phy
BurdenTwo-Handed

Melee · d10+12 phy

TIER 4

Primary Weapon

Legendary Rapier

TraitPresence
RangeMelee
Damaged8+9 phy
BurdenOne-Handed
Quick: When you make an attack, you can mark a Stress to target another creature within range.

Melee · d8+9 phy

TIER 4

Primary Weapon

Legendary Returning Blade

TraitFinesse
RangeClose
Damaged8+9 mag
BurdenOne-Handed
Returning: When this weapon is thrown within its range, it appears in your hand immediately after the attack.

Close · d8+9 mag

TIER 4SRD 2.0

Primary Weapon

Legendary Rope Dart

TraitInstinct
RangeClose
Damaged6+10 phy
BurdenTwo-Handed

Close · d6+10 phy

TIER 4SRD 2.0

Primary Weapon

Legendary Runelock Pistol

TraitKnowledge
RangeFar
Damaged6+12 mag
BurdenOne-Handed
Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again.

Far · d6+12 mag

TIER 4

Primary Weapon

Legendary Scepter

TraitPresence
RangeFar
Damaged6+9 mag
BurdenTwo-Handed
Versatile: This weapon can also be used with these statistics—Presence, Melee, d8+6.

Far · d6+9 mag

TIER 4SRD 2.0

Primary Weapon

Legendary Scimitar

TraitPresence
RangeMelee
Damaged8+10 phy
BurdenOne-Handed

Melee · d8+10 phy

TIER 4SRD 2.0

Primary Weapon

Legendary Shadowblade

TraitPresence
RangeMelee
Damaged8+9 phy/mag
BurdenOne-Handed
Otherworldly: On a successful attack, you can deal physical or magic damage.

Melee · d8+9 phy/mag

TIER 4

Primary Weapon

Legendary Shortbow

TraitAgility
RangeFar
Damaged6+12 phy
BurdenTwo-Handed

Far · d6+12 phy

TIER 4

Primary Weapon

Legendary Shortstaff

TraitInstinct
RangeClose
Damaged8+10 mag
BurdenOne-Handed

Close · d8+10 mag

TIER 4

Primary Weapon

Legendary Spear

TraitFinesse
RangeVery Close
Damaged8+12 phy
BurdenTwo-Handed

Very Close · d8+12 phy

TIER 4SRD 2.0

Primary Weapon

Legendary Twisted Dagger

TraitKnowledge
RangeMelee
Damaged8+9 phy
BurdenOne-Handed
Piercing: Damage dealt with this weapon treats the target’s Major threshold as having a -2 penalty.

Melee · d8+9 phy

TIER 4

Primary Weapon

Legendary Wand

TraitKnowledge
RangeFar
Damaged6+10 mag
BurdenOne-Handed

Far · d6+10 mag

TIER 4

Primary Weapon

Legendary Warhammer

TraitStrength
RangeMelee
Damaged12+12 phy
BurdenTwo-Handed
Heavy: -1 to Evasion

Melee · d12+12 phy

TIER 4SRD 2.0

Primary Weapon

Legendary Whipsword

TraitFinesse
RangeVery Close
Damaged8+9 phy
BurdenOne-Handed
Versatile: This weapon can also be used with these statistics—Finesse, Melee, d10+9.

Very Close · d8+9 phy

TIER 1

Primary Weapon

Longbow

TraitAgility
RangeVery Far
Damaged8+3 phy
BurdenTwo-Handed
Cumbersome: -1 to Finesse

Very Far · d8+3 phy

TIER 1

Primary Weapon

Longsword

TraitAgility
RangeMelee
Damaged10+3 phy
BurdenTwo-Handed

Melee · d10+3 phy

TIER 1

Primary Weapon

Mace

TraitStrength
RangeMelee
Damaged8+1 phy
BurdenOne-Handed

Melee · d8+1 phy

TIER 4

Primary Weapon

Magus Revolver

TraitFinesse
RangeVery Far
Damaged6+13 mag
BurdenOne-Handed
Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again.

Very Far · d6+13 mag

TIER 3

Primary Weapon

Meridian Cutlass

TraitPresence
RangeMelee
Damaged10+5 phy
BurdenOne-Handed
Dueling: When there are no other creatures within Close range of the target, gain advantage on your attack roll against them.

Melee · d10+5 phy

TIER 4

Primary Weapon

Midas Scythe

TraitKnowledge
RangeMelee
Damaged10+9 mag
BurdenTwo-Handed
Greedy: Spend a handful of gold to gain a +1 bonus to your Proficiency on a damage roll.

Melee · d10+9 mag

TIER 3SRD 2.0

Primary Weapon

Platinum Estoc

TraitFinesse
RangeMelee
Damaged8+7 phy
BurdenOne-Handed
Piercing: Damage dealt with this weapon treats the target’s Major threshold as having a -2 penalty.

Melee · d8+7 phy

TIER 1

Primary Weapon

Quarterstaff

TraitInstinct
RangeMelee
Damaged10+3 phy
BurdenTwo-Handed

Melee · d10+3 phy

TIER 1

Primary Weapon

Rapier

TraitPresence
RangeMelee
Damaged8 phy
BurdenOne-Handed
Quick: When you make an attack, you can mark a Stress to target another creature within range.

Melee · d8 phy

TIER 3

Primary Weapon

Retractable Saber

TraitPresence
RangeMelee
Damaged10+7 phy
BurdenOne-Handed
Retractable: The blade can be hidden in the hilt to avoid detection.

Melee · d10+7 phy

TIER 1

Primary Weapon

Returning Blade

TraitFinesse
RangeClose
Damaged8 mag
BurdenOne-Handed
Returning: When this weapon is thrown within its range, it appears in your hand immediately after the attack.

Close · d8 mag

TIER 4

Primary Weapon

Ricochet Axes

TraitAgility
RangeFar
Damaged6+11 phy
BurdenTwo-Handed
Bouncing: Mark 1 or more Stress to hit that many targets in range of the attack.

Far · d6+11 phy

TIER 3SRD 2.0

Primary Weapon

Rime Scepter

TraitKnowledge
RangeClose
Damaged8+6 mag
BurdenOne-Handed
Freezing: When an attack from this weapon causes a target to mark 2 or more HP, they become temporarily Restrained.

Close · d8+6 mag

TIER 3SRD 2.0

Primary Weapon

Rocket Maul

TraitStrength
RangeMelee
Damaged10+7 mag
BurdenTwo-Handed
Concussive: On a successful attack, you can spend a Hope to knock the target back to Far range.

Melee · d10+7 mag

TIER 1SRD 2.0

Primary Weapon

Rope Dart

TraitInstinct
RangeClose
Damaged6+1 phy
BurdenTwo-Handed

Close · d6+1 phy

TIER 1SRD 2.0

Primary Weapon

Runelock Pistol

TraitKnowledge
RangeFar
Damaged6+3 mag
BurdenOne-Handed
Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again.

Far · d6+3 mag

TIER 1

Primary Weapon

Scepter

TraitPresence
RangeFar
Damaged6 mag
BurdenTwo-Handed
Versatile: This weapon can also be used with these statistics—Presence, Melee, d8.

Far · d6 mag

TIER 2

Primary Weapon

Scepter of Elias

TraitPresence
RangeFar
Damaged6+3 mag
BurdenOne-Handed
Invigorating: On a successful attack, roll a d4. On a result of 4, clear a Stress.

Far · d6+3 mag

TIER 1SRD 2.0

Primary Weapon

Scimitar

TraitPresence
RangeMelee
Damaged8+1 phy
BurdenOne-Handed

Melee · d8+1 phy

TIER 4SRD 2.0

Primary Weapon

Severed Dragon Claw

TraitInstinct
RangeMelee
Damaged10+11 phy
BurdenOne-Handed
Destructive: -1 to Agility; on a successful attack, all adversaries within Very Close range must mark a Stress.

Melee · d10+11 phy

TIER 1SRD 2.0

Primary Weapon

Shadowblade

TraitPresence
RangeMelee
Damaged8 phy/mag
BurdenOne-Handed
Otherworldly: On a successful attack, you can deal physical or magic damage.

Melee · d8 phy/mag

TIER 1

Primary Weapon

Shortbow

TraitAgility
RangeFar
Damaged6+3 phy
BurdenTwo-Handed

Far · d6+3 phy

TIER 1

Primary Weapon

Shortstaff

TraitInstinct
RangeClose
Damaged8+1 mag
BurdenOne-Handed

Close · d8+1 mag

TIER 3SRD 2.0

Primary Weapon

Singing Sword

TraitPresence
RangeVery Close
Damaged8+5 phy
BurdenOne-Handed
Bolstering: When you critically succeed on an attack, all PCs within Close range gain a Hope.

Very Close · d8+5 phy

TIER 4

Primary Weapon

Siphoning Gauntlets

TraitPresence
RangeMelee
Damaged10+9 mag
BurdenTwo-Handed
Lifestealing: On a successful attack, roll a d6. On a result of 6, clear a Hit Point or clear a Stress.

Melee · d10+9 mag

TIER 4

Primary Weapon

Sledge Axe

TraitStrength
RangeMelee
Damaged12+13 phy
BurdenTwo-Handed
Destructive: -1 to Agility; on a successful attack, all adversaries within Very Close range must mark a Stress.

Melee · d12+13 phy

TIER 3SRD 2.0

Primary Weapon

Soldier’s Pike

TraitAgility
RangeVery Close
Damaged10+5 phy
BurdenTwo-Handed
Braced: When an adversary within this weapon’s range deals damage to you, you can mark 2 Stress to force them to mark a Hit Point.

Very Close · d10+5 phy

TIER 1

Primary Weapon

Spear

TraitFinesse
RangeVery Close
Damaged8+3 phy
BurdenTwo-Handed

Very Close · d8+3 phy

TIER 2SRD 2.0

Primary Weapon

Spellbound Bangles

TraitKnowledge
RangeMelee
Damaged10+6 mag
BurdenTwo-Handed

Melee · d10+6 mag

TIER 3

Primary Weapon

Spiked Bow

TraitAgility
RangeVery Far
Damaged6+7 phy
BurdenTwo-Handed
Versatile: This weapon can also be used with these statistics—Agility, Melee, d10+5.

Very Far · d6+7 phy

TIER 2SRD 2.0

Primary Weapon

Splintershaft Bow

TraitAgility
RangeFar
Damaged6+6 mag
BurdenTwo-Handed
Volleyed: Spend a Hope to target a group of creatures within range. Targets you succeed against take half damage.

Far · d6+6 mag

TIER 3SRD 2.0

Primary Weapon

Staff of Augma

TraitInstinct
RangeFar
Damaged6+7 mag
BurdenOne-Handed
Catalytic: On a successful attack, you can mark a Stress to give an ally within Close range a +3 bonus to their next attack roll.

Far · d6+7 mag

TIER 4SRD 2.0

Primary Weapon

Starmetal Blade

TraitAgility
RangeMelee
Damaged8+10 mag
BurdenOne-Handed
Serrated: When you roll a 1 on a damage die, it deals 8 damage instead.

Melee · d8+10 mag

TIER 2

Primary Weapon

Steelforged Halberd

TraitStrength
RangeVery Close
Damaged8+4 phy
BurdenTwo-Handed
Scary: On a successful attack, the target must mark a Stress.

Very Close · d8+4 phy

TIER 4SRD 2.0

Primary Weapon

Storm God’s Greataxe

TraitStrength
RangeVery Close
Damaged10+9 mag
BurdenTwo-Handed
Bouncing: Mark any number of Stress to target that many additional creatures in range of the attack.

Very Close · d10+9 mag

TIER 4

Primary Weapon

Swinging Ropeblade

TraitPresence
RangeClose
Damaged8+9 phy
BurdenTwo-Handed
Grappling: On a successful attack, you can spend a Hope to Restrain the target or pull them into Melee range with you.

Close · d8+9 phy

TIER 4

Primary Weapon

Sword of Light & Flame

TraitStrength
RangeMelee
Damaged10+11 mag
BurdenTwo-Handed
Hot: This weapon cuts through solid material.

Melee · d10+11 mag

TIER 3

Primary Weapon

Talon Blades

TraitFinesse
RangeClose
Damaged10+7 phy
BurdenTwo-Handed
Brutal: When you roll the maximum value on a damage die, roll an additional damage die.

Close · d10+7 phy

TIER 4

Primary Weapon

Thistlebow

TraitInstinct
RangeFar
Damaged6+13 mag
BurdenTwo-Handed
Reliable: +1 to attack rolls

Far · d6+13 mag

TIER 1SRD 2.0

Primary Weapon

Twisted Dagger

TraitKnowledge
RangeMelee
Damaged8 phy
BurdenOne-Handed
Piercing: Damage dealt with this weapon treats the target’s Major threshold as having a -2 penalty.

Melee · d8 phy

TIER 2

Primary Weapon

Urok Broadsword

TraitFinesse
RangeMelee
Damaged8+3 phy
BurdenOne-Handed
Deadly: When you deal Severe damage, the target must mark an additional HP.

Melee · d8+3 phy

TIER 1

Primary Weapon

Wand

TraitKnowledge
RangeFar
Damaged6+1 mag
BurdenOne-Handed

Far · d6+1 mag

TIER 2

Primary Weapon

Wand of Enthrallment

TraitPresence
RangeFar
Damaged6+4 mag
BurdenOne-Handed
Persuasive: Before you make a Presence Roll, you can mark a Stress to gain a +2 bonus to the result.

Far · d6+4 mag

TIER 4

Primary Weapon

Wand of Essek

TraitKnowledge
RangeFar
Damaged8+13 mag
BurdenOne-Handed
Timebending: You can choose the target of your attack after making your attack roll.

Far · d8+13 mag

TIER 2SRD 2.0

Primary Weapon

War Pick

TraitStrength
RangeMelee
Damaged8+3 phy
BurdenOne-Handed
Deadly: When you deal Severe damage, the target must mark an additional HP.

Melee · d8+3 phy

TIER 2

Primary Weapon

War Scythe

TraitFinesse
RangeVery Close
Damaged8+5 phy
BurdenTwo-Handed
Reliable: +1 to attack rolls

Very Close · d8+5 phy

TIER 1

Primary Weapon

Warhammer

TraitStrength
RangeMelee
Damaged12+3 phy
BurdenTwo-Handed
Heavy: -1 to Evasion

Melee · d12+3 phy

TIER 1SRD 2.0

Primary Weapon

Whipsword

TraitFinesse
RangeVery Close
Damaged8 phy
BurdenOne-Handed
Versatile: This weapon can also be used with these statistics—Finesse, Melee, d10.

Very Close · d8 phy

TIER 2

Primary Weapon

Yutari Bloodbow

TraitFinesse
RangeFar
Damaged6+4 mag
BurdenTwo-Handed
Brutal: When you roll the maximum value on a damage die, roll an additional damage die.

Far · d6+4 mag

Name
Tier
Trait
Damage
Range
Burden
Feature