TIER 4Primary Weapon
Aantari Bow
TraitFinesse
RangeFar
Damaged6+11 phy
BurdenTwo-Handed
Reliable: +1 to attack rolls
Far · d6+11 phy
TIER 4SRD 2.0Primary Weapon
Adder’s Fang
TraitFinesse
RangeMelee
Damaged8+9 mag
BurdenOne-Handed
Venomous: When you deal Major or greater damage with this weapon, the target becomes temporarily Vulnerable.
Melee · d8+9 mag
TIER 3SRD 2.0Primary Weapon
Advanced Arcane Rifle
TraitAgility
RangeVery Far
Damaged10+9 mag
BurdenTwo-Handed
Aimed: Your attack has disadvantage if the target is within Very Close range of you or within Melee range of one of your allies. You can mark a Stress to ignore this penalty.
Very Far · d10+9 mag
TIER 3Primary Weapon
Advanced Broadsword
TraitAgility
RangeMelee
Damaged8+6 phy
BurdenOne-Handed
Reliable: +1 to attack rolls
Melee · d8+6 phy
TIER 3SRD 2.0Primary Weapon
Advanced Casting Dagger
TraitInstinct
RangeClose
Damaged6+6 mag
BurdenOne-Handed
Versatile: This weapon can also be used with these statistics—Instinct, Melee, d8+6.
Close · d6+6 mag
TIER 3SRD 2.0Primary Weapon
Advanced Enchanted Chakram
TraitFinesse
RangeClose
Damaged6+7 mag
BurdenOne-Handed
Ricochet: When you throw this weapon, it returns to your hand. When you make an attack, you can mark a Stress to target another creature within Very Close range of the first target with that attack.
Close · d6+7 mag
TIER 3Primary Weapon
Advanced Greatstaff
TraitKnowledge
RangeVery Far
Damaged6+6 mag
BurdenTwo-Handed
Powerful: On a successful attack, roll an additional damage die and discard the lowest result.
Very Far · d6+6 mag
TIER 3Primary Weapon
Advanced Greatsword
TraitStrength
RangeMelee
Damaged10+9 phy
BurdenTwo-Handed
Massive: -1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result.
Melee · d10+9 phy
TIER 3Primary Weapon
Advanced Halberd
TraitStrength
RangeVery Close
Damaged10+8 phy
BurdenTwo-Handed
Cumbersome: -1 to Finesse
Very Close · d10+8 phy
TIER 3SRD 2.0Primary Weapon
Advanced Katana
TraitAgility
RangeMelee
Damaged10+9 phy
BurdenTwo-Handed
Quick: When you make an attack, you can mark a Stress to target another creature within range.
Melee · d10+9 phy
TIER 3Primary Weapon
Advanced Longbow
TraitAgility
RangeVery Far
Damaged8+9 phy
BurdenTwo-Handed
Cumbersome: -1 to Finesse
Very Far · d8+9 phy
TIER 3Primary Weapon
Advanced Rapier
TraitPresence
RangeMelee
Damaged8+6 phy
BurdenOne-Handed
Quick: When you make an attack, you can mark a Stress to target another creature within range.
Melee · d8+6 phy
TIER 3Primary Weapon
Advanced Returning Blade
TraitFinesse
RangeClose
Damaged8+6 mag
BurdenOne-Handed
Returning: When this weapon is thrown within its range, it appears in your hand immediately after the attack.
Close · d8+6 mag
TIER 3SRD 2.0Primary Weapon
Advanced Runelock Pistol
TraitKnowledge
RangeFar
Damaged6+9 mag
BurdenOne-Handed
Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again.
Far · d6+9 mag
TIER 3Primary Weapon
Advanced Scepter
TraitPresence
RangeFar
Damaged6+6 mag
BurdenTwo-Handed
Versatile: This weapon can also be used with these statistics—Presence, Melee, d8+4.
Far · d6+6 mag
TIER 3SRD 2.0Primary Weapon
Advanced Shadowblade
TraitPresence
RangeMelee
Damaged8+6 phy/mag
BurdenOne-Handed
Otherworldly: On a successful attack, you can deal physical or magic damage.
Melee · d8+6 phy/mag
TIER 3SRD 2.0Primary Weapon
Advanced Twisted Dagger
TraitKnowledge
RangeMelee
Damaged8+6 phy
BurdenOne-Handed
Piercing: Damage dealt with this weapon treats the target’s Major threshold as having a -2 penalty.
Melee · d8+6 phy
TIER 3SRD 2.0Primary Weapon
Advanced Whipsword
TraitFinesse
RangeVery Close
Damaged8+6 phy
BurdenOne-Handed
Versatile: This weapon can also be used with these statistics—Finesse, Melee, d10+6.
Very Close · d8+6 phy
TIER 3SRD 2.0Primary Weapon
Arc Wand
TraitPresence
RangeClose
Damaged8+6 mag
BurdenOne-Handed
Bouncing: Mark any number of Stress to target that many additional creatures in range of the attack.
Close · d8+6 mag
TIER 1SRD 2.0Primary Weapon
Arcane Rifle
TraitAgility
RangeVery Far
Damaged10+3 mag
BurdenTwo-Handed
Aimed: Your attack has disadvantage if the target is within Very Close range of you or within Melee range of one of your allies. You can mark a Stress to ignore this penalty.
Very Far · d10+3 mag
TIER 4SRD 2.0Primary Weapon
Arquebus
TraitKnowledge
RangeFar
Damaged8+10 phy
BurdenTwo-Handed
Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again.
Far · d8+10 phy
TIER 4SRD 2.0Primary Weapon
Bec De Corbin
TraitAgility
RangeVery Close
Damaged10+9 phy
BurdenTwo-Handed
Devastating: Before you make an attack roll, you can mark a Stress to use a d20 as your damage die.
Very Close · d10+9 phy
TIER 3Primary Weapon
Black Powder Revolver
TraitFinesse
RangeFar
Damaged6+8 phy
BurdenOne-Handed
Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again.
Far · d6+8 phy
TIER 4SRD 2.0Primary Weapon
Black Powder Serpentine
TraitStrength
RangeFar
Damaged8+12 phy
BurdenTwo-Handed
Incendiary: -1 to Agility; on a successful attack, all creatures within Very Close range of the target must mark a Hit Point.
Far · d8+12 phy
TIER 2SRD 2.0Primary Weapon
Bladed Fan
TraitPresence
RangeMelee
Damaged8+3 phy
BurdenOne-Handed
Parry: When you are attacked, roll this weapon’s damage dice. If any of the attacker’s damage dice rolled the same value as your dice, the matching results are discarded from the attacker’s damage dice before the damage you take is totaled.
Melee · d8+3 phy
TIER 3SRD 2.0Primary Weapon
Bladed Star
TraitKnowledge
RangeClose
Damaged8+7 phy
BurdenOne-Handed
Rebounding: When you throw this weapon, it returns to your hand. On a failed attack, you can reroll your attack with disadvantage.
Close · d8+7 phy
TIER 2Primary Weapon
Bladed Whip
TraitAgility
RangeVery Close
Damaged8+3 phy
BurdenOne-Handed
Quick: When you make an attack, you can mark a Stress to target another creature within range.
Very Close · d8+3 phy
TIER 3SRD 2.0Primary Weapon
Blitz Hammer
TraitStrength
RangeMelee
Damaged10+7 phy
BurdenTwo-Handed
Accelerator: Once per scene, mark a Stress to move to Far range then make an attack. Gain a +1 bonus to your Proficiency on this attack.
Melee · d10+7 phy
TIER 4Primary Weapon
Bloodstaff
TraitInstinct
RangeFar
Damaged20+7 mag
BurdenTwo-Handed
Painful: Each time you make a successful attack, you must mark a Stress.
Far · d20+7 mag
TIER 2Primary Weapon
Blunderbuss
TraitFinesse
RangeClose
Damaged8+6 phy
BurdenTwo-Handed
Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again.
Close · d8+6 phy
TIER 3Primary Weapon
Bravesword
TraitStrength
RangeMelee
Damaged12+7 phy
BurdenTwo-Handed
Brave: -1 to Evasion; +3 to Severe damage threshold
Melee · d12+7 phy
TIER 1Primary Weapon
Broadsword
TraitAgility
RangeMelee
Damaged8 phy
BurdenOne-Handed
Reliable: +1 to attack rolls
Melee · d8 phy
TIER 2SRD 2.0Primary Weapon
Cane Sword
TraitFinesse
RangeMelee
Damaged8+4 phy
BurdenOne-Handed
Retractable: The blade can be hidden in the cane to avoid detection.
Melee · d8+4 phy
TIER 1SRD 2.0Primary Weapon
Casting Dagger
TraitInstinct
RangeClose
Damaged6 mag
BurdenOne-Handed
Versatile: This weapon can also be used with these statistics—Instinct, Melee, d8.
Close · d6 mag
TIER 2Primary Weapon
Casting Sword
TraitStrength
RangeMelee
Damaged10+4 mag
BurdenTwo-Handed
Versatile: This weapon can also be used with these statistics—Knowledge, Far, d6+3.
Melee · d10+4 mag
TIER 3SRD 2.0Primary Weapon
Chained Scythe
TraitInstinct
RangeVery Close
Damaged10+5 phy
BurdenTwo-Handed
Quick: When you make an attack, you can mark a Stress to target another creature within range.
Very Close · d10+5 phy
TIER 4SRD 2.0Primary Weapon
Clockwork Crossbow
TraitFinesse
RangeFar
Damaged6+11 phy
BurdenOne-Handed
Quick: When you make an attack, you can mark a Stress to target another creature within range.
Far · d6+11 phy
TIER 3SRD 2.0Primary Weapon
Crystal Spear
TraitFinesse
RangeVery Close
Damaged10+6 mag
BurdenOne-Handed
Piercing: Damage dealt with this weapon treats the target’s Major threshold as having a -2 penalty.
Very Close · d10+6 mag
TIER 4Primary Weapon
Curved Dagger
TraitFinesse
RangeMelee
Damaged8+9 phy
BurdenOne-Handed
Serrated: When you roll a 1 on a damage die, it deals 8 damage instead.
Melee · d8+9 phy
TIER 2SRD 2.0Primary Weapon
Cyrurgien’s Scalpel
TraitKnowledge
RangeMelee
Damaged8+3 phy
BurdenOne-Handed
Scary: On a successful attack, the target must mark a Stress.
Melee · d8+3 phy
TIER 4SRD 2.0Primary Weapon
Demon’s Edge
TraitPresence
RangeMelee
Damaged8+10 mag
BurdenOne-Handed
Disturbing: When you defeat a creature with this weapon, all adversaries within Close range must mark a Stress.
Melee · d8+10 mag
TIER 2Primary Weapon
Devouring Dagger
TraitFinesse
RangeMelee
Damaged8+4 mag
BurdenOne-Handed
Scary: On a successful attack, the target must mark a Stress.
Melee · d8+4 mag
TIER 2SRD 2.0Primary Weapon
Displacement Razor
TraitFinesse
RangeMelee
Damaged8+3 mag
BurdenTwo-Handed
Omnipresent: You can make attacks against targets within Very Far range, but must do so with disadvantage.
Melee · d8+3 mag
TIER 3Primary Weapon
Double Flail
TraitAgility
RangeVery Close
Damaged10+8 phy
BurdenTwo-Handed
Powerful: On a successful attack, roll an additional damage die and discard the lowest result.
Very Close · d10+8 phy
TIER 4Primary Weapon
Dual-Ended Sword
TraitAgility
RangeMelee
Damaged10+9 phy
BurdenTwo-Handed
Quick: When you make an attack, you can mark a Stress to target another creature within range.
Melee · d10+9 phy
TIER 2Primary Weapon
Ego Blade
TraitAgility
RangeMelee
Damaged12+4 mag
BurdenOne-Handed
Pompous: You must have a Presence of 0 or lower to use this weapon.
Melee · d12+4 mag
TIER 2Primary Weapon
Elder Bow
TraitInstinct
RangeFar
Damaged6+4 mag
BurdenTwo-Handed
Powerful: On a successful attack, roll an additional damage die and discard the lowest result.
Far · d6+4 mag
TIER 1SRD 2.0Primary Weapon
Enchanted Chakram
TraitFinesse
RangeClose
Damaged6+1 mag
BurdenOne-Handed
Ricochet: When you throw this weapon, it returns to your hand. When you make an attack, you can mark a Stress to target another creature within Very Close range of the first target with that attack.
Close · d6+1 mag
TIER 2SRD 2.0Primary Weapon
Enchanted Lute
TraitPresence
RangeClose
Damaged8+3 mag
BurdenTwo-Handed
Invigorating: On a successful attack, roll a d4. On a result of 4, clear a Stress.
Close · d8+3 mag
TIER 2SRD 2.0Primary Weapon
Enchanted Shillelagh
TraitStrength
RangeMelee
Damaged8+3 mag
BurdenOne-Handed
Protective: +1 to your Armor Score
Melee · d8+3 mag
TIER 4SRD 2.0Primary Weapon
Ethereal Zweihänder
TraitInstinct
RangeVery Close
Damaged10+9 mag
BurdenTwo-Handed
Ethereal: You must mark a Stress to conjure this weapon. It lasts until the end of the scene.
Very Close · d10+9 mag
TIER 4Primary Weapon
Extended Polearm
TraitFinesse
RangeVery Close
Damaged8+10 phy
BurdenTwo-Handed
Long: This weapon’s attack targets all adversaries in a line within range.
Very Close · d8+10 phy
TIER 2Primary Weapon
Finehair Bow
TraitAgility
RangeVery Far
Damaged6+5 phy
BurdenTwo-Handed
Reliable: +1 to attack rolls
Very Far · d6+5 phy
TIER 3Primary Weapon
Flickerfly Blade
TraitAgility
RangeMelee
Damaged8+5 phy
BurdenOne-Handed
Sharpwing: Gain a bonus to your damage rolls equal to your Agility.
Melee · d8+5 phy
TIER 4Primary Weapon
Floating Bladeshards
TraitInstinct
RangeClose
Damaged8+9 mag
BurdenOne-Handed
Powerful: On a successful attack, roll an additional damage die and discard the lowest result.
Close · d8+9 mag
TIER 2SRD 2.0Primary Weapon
Fury Gem
TraitInstinct
RangeClose
Damaged8+3 mag
BurdenOne-Handed
Burning: When you roll the maximum result on a damage die, the target must mark a Stress.
Close · d8+3 mag
TIER 4Primary Weapon
Fusion Gloves
TraitKnowledge
RangeVery Far
Damaged6+9 mag
BurdenTwo-Handed
Bonded: Gain a bonus to your damage rolls equal to your level.
Very Far · d6+9 mag
TIER 2Primary Weapon
Gilded Falchion
TraitStrength
RangeMelee
Damaged10+4 phy
BurdenOne-Handed
Powerful: On a successful attack, roll an additional damage die and discard the lowest result.
Melee · d10+4 phy
TIER 4SRD 2.0Primary Weapon
Gravity Arbalest
TraitKnowledge
RangeFar
Damaged8+6 mag
BurdenTwo-Handed
Magnetic: When you make an attack with this weapon, you can spend a Hope to force all adversaries within Very Close range of the target to make a Reaction Roll (16). Creatures who fail must mark a Stress and are pulled into Melee range of the target.
Far · d8+6 mag
TIER 2Primary Weapon
Greatbow
TraitStrength
RangeFar
Damaged6+6 phy
BurdenTwo-Handed
Powerful: On a successful attack, roll an additional damage die and discard the lowest result.
Far · d6+6 phy
TIER 1Primary Weapon
Greatstaff
TraitKnowledge
RangeVery Far
Damaged6 mag
BurdenTwo-Handed
Powerful: On a successful attack, roll an additional damage die and discard the lowest result.
Very Far · d6 mag
TIER 1Primary Weapon
Greatsword
TraitStrength
RangeMelee
Damaged10+3 phy
BurdenTwo-Handed
Massive: -1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result.
Melee · d10+3 phy
TIER 3SRD 2.0Primary Weapon
Gunblade
TraitAgility
RangeFar
Damaged6+6 mag
BurdenOne-Handed
Versatile: This weapon can also be used with these statistics—Agility, Melee, d8+6 phy.
Far · d6+6 mag
TIER 1Primary Weapon
Halberd
TraitStrength
RangeVery Close
Damaged10+2 phy
BurdenTwo-Handed
Cumbersome: -1 to Finesse
Very Close · d10+2 phy
TIER 2Primary Weapon
Hammer of Exota
TraitInstinct
RangeMelee
Damaged8+6 mag
BurdenTwo-Handed
Eruptive: On a successful attack against a target within Melee range, all other adversaries within Very Close range must succeed on a reaction roll (14) or take half damage.
Melee · d8+6 mag
TIER 3Primary Weapon
Hammer of Wrath
TraitStrength
RangeMelee
Damaged10+7 phy
BurdenTwo-Handed
Devastating: Before you make an attack roll, you can mark a Stress to use a d20 as your damage die.
Melee · d10+7 phy
TIER 4Primary Weapon
Hand Cannon
TraitFinesse
RangeVery Far
Damaged6+12 phy
BurdenOne-Handed
Reloading: After you make an attack, roll a d6. On a 1, you must mark a Stress to reload this weapon before you can fire it again.
Very Far · d6+12 phy
TIER 4Primary Weapon
Impact Gauntlet
TraitStrength
RangeMelee
Damaged10+11 phy
BurdenOne-Handed
Concussive: On a successful attack, you can spend a Hope to knock the target back to Far range.
Melee · d10+11 phy
TIER 2SRD 2.0Primary Weapon
Improved Arcane Rifle
TraitAgility
RangeVery Far
Damaged10+6 mag
BurdenTwo-Handed
Aimed: Your attack has disadvantage if the target is within Very Close range of you or within Melee range of one of your allies. You can mark a Stress to ignore this penalty.
Very Far · d10+6 mag
TIER 2Primary Weapon
Improved Broadsword
TraitAgility
RangeMelee
Damaged8+3 phy
BurdenOne-Handed
Reliable: +1 to attack rolls
Melee · d8+3 phy
TIER 2SRD 2.0Primary Weapon
Improved Casting Dagger
TraitInstinct
RangeClose
Damaged6+3 mag
BurdenOne-Handed
Versatile: This weapon can also be used with these statistics—Instinct, Melee, d8+3.
Close · d6+3 mag
TIER 2SRD 2.0Primary Weapon
Improved Enchanted Chakram
TraitFinesse
RangeClose
Damaged6+4 mag
BurdenOne-Handed
Ricochet: When you throw this weapon, it returns to your hand. When you make an attack, you can mark a Stress to target another creature within Very Close range of the first target with that attack.
Close · d6+4 mag
TIER 2Primary Weapon
Improved Greatstaff
TraitKnowledge
RangeVery Far
Damaged6+3 mag
BurdenTwo-Handed
Powerful: On a successful attack, roll an additional damage die and discard the lowest result.
Very Far · d6+3 mag
TIER 2Primary Weapon
Improved Greatsword
TraitStrength
RangeMelee
Damaged10+6 phy
BurdenTwo-Handed
Massive: -1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result.
Melee · d10+6 phy
TIER 2Primary Weapon
Improved Halberd
TraitStrength
RangeVery Close
Damaged10+5 phy
BurdenTwo-Handed
Cumbersome: -1 to Finesse
Very Close · d10+5 phy
TIER 2SRD 2.0Primary Weapon
Improved Katana
TraitAgility
RangeMelee
Damaged10+6 phy
BurdenTwo-Handed
Quick: When you make an attack, you can mark a Stress to target another creature within range.
Melee · d10+6 phy
TIER 2Primary Weapon
Improved Longbow
TraitAgility
RangeVery Far
Damaged8+6 phy
BurdenTwo-Handed
Cumbersome: -1 to Finesse
Very Far · d8+6 phy
TIER 2Primary Weapon
Improved Rapier
TraitPresence
RangeMelee
Damaged8+3 phy
BurdenOne-Handed
Quick: When you make an attack, you can mark a Stress to target another creature within range.
Melee · d8+3 phy
TIER 2Primary Weapon
Improved Returning Blade
TraitFinesse
RangeClose
Damaged8+3 mag
BurdenOne-Handed
Returning: When this weapon is thrown within its range, it appears in your hand immediately after the attack.
Close · d8+3 mag
TIER 2SRD 2.0Primary Weapon
Improved Runelock Pistol
TraitKnowledge
RangeFar
Damaged6+6 mag
BurdenOne-Handed
Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again.
Far · d6+6 mag
TIER 2Primary Weapon
Improved Scepter
TraitPresence
RangeFar
Damaged6+3 mag
BurdenTwo-Handed
Versatile: This weapon can also be used with these statistics—Presence, Melee, d8+3.
Far · d6+3 mag
TIER 2SRD 2.0Primary Weapon
Improved Shadowblade
TraitPresence
RangeMelee
Damaged8+3 phy/mag
BurdenOne-Handed
Otherworldly: On a successful attack, you can deal physical or magic damage.
Melee · d8+3 phy/mag
TIER 2SRD 2.0Primary Weapon
Improved Twisted Dagger
TraitKnowledge
RangeMelee
Damaged8+3 phy
BurdenOne-Handed
Piercing: Damage dealt with this weapon treats the target’s Major threshold as having a -2 penalty.
Melee · d8+3 phy
TIER 2SRD 2.0Primary Weapon
Improved Whipsword
TraitFinesse
RangeVery Close
Damaged8+3 phy
BurdenOne-Handed
Versatile: This weapon can also be used with these statistics—Finesse, Melee, d10+3.
Very Close · d8+3 phy
TIER 4SRD 2.0Primary Weapon
Infinite Staff
TraitPresence
RangeMelee
Damaged10+9 phy
BurdenTwo-Handed
Extending: You can increase the range of this weapon up to Very Far. You gain a -1 penalty to attack rolls for each step you increase the range by (such as Melee to Very Close, Very Close to Close, or Close to Far).
Melee · d10+9 phy
TIER 2SRD 2.0Primary Weapon
Javelins
TraitAgility
RangeVery Close
Damaged6+6 phy
BurdenOne-Handed
Stockpiled: You can throw this weapon at a target within Far range by making an attack roll using Agility without having to retrieve it, as you always have another one on hand.
Very Close · d6+6 phy
TIER 1SRD 2.0Primary Weapon
Katana
TraitAgility
RangeMelee
Damaged10+3 phy
BurdenTwo-Handed
Quick: When you make an attack, you can mark a Stress to target another creature within range.
Melee · d10+3 phy
TIER 2Primary Weapon
Keeper’s Staff
TraitKnowledge
RangeFar
Damaged6+4 mag
BurdenTwo-Handed
Reliable: +1 to attack rolls
Far · d6+4 mag
TIER 2Primary Weapon
Knuckle Blades
TraitStrength
RangeMelee
Damaged10+6 phy
BurdenTwo-Handed
Brutal: When you roll the maximum value on a damage die, roll an additional damage die.
Melee · d10+6 phy
TIER 3Primary Weapon
Labrys Axe
TraitStrength
RangeMelee
Damaged10+7 phy
BurdenTwo-Handed
Protective: +1 to Armor Score
Melee · d10+7 phy
TIER 2SRD 2.0Primary Weapon
Lance
TraitInstinct
RangeVery Close
Damaged10+5 phy
BurdenTwo-Handed
Cumbersome: -1 to Finesse
Very Close · d10+5 phy
TIER 4SRD 2.0Primary Weapon
Legendary Arcane Rifle
TraitAgility
RangeVery Far
Damaged10+12 mag
BurdenTwo-Handed
Aimed: Your attack has disadvantage if the target is within Very Close range of you or within Melee range of one of your allies. You can mark a Stress to ignore this penalty.
Very Far · d10+12 mag
TIER 4Primary Weapon
Legendary Broadsword
TraitAgility
RangeMelee
Damaged8+9 phy
BurdenOne-Handed
Reliable: +1 to attack rolls
Melee · d8+9 phy
TIER 4SRD 2.0Primary Weapon
Legendary Casting Dagger
TraitInstinct
RangeClose
Damaged6+9 mag
BurdenOne-Handed
Versatile: This weapon can also be used with these statistics—Instinct, Melee, d8+9.
Close · d6+9 mag
TIER 4SRD 2.0Primary Weapon
Legendary Enchanted Chakram
TraitFinesse
RangeClose
Damaged6+10 mag
BurdenOne-Handed
Ricochet: When you throw this weapon, it returns to your hand. When you make an attack, you can mark a Stress to target another creature within Very Close range of the first target with that attack.
Close · d6+10 mag
TIER 4Primary Weapon
Legendary Greatstaff
TraitKnowledge
RangeVery Far
Damaged6+9 mag
BurdenTwo-Handed
Powerful: On a successful attack, roll an additional damage die and discard the lowest result.
Very Far · d6+9 mag
TIER 4Primary Weapon
Legendary Greatsword
TraitStrength
RangeMelee
Damaged10+12 phy
BurdenTwo-Handed
Massive: -1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result.
Melee · d10+12 phy
TIER 4Primary Weapon
Legendary Halberd
TraitStrength
RangeVery Close
Damaged10+11 phy
BurdenTwo-Handed
Cumbersome: -1 to Finesse
Very Close · d10+11 phy
TIER 4SRD 2.0Primary Weapon
Legendary Katana
TraitAgility
RangeMelee
Damaged10+12 phy
BurdenTwo-Handed
Quick: When you make an attack, you can mark a Stress to target another creature within range.
Melee · d10+12 phy
TIER 4Primary Weapon
Legendary Longbow
TraitAgility
RangeVery Far
Damaged8+12 phy
BurdenTwo-Handed
Cumbersome: -1 to Finesse
Very Far · d8+12 phy
TIER 4Primary Weapon
Legendary Rapier
TraitPresence
RangeMelee
Damaged8+9 phy
BurdenOne-Handed
Quick: When you make an attack, you can mark a Stress to target another creature within range.
Melee · d8+9 phy
TIER 4Primary Weapon
Legendary Returning Blade
TraitFinesse
RangeClose
Damaged8+9 mag
BurdenOne-Handed
Returning: When this weapon is thrown within its range, it appears in your hand immediately after the attack.
Close · d8+9 mag
TIER 4SRD 2.0Primary Weapon
Legendary Runelock Pistol
TraitKnowledge
RangeFar
Damaged6+12 mag
BurdenOne-Handed
Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again.
Far · d6+12 mag
TIER 4Primary Weapon
Legendary Scepter
TraitPresence
RangeFar
Damaged6+9 mag
BurdenTwo-Handed
Versatile: This weapon can also be used with these statistics—Presence, Melee, d8+6.
Far · d6+9 mag
TIER 4SRD 2.0Primary Weapon
Legendary Shadowblade
TraitPresence
RangeMelee
Damaged8+9 phy/mag
BurdenOne-Handed
Otherworldly: On a successful attack, you can deal physical or magic damage.
Melee · d8+9 phy/mag
TIER 4SRD 2.0Primary Weapon
Legendary Twisted Dagger
TraitKnowledge
RangeMelee
Damaged8+9 phy
BurdenOne-Handed
Piercing: Damage dealt with this weapon treats the target’s Major threshold as having a -2 penalty.
Melee · d8+9 phy
TIER 4SRD 2.0Primary Weapon
Legendary Whipsword
TraitFinesse
RangeVery Close
Damaged8+9 phy
BurdenOne-Handed
Versatile: This weapon can also be used with these statistics—Finesse, Melee, d10+9.
Very Close · d8+9 phy
TIER 1Primary Weapon
Longbow
TraitAgility
RangeVery Far
Damaged8+3 phy
BurdenTwo-Handed
Cumbersome: -1 to Finesse
Very Far · d8+3 phy
TIER 4Primary Weapon
Magus Revolver
TraitFinesse
RangeVery Far
Damaged6+13 mag
BurdenOne-Handed
Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again.
Very Far · d6+13 mag
TIER 3Primary Weapon
Meridian Cutlass
TraitPresence
RangeMelee
Damaged10+5 phy
BurdenOne-Handed
Dueling: When there are no other creatures within Close range of the target, gain advantage on your attack roll against them.
Melee · d10+5 phy
TIER 4Primary Weapon
Midas Scythe
TraitKnowledge
RangeMelee
Damaged10+9 mag
BurdenTwo-Handed
Greedy: Spend a handful of gold to gain a +1 bonus to your Proficiency on a damage roll.
Melee · d10+9 mag
TIER 3SRD 2.0Primary Weapon
Platinum Estoc
TraitFinesse
RangeMelee
Damaged8+7 phy
BurdenOne-Handed
Piercing: Damage dealt with this weapon treats the target’s Major threshold as having a -2 penalty.
Melee · d8+7 phy
TIER 1Primary Weapon
Rapier
TraitPresence
RangeMelee
Damaged8 phy
BurdenOne-Handed
Quick: When you make an attack, you can mark a Stress to target another creature within range.
Melee · d8 phy
TIER 3Primary Weapon
Retractable Saber
TraitPresence
RangeMelee
Damaged10+7 phy
BurdenOne-Handed
Retractable: The blade can be hidden in the hilt to avoid detection.
Melee · d10+7 phy
TIER 1Primary Weapon
Returning Blade
TraitFinesse
RangeClose
Damaged8 mag
BurdenOne-Handed
Returning: When this weapon is thrown within its range, it appears in your hand immediately after the attack.
Close · d8 mag
TIER 4Primary Weapon
Ricochet Axes
TraitAgility
RangeFar
Damaged6+11 phy
BurdenTwo-Handed
Bouncing: Mark 1 or more Stress to hit that many targets in range of the attack.
Far · d6+11 phy
TIER 3SRD 2.0Primary Weapon
Rime Scepter
TraitKnowledge
RangeClose
Damaged8+6 mag
BurdenOne-Handed
Freezing: When an attack from this weapon causes a target to mark 2 or more HP, they become temporarily Restrained.
Close · d8+6 mag
TIER 3SRD 2.0Primary Weapon
Rocket Maul
TraitStrength
RangeMelee
Damaged10+7 mag
BurdenTwo-Handed
Concussive: On a successful attack, you can spend a Hope to knock the target back to Far range.
Melee · d10+7 mag
TIER 1SRD 2.0Primary Weapon
Runelock Pistol
TraitKnowledge
RangeFar
Damaged6+3 mag
BurdenOne-Handed
Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again.
Far · d6+3 mag
TIER 1Primary Weapon
Scepter
TraitPresence
RangeFar
Damaged6 mag
BurdenTwo-Handed
Versatile: This weapon can also be used with these statistics—Presence, Melee, d8.
Far · d6 mag
TIER 2Primary Weapon
Scepter of Elias
TraitPresence
RangeFar
Damaged6+3 mag
BurdenOne-Handed
Invigorating: On a successful attack, roll a d4. On a result of 4, clear a Stress.
Far · d6+3 mag
TIER 4SRD 2.0Primary Weapon
Severed Dragon Claw
TraitInstinct
RangeMelee
Damaged10+11 phy
BurdenOne-Handed
Destructive: -1 to Agility; on a successful attack, all adversaries within Very Close range must mark a Stress.
Melee · d10+11 phy
TIER 1SRD 2.0Primary Weapon
Shadowblade
TraitPresence
RangeMelee
Damaged8 phy/mag
BurdenOne-Handed
Otherworldly: On a successful attack, you can deal physical or magic damage.
Melee · d8 phy/mag
TIER 3SRD 2.0Primary Weapon
Singing Sword
TraitPresence
RangeVery Close
Damaged8+5 phy
BurdenOne-Handed
Bolstering: When you critically succeed on an attack, all PCs within Close range gain a Hope.
Very Close · d8+5 phy
TIER 4Primary Weapon
Siphoning Gauntlets
TraitPresence
RangeMelee
Damaged10+9 mag
BurdenTwo-Handed
Lifestealing: On a successful attack, roll a d6. On a result of 6, clear a Hit Point or clear a Stress.
Melee · d10+9 mag
TIER 4Primary Weapon
Sledge Axe
TraitStrength
RangeMelee
Damaged12+13 phy
BurdenTwo-Handed
Destructive: -1 to Agility; on a successful attack, all adversaries within Very Close range must mark a Stress.
Melee · d12+13 phy
TIER 3SRD 2.0Primary Weapon
Soldier’s Pike
TraitAgility
RangeVery Close
Damaged10+5 phy
BurdenTwo-Handed
Braced: When an adversary within this weapon’s range deals damage to you, you can mark 2 Stress to force them to mark a Hit Point.
Very Close · d10+5 phy
TIER 3Primary Weapon
Spiked Bow
TraitAgility
RangeVery Far
Damaged6+7 phy
BurdenTwo-Handed
Versatile: This weapon can also be used with these statistics—Agility, Melee, d10+5.
Very Far · d6+7 phy
TIER 2SRD 2.0Primary Weapon
Splintershaft Bow
TraitAgility
RangeFar
Damaged6+6 mag
BurdenTwo-Handed
Volleyed: Spend a Hope to target a group of creatures within range. Targets you succeed against take half damage.
Far · d6+6 mag
TIER 3SRD 2.0Primary Weapon
Staff of Augma
TraitInstinct
RangeFar
Damaged6+7 mag
BurdenOne-Handed
Catalytic: On a successful attack, you can mark a Stress to give an ally within Close range a +3 bonus to their next attack roll.
Far · d6+7 mag
TIER 4SRD 2.0Primary Weapon
Starmetal Blade
TraitAgility
RangeMelee
Damaged8+10 mag
BurdenOne-Handed
Serrated: When you roll a 1 on a damage die, it deals 8 damage instead.
Melee · d8+10 mag
TIER 2Primary Weapon
Steelforged Halberd
TraitStrength
RangeVery Close
Damaged8+4 phy
BurdenTwo-Handed
Scary: On a successful attack, the target must mark a Stress.
Very Close · d8+4 phy
TIER 4SRD 2.0Primary Weapon
Storm God’s Greataxe
TraitStrength
RangeVery Close
Damaged10+9 mag
BurdenTwo-Handed
Bouncing: Mark any number of Stress to target that many additional creatures in range of the attack.
Very Close · d10+9 mag
TIER 4Primary Weapon
Swinging Ropeblade
TraitPresence
RangeClose
Damaged8+9 phy
BurdenTwo-Handed
Grappling: On a successful attack, you can spend a Hope to Restrain the target or pull them into Melee range with you.
Close · d8+9 phy
TIER 4Primary Weapon
Sword of Light & Flame
TraitStrength
RangeMelee
Damaged10+11 mag
BurdenTwo-Handed
Hot: This weapon cuts through solid material.
Melee · d10+11 mag
TIER 3Primary Weapon
Talon Blades
TraitFinesse
RangeClose
Damaged10+7 phy
BurdenTwo-Handed
Brutal: When you roll the maximum value on a damage die, roll an additional damage die.
Close · d10+7 phy
TIER 4Primary Weapon
Thistlebow
TraitInstinct
RangeFar
Damaged6+13 mag
BurdenTwo-Handed
Reliable: +1 to attack rolls
Far · d6+13 mag
TIER 1SRD 2.0Primary Weapon
Twisted Dagger
TraitKnowledge
RangeMelee
Damaged8 phy
BurdenOne-Handed
Piercing: Damage dealt with this weapon treats the target’s Major threshold as having a -2 penalty.
Melee · d8 phy
TIER 2Primary Weapon
Urok Broadsword
TraitFinesse
RangeMelee
Damaged8+3 phy
BurdenOne-Handed
Deadly: When you deal Severe damage, the target must mark an additional HP.
Melee · d8+3 phy
TIER 2Primary Weapon
Wand of Enthrallment
TraitPresence
RangeFar
Damaged6+4 mag
BurdenOne-Handed
Persuasive: Before you make a Presence Roll, you can mark a Stress to gain a +2 bonus to the result.
Far · d6+4 mag
TIER 4Primary Weapon
Wand of Essek
TraitKnowledge
RangeFar
Damaged8+13 mag
BurdenOne-Handed
Timebending: You can choose the target of your attack after making your attack roll.
Far · d8+13 mag
TIER 2SRD 2.0Primary Weapon
War Pick
TraitStrength
RangeMelee
Damaged8+3 phy
BurdenOne-Handed
Deadly: When you deal Severe damage, the target must mark an additional HP.
Melee · d8+3 phy
TIER 2Primary Weapon
War Scythe
TraitFinesse
RangeVery Close
Damaged8+5 phy
BurdenTwo-Handed
Reliable: +1 to attack rolls
Very Close · d8+5 phy
TIER 1SRD 2.0Primary Weapon
Whipsword
TraitFinesse
RangeVery Close
Damaged8 phy
BurdenOne-Handed
Versatile: This weapon can also be used with these statistics—Finesse, Melee, d10.
Very Close · d8 phy
TIER 2Primary Weapon
Yutari Bloodbow
TraitFinesse
RangeFar
Damaged6+4 mag
BurdenTwo-Handed
Brutal: When you roll the maximum value on a damage die, roll an additional damage die.
Far · d6+4 mag