PRIMARY WEAPON TABLES
Players can choose one Tier 1 primary weapon during character creation. The GM can make other weapons available throughout the campaign as the PCs level up.
TIER 1 (LEVEL 1)
Physical Weapons
| NAME | TRAIT | RANGE | DAMAGE | BURDEN | FEATURE |
|---|---|---|---|---|---|
| Broadsword | Agility | Melee | d8 phy | One-Handed | Reliable: +1 to attack rolls |
| Katana | Agility | Melee | d10+3 phy | Two-Handed | Quick: When you make an attack, you can mark a Stress to target another creature within range. |
| Longsword | Agility | Melee | d10+3 phy | Two-Handed | — |
| Battleaxe | Strength | Melee | d10+3 phy | Two-Handed | — |
| Brass Knuckles | Strength | Melee | d8+1 phy | One-Handed | — |
| Greatsword | Strength | Melee | d10+3 phy | Two-Handed | Massive: -1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result. |
| Mace | Strength | Melee | d8+1 phy | One-Handed | — |
| Warhammer | Strength | Melee | d12+3 phy | Two-Handed | Heavy: -1 to Evasion |
| Dagger | Finesse | Melee | d8+1 phy | One-Handed | — |
| Quarterstaff | Instinct | Melee | d10+3 phy | Two-Handed | — |
| Cutlass | Presence | Melee | d8+1 phy | One-Handed | — |
| Rapier | Presence | Melee | d8 phy | One-Handed | Quick: When you make an attack, you can mark a Stress to target another creature within range. |
| Scimitar | Presence | Melee | d8+1 phy | One-Handed | — |
| Twisted | Knowledge | Melee | d8 phy | One-Handed | Piercing: Damage dealt with this weapon treats the target’s Major threshold as having a -2 penalty. |
| Halberd | Strength | Very Close | d10+2 phy | Two-Handed | Cumbersome: -1 to Finesse |
| Spear | Finesse | Very Close | d8+3 phy | Two-Handed | — |
| Whipsword | Finesse | Very Close | d8 phy | One-Handed | Versatile: This weapon can also be used with these statistics—Finesse, Melee, d10. |
| Rope Dart | Instinct | Close | d6+1 phy | Two-Handed | — |
| Shortbow | Agility | Far | d6+3 phy | Two-Handed | — |
| Crossbow | Finesse | Far | d6+1 phy | One-Handed | — |
| Longbow | Agility | Very Far | d8+3 phy | Two-Handed | Cumbersome: -1 to Finesse |
Magic Weapons
All magic weapons require a Spellcast trait
| NAME | TRAIT | RANGE | DAMAGE | BURDEN | FEATURE |
|---|---|---|---|---|---|
| Arcane Gauntlets | Strength | Melee | d10+3 mag | Two-Handed | — |
| Brightsword | Strength | Melee | d10+3 mag | Two-Handed | — |
| Hallowed Axe | Strength | Melee | d8+1 mag | One-Handed | — |
| Shadowblade | Presence | Melee | d8 phy/mag | One-Handed | Otherworldly: On a successful attack, you can deal physical or magic damage. |
| Glowing Rings | Agility | Very Close | d10+2 mag | Two-Handed | — |
| Hand Runes | Instinct | Very Close | d10 mag | One-Handed | — |
| Enchanted | Finesse | Close | d6+1 mag | One-Handed | Ricochet: When you throw this weapon, it returns to your hand. When you make an attack, you can mark a Stress to target another creature within Very Close range of the first target with that attack. |
| Returning | Finesse | Close | d8 mag | One-Handed | Returning: When this weapon is thrown within its range, it appears in your hand immediately after the attack. |
| Casting Dagger | Instinct | Close | d6 mag | One-Handed | Versatile: This weapon can also be used with these statistics—Instinct, Melee, d8. |
| Shortstaff | Instinct | Close | d8+1 mag | One-Handed | — |
| Dualstaff | Instinct | Far | d6+3 mag | Two-Handed | — |
| Scepter | Presence | Far | d6 mag | Two-Handed | Versatile: This weapon can also be used with these statistics—Presence, Melee, d8. |
| Runelock Pistol | Knowledge | Far | d6+3 mag | One-Handed | Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again. |
| Wand | Knowledge | Far | d6+1 mag | One-Handed | — |
| Arcane Rifle | Agility | Very Far | d10+3 mag | Two-Handed | Aimed: Your attack has disadvantage if the target is within Very Close range of you or within Melee range of one of your allies. You can mark a Stress to ignore this penalty. |
| Greatstaff | Knowledge | Very Far | d6 mag | Two-Handed | Powerful: On a successful attack, roll an additional damage die and discard the lowest result. |
TIER 2 (LEVELS 2–4)
Physical Weapons
| NAME | TRAIT | RANGE | DAMAGE | BURDEN | FEATURE |
|---|---|---|---|---|---|
| Improved Broadsword | Agility | Melee | d8+3 phy | One-Handed | Reliable: +1 to attack rolls |
| Improved | Agility | Melee | d10+6 phy | Two-Handed | Quick: When you make an attack, you can mark a Stress to target another creature within range. |
| Improved Longsword | Agility | Melee | d10+6 phy | Two-Handed | — |
| Improved Battleaxe | Strength | Melee | d10+6 phy | Two-Handed | — |
| Improved Brass Knuckles | Strength | Melee | d8+4 phy | One-Handed | — |
| Improved | Strength | Melee | d10+6 phy | Two-Handed | Massive: -1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result. |
| Improved Mace | Strength | Melee | d8+4 phy | One-Handed | — |
| Improved Warhammer | Strength | Melee | d12+6 phy | Two-Handed | Heavy: -1 to Evasion |
| Improved Dagger | Finesse | Melee | d8+4 phy | One-Handed | — |
| Improved Quarterstaff | Instinct | Melee | d10+6 phy | Two-Handed | — |
| Improved Cutlass | Presence | Melee | d8+4 phy | One-Handed | — |
| Improved | Presence | Melee | d8+3 phy | One-Handed | Quick: When you make an attack, you can mark a Stress to target another creature within range. |
| Improved Scimitar | Presence | Melee | d8+4 phy | One-Handed | — |
| Improved | Knowledge | Melee | d8+3 phy | One-Handed | Piercing: Damage dealt with this weapon treats the target’s Major threshold as having a -2 penalty. |
| Improved Halberd | Strength | Very Close | d10+5 phy | Two-Handed | Cumbersome: -1 to Finesse |
| Improved Spear | Finesse | Very Close | d8+6 phy | Two-Handed | — |
| Improved | Finesse | Very Close | d8+3 phy | One-Handed | Versatile: This weapon can also be used with these statistics—Finesse, Melee, d10+3. |
| Improved Rope Dart | Instinct | Close | d6+4 phy | Two-Handed | — |
| Improved Shortbow | Agility | Far | d6+6 phy | Two-Handed | — |
| Improved Crossbow | Finesse | Far | d6+4 phy | One-Handed | — |
| Improved Longbow | Agility | Very Far | d8+6 phy | Two-Handed | Cumbersome: -1 to Finesse |
| Gilded Falchion | Strength | Melee | d10+4 phy | One-Handed | Powerful: On a successful attack, roll an additional damage die and discard the lowest result. |
| Knuckle Blades | Strength | Melee | d10+6 phy | Two-Handed | Brutal: When you roll the maximum value on a damage die, roll an additional damage die. |
| War Pick | Strength | Melee | d8+3 phy | One-Handed | Deadly: When you deal Severe damage, the target must mark an additional HP. |
| Cane Sword | Finesse | Melee | d8+4 phy | One-Handed | Retractable: The blade can be hidden in the cane to avoid detection. |
| Urok | Finesse | Melee | d8+3 phy | One-Handed | Deadly: When you deal Severe damage, the target must mark an additional HP. |
| Bladed Fan | Presence | Melee | d8+3 phy | One-Handed | Parry: When you are attacked, roll this weapon’s damage dice. If any of the attacker’s damage dice rolled the same value as your dice, the matching results are discarded from the attacker’s damage dice before the damage you take is totaled. |
| Cyrurgien's | Knowledge | Melee | d8+3 phy | One-Handed | Scary: On a successful attack, the target must mark a Stress. |
| Bladed Whip | Agility | Very Close | d8+3 phy | One-Handed | Quick: When you make an attack, you can mark a Stress to target another creature within range. |
| Javelins | Agility | Very Close | d6+6 phy | One-Handed | Stockpiled: You can throw this weapon at a target within Far range by making an attack roll using Agility without having to retrieve it, as you always have another one on hand. |
| Steelforged | Strength | Very Close | d8+4 phy | Two-Handed | Scary: On a successful attack, the target must mark a Stress. |
| War Scythe | Finesse | Very Close | d8+5 phy | Two-Handed | Reliable: +1 to attack rolls |
| Lance | Instinct | Very Close | d10+5 phy | Two-Handed | Cumbersome: -1 to Finesse |
| Blunderbuss | Finesse | Close | d8+6 phy | Two-Handed | Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again. |
| Greatbow | Strength | Far | d6+6 phy | Two-Handed | Powerful: On a successful attack, roll an additional damage die and discard the lowest result. |
| Finehair Bow | Agility | Very Far | d6+5 phy | Two-Handed | Reliable: +1 to attack rolls |
Magic Weapons
All magic weapons require a Spellcast trait
| NAME | TRAIT | RANGE | DAMAGE | BURDEN | FEATURE |
|---|---|---|---|---|---|
| Improved Arcane Gauntlets | Strength | Melee | d10+6 mag | Two-Handed | — |
| Improved Brightsword | Strength | Melee | d10+6 mag | Two-Handed | — |
| Improved Hallowed Axe | Strength | Melee | d8+4 mag | One-Handed | — |
| Improved Glowing Rings | Agility | Very Close | d10+5 mag | Two-Handed | — |
| Improved Hand Runes | Instinct | Very Close | d10+3 mag | One-Handed | — |
| Improved | Finesse | Close | d6+4 mag | One-Handed | Ricochet: When you throw this weapon, it returns to your hand. When you make an attack, you can mark a Stress to target another creature within Very Close range of the first target with that attack. |
| Improved | Finesse | Close | d8+3 mag | One-Handed | Returning: When this weapon is thrown within its range, it appears in your hand immediately after the attack. |
| Improved | Instinct | Close | d6+3 mag | One-Handed | Versatile: This weapon can also be used with these statistics—Instinct, Melee, d8+3. |
| Improved Shortstaff | Instinct | Close | d8+4 mag | One-Handed | — |
| Improved Dualstaff | Instinct | Far | d6+6 mag | Two-Handed | — |
| Improved | Presence | Far | d6+3 mag | Two-Handed | Versatile: This weapon can also be used with these statistics—Presence, Melee, d8+3. |
| Improved | Knowledge | Far | d6+6 mag | One-Handed | Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again. |
| Improved Wand | Knowledge | Far | d6+4 mag | One-Handed | — |
| Improved Arcane | Agility | Very Far | d10+6 mag | Two-Handed | Aimed: Your attack has disadvantage if the target is within Very Close range of you or within Melee range of one of your allies. You can mark a Stress to ignore this penalty. |
| Improved | Knowledge | Very Far | d6+3 mag | Two-Handed | Powerful: On a successful attack, roll an additional damage die and discard the lowest result. |
| Ego Blade | Agility | Melee | d12+4 mag | One-Handed | Pompous: You must have a Presence of 0 or lower to use this weapon. |
| Casting Sword | Strength | Melee | d10+4 mag | Two-Handed | Versatile: This weapon can also be used with these statistics—Knowledge, Far, d6+3. |
| Enchanted Shillelagh | Strength | Melee | d8+3 mag | One-Handed | Protective: +1 to your Armor Score |
| Devouring | Finesse | Melee | d8+4 mag | One-Handed | Scary: On a successful attack, the target must mark a Stress. |
| Displacement | Finesse | Melee | d8+3 mag | Two-Handed | Omnipresent: You can make attacks against targets within Very Far range, but must do so with disadvantage. |
| Hammer of Exota | Instinct | Melee | d8+6 mag | Two-Handed | Eruptive: On a successful attack against a target within Melee range, all other adversaries within Very Close range must succeed on a reaction roll (14) or take half damage. |
| Spellbound Bangles | Knowledge | Melee | d10+6 mag | Two-Handed | — |
| Fury Gem | Instinct | Close | d8+3 mag | One-Handed | Burning: When you roll the maximum result on a damage die, the target must mark a Stress. |
| Enchanted Lute | Presence | Close | d8+3 mag | Two-Handed | Invigorating: On a successful attack, roll a d4. On a result of 4, clear a Stress. |
| Splintershaft | Agility | Far | d6+6 mag | Two-Handed | Volleyed: Spend a Hope to target a group of creatures within range. Targets you succeed against take half damage. |
| Yutari Bloodbow | Finesse | Far | d6+4 mag | Two-Handed | Brutal: When you roll the maximum value on a damage die, roll an additional damage die. |
| Elder Bow | Instinct | Far | d6+4 mag | Two-Handed | Powerful: On a successful attack, roll an additional damage die and discard the lowest result. |
| Scepter of Elias | Presence | Far | d6+3 mag | One-Handed | Invigorating: On a successful attack, roll a d4. On a result of 4, clear a Stress. |
| Wand of | Presence | Far | d6+4 mag | One-Handed | Persuasive: Before you make a Presence Roll, you can mark a Stress to gain a +2 bonus to the result. |
| Keeper's Staff | Knowledge | Far | d6+4 mag | Two-Handed | Reliable: +1 to attack rolls |
TIER 3 (LEVELS 5–7)
Physical Weapons
| NAME | TRAIT | RANGE | DAMAGE | BURDEN | FEATURE |
|---|---|---|---|---|---|
| Advanced Broadsword | Agility | Melee | d8+6 phy | One-Handed | Reliable: +1 to attack rolls |
| Advanced | Agility | Melee | d10+9 phy | Two-Handed | Quick: When you make an attack, you can mark a Stress to target another creature within range. |
| Advanced Longsword | Agility | Melee | d10+9 phy | Two-Handed | — |
| Advanced Battleaxe | Strength | Melee | d10+9 phy | Two-Handed | — |
| Advanced Brass Knuckles | Strength | Melee | d8+7 phy | One-Handed | — |
| Advanced | Strength | Melee | d10+9 phy | Two-Handed | Massive: -1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result. |
| Advanced Mace | Strength | Melee | d8+7 phy | One-Handed | — |
| Advanced Warhammer | Strength | Melee | d12+9 phy | Two-Handed | Heavy: -1 to Evasion |
| Advanced Dagger | Finesse | Melee | d8+7 phy | One-Handed | — |
| Advanced Quarterstaff | Instinct | Melee | d10+9 phy | Two-Handed | — |
| Advanced Cutlass | Presence | Melee | d8+7 phy | One-Handed | — |
| Advanced | Presence | Melee | d8+6 phy | One-Handed | Quick: When you make an attack, you can mark a Stress to target another creature within range. |
| Advanced Scimitar | Presence | Melee | d8+7 phy | One-Handed | — |
| Advanced Dagger | Knowledge | Melee | d8+6 phy | One-Handed | Piercing: Damage dealt with this weapon treats the target’s Major threshold as having a -2 penalty. |
| Advanced Halberd | Strength | Very Close | d10+8 phy | Two-Handed | Cumbersome: -1 to Finesse |
| Advanced Spear | Finesse | Very Close | d8+9 phy | Two-Handed | — |
| Advanced | Finesse | Very Close | d8+6 phy | One-Handed | Versatile: This weapon can also be used with these statistics—Finesse, Melee, d10+6. |
| Advanced Rope Dart | Instinct | Close | d6+7 phy | Two-Handed | — |
| Advanced Shortbow | Agility | Far | d6+9 phy | Two-Handed | — |
| Advanced Crossbow | Finesse | Far | d6+7 phy | One-Handed | — |
| Advanced Longbow | Agility | Very Far | d8+9 phy | Two-Handed | Cumbersome: -1 to Finesse |
| Flickerfly Blade | Agility | Melee | d8+5 phy | One-Handed | Sharpwing: Gain a bonus to your damage rolls equal to your Agility. |
| Blitz Hammer | Strength | Melee | d10+7 phy | Two-Handed | Accelerator: Once per scene, mark a Stress to move to Far range then make an attack. Gain a +1 bonus to your Proficiency on this attack. |
| Bravesword | Strength | Melee | d12+7 phy | Two-Handed | Brave: -1 to Evasion; +3 to Severe damage threshold |
| Hammer of | Strength | Melee | d10+7 phy | Two-Handed | Devastating: Before you make an attack roll, you can mark a Stress to use a d20 as your damage die. |
| Labrys Axe | Strength | Melee | d10+7 phy | Two-Handed | Protective: +1 to Armor Score |
| Platinum Estoc | Finesse | Melee | d8+7 phy | One-Handed | Piercing: Damage dealt with this weapon treats the target’s Major threshold as having a -2 penalty. |
| Meridian | Presence | Melee | d10+5 phy | One-Handed | Dueling: When there are no other creatures within Close range of the target, gain advantage on your attack roll against them. |
| Retractable | Presence | Melee | d10+7 phy | One-Handed | Retractable: The blade can be hidden in the hilt to avoid detection. |
| Double Flail | Agility | Very Close | d10+8 phy | Two-Handed | Powerful: On a successful attack, roll an additional damage die and discard the lowest result. |
| Soldier's Pike | Agility | Very Close | d10+5 phy | Two-Handed | Braced: When an adversary within this weapon’s range deals damage to you, you can mark 2 Stress to force them to mark a Hit Point. |
| Chained | Instinct | Very Close | d10+5 phy | Two-Handed | Quick: When you make an attack, you can mark a Stress to target another creature within range. |
| Singing Sword | Presence | Very Close | d8+5 phy | One-Handed | Bolstering: When you critically succeed on an attack, all PCs within Close range gain a Hope. |
| Talon Blades | Finesse | Close | d10+7 phy | Two-Handed | Brutal: When you roll the maximum value on a damage die, roll an additional damage die. |
| Bladed Star | Knowledge | Close | d8+7 phy | One-Handed | Rebounding: When you throw this weapon, it returns to your hand. On a failed attack, you can reroll your attack with disadvantage. |
| Black Powder | Finesse | Far | d6+8 phy | One-Handed | Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again. |
| Spiked Bow | Agility | Very Far | d6+7 phy | Two-Handed | Versatile: This weapon can also be used with these statistics—Agility, Melee, d10+5. |
Magic Weapons
All magic weapons require a Spellcast trait
| NAME | TRAIT | RANGE | DAMAGE | BURDEN | FEATURE |
|---|---|---|---|---|---|
| Advanced Arcane Gauntlets | Strength | Melee | d10+9 mag | Two-Handed | — |
| Advanced Brightsword | Strength | Melee | d10+9 mag | Two-Handed | — |
| Advanced Hallowed Axe | Strength | Melee | d8+7 mag | One-Handed | — |
| Advanced Glowing Rings | Agility | Very Close | d10+8 mag | Two-Handed | — |
| Advanced Hand Runes | Instinct | Very Close | d10+6 mag | One-Handed | — |
| Advanced | Finesse | Close | d6+7 mag | One-Handed | Ricochet: When you throw this weapon, it returns to your hand. When you make an attack, you can mark a Stress to target another creature within Very Close range of the first target with that attack. |
| Advanced | Finesse | Close | d8+6 mag | One-Handed | Returning: When this weapon is thrown within its range, it appears in your hand immediately after the attack. |
| Advanced Dagger | Instinct | Close | d6+6 mag | One-Handed | Versatile: This weapon can also be used with these statistics—Instinct, Melee, d8+6. |
| Advanced Shortstaff | Instinct | Close | d8+7 mag | One-Handed | — |
| Advanced Dualstaff | Instinct | Far | d6+9 mag | Two-Handed | — |
| Advanced | Presence | Far | d6+6 mag | Two-Handed | Versatile: This weapon can also be used with these statistics—Presence, Melee, d8+4. |
| Advanced | Knowledge | Far | d6+9 mag | One-Handed | Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again. |
| Advanced Wand | Knowledge | Far | d6+7 mag | One-Handed | — |
| Advanced | Agility | Very Far | d10+9 mag | Two-Handed | Aimed: Your attack has disadvantage if the target is within Very Close range of you or within Melee range of one of your allies. You can mark a Stress to ignore this penalty. |
| Advanced | Knowledge | Very Far | d6+6 mag | Two-Handed | Powerful: On a successful attack, roll an additional damage die and discard the lowest result. |
| Rocket Maul | Strength | Melee | d10+7 mag | Two-Handed | Concussive: On a successful attack, you can spend a Hope to knock the target back to Far range. |
| Crystal Spear | Finesse | Very Close | d10+6 mag | One-Handed | Piercing: Damage dealt with this weapon treats the target’s Major threshold as having a -2 penalty. |
| Arc Wand | Presence | Close | d8+6 mag | One-Handed | Bouncing: Mark any number of Stress to target that many additional creatures in range of the attack. |
| Rime Scepter | Knowledge | Close | d8+6 mag | One-Handed | Freezing: When an attack from this weapon causes a target to mark 2 or more HP, they become temporarily Restrained. |
| Gunblade | Agility | Far | d6+6 mag | One-Handed | Versatile: This weapon can also be used with these statistics—Agility, Melee, d8+6 phy. |
| Staff of Augma | Instinct | Far | d6+7 mag | One-Handed | Catalytic: On a successful attack, you can mark a Stress to give an ally within Close range a +3 bonus to their next attack roll. |
TIER 4 (LEVELS 8–10)
Physical Weapons
| NAME | TRAIT | RANGE | DAMAGE | BURDEN | FEATURE |
|---|---|---|---|---|---|
| Legendary Broadsword | Agility | Melee | d8+9 phy | One-Handed | Reliable: +1 to attack rolls |
| Legendary Katana | Agility | Melee | d10+12 phy | Two-Handed | Quick: When you make an attack, you can mark a Stress to target another creature within range. |
| Legendary Longsword | Agility | Melee | d10+12 phy | Two-Handed | — |
| Legendary Battleaxe | Strength | Melee | d10+12 phy | Two-Handed | — |
| Legendary Brass Knuckles | Strength | Melee | d8+10 phy | One-Handed | — |
| Legendary | Strength | Melee | d10+12 phy | Two-Handed | Massive: -1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result. |
| Legendary Mace | Strength | Melee | d8+10 phy | One-Handed | — |
| Legendary Warhammer | Strength | Melee | d12+12 phy | Two-Handed | Heavy: -1 to Evasion |
| Legendary Dagger | Finesse | Melee | d8+10 phy | One-Handed | — |
| Legendary Quarterstaff | Instinct | Melee | d10+12 phy | Two-Handed | — |
| Legendary Cutlass | Presence | Melee | d8+10 phy | One-Handed | — |
| Legendary Rapier | Presence | Melee | d8+9 phy | One-Handed | Quick: When you make an attack, you can mark a Stress to target another creature within range. |
| Legendary Scimitar | Presence | Melee | d8+10 phy | One-Handed | — |
| Legendary Twisted | Knowledge | Melee | d8+9 phy | One-Handed | Piercing: Damage dealt with this weapon treats the target’s Major threshold as having a -2 penalty. |
| Legendary Halberd | Strength | Very Close | d10+11 phy | Two-Handed | Cumbersome: -1 to Finesse |
| Legendary Spear | Finesse | Very Close | d8+12 phy | Two-Handed | — |
| Legendary | Finesse | Very Close | d8+9 phy | One-Handed | Versatile: This weapon can also be used with these statistics—Finesse, Melee, d10+9. |
| Legendary Rope Dart | Instinct | Close | d6+10 phy | Two-Handed | — |
| Legendary Shortbow | Agility | Far | d6+12 phy | Two-Handed | — |
| Legendary Crossbow | Finesse | Far | d6+10 phy | One-Handed | — |
| Legendary Longbow | Agility | Very Far | d8+12 phy | Two-Handed | Cumbersome: -1 to Finesse |
| Dual-Ended Sword | Agility | Melee | d10+9 phy | Two-Handed | Quick: When you make an attack, you can mark a Stress to target another creature within range. |
| Impact Gauntlet | Strength | Melee | d10+11 phy | One-Handed | Concussive: On a successful attack, you can spend a Hope to knock the target back to Far range. |
| Sledge Axe | Strength | Melee | d12+13 phy | Two-Handed | Destructive: -1 to Agility; on a successful attack, all adversaries within Very Close range must mark a Stress. |
| Curved Dagger | Finesse | Melee | d8+9 phy | One-Handed | Serrated: When you roll a 1 on a damage die, it deals 8 damage instead. |
| Severed Dragon Claw | Instinct | Melee | d10+11 phy | One-Handed | Destructive: -1 to Agility; on a successful attack, all adversaries within Very Close range must mark a Stress. |
| Infinite Staff | Presence | Melee | d10+9 phy | Two-Handed | Extending: You can increase the range of this weapon up to Very Far. You gain a -1 penalty to attack rolls for each step you increase the range by (such as Melee to Very Close, Very Close to Close, or Close to Far). |
| Bec De Corbin | Agility | Very Close | d10+9 phy | Two-Handed | Devastating: Before you make an attack roll, you can mark a Stress to use a d20 as your damage die. |
| Extended Polearm | Finesse | Very Close | d8+10 phy | Two-Handed | Long: This weapon’s attack targets all adversaries in a line within range. |
| Swinging Ropeblade | Presence | Close | d8+9 phy | Two-Handed | Grappling: On a successful attack, you can spend a Hope to Restrain the target or pull them into Melee range with you. |
| Black Powder | Strength | Far | d8+12 phy | Two-Handed | Incendiary: -1 to Agility; on a successful attack, all creatures within Very Close range of the target must mark a Hit Point. |
| Ricochet Axes | Agility | Far | d6+11 phy | Two-Handed | Bouncing: Mark 1 or more Stress to hit that many targets in range of the attack. |
| Aantari Bow | Finesse | Far | d6+11 phy | Two-Handed | Reliable: +1 to attack rolls |
| Clockwork Crossbow | Finesse | Far | d6+11 phy | One-Handed | Quick: When you make an attack, you can mark a Stress to target another creature within range. |
| Arquebus | Knowledge | Far | d8+10 phy | Two-Handed | Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again. |
| Hand Cannon | Finesse | Very Far | d6+12 phy | One-Handed | Reloading: After you make an attack, roll a d6. On a 1, you must mark a Stress to reload this weapon before you can fire it again. |
Magic Weapons
All magic weapons require a Spellcast trait
| NAME | TRAIT | RANGE | DAMAGE | BURDEN | FEATURE |
|---|---|---|---|---|---|
| Legendary Arcane Gauntlets | Strength | Melee | d10+12 mag | Two-Handed | — |
| Legendary Brightsword | Strength | Melee | d10+12 mag | Two-Handed | — |
| Legendary Hallowed Axe | Strength | Melee | d8+10 mag | One-Handed | — |
| Legendary Glowing Rings | Agility | Very Close | d10+11 mag | Two-Handed | — |
| Legendary Hand Runes | Instinct | Very Close | d10+9 mag | One-Handed | — |
| Legendary | Finesse | Close | d6+10 mag | One-Handed | Ricochet: When you throw this weapon, it returns to your hand. When you make an attack, you can mark a Stress to target another creature within Very Close range of the first target with that attack. |
| Legendary | Finesse | Close | d8+9 mag | One-Handed | Returning: When this weapon is thrown within its range, it appears in your hand immediately after the attack. |
| Legendary | Instinct | Close | d6+9 mag | One-Handed | Versatile: This weapon can also be used with these statistics—Instinct, Melee, d8+9. |
| Legendary Shortstaff | Instinct | Close | d8+10 mag | One-Handed | — |
| Legendary Dualstaff | Instinct | Far | d8+12 mag | Two-Handed | — |
| Legendary | Presence | Far | d6+9 mag | Two-Handed | Versatile: This weapon can also be used with these statistics—Presence, Melee, d8+6. |
| Legendary | Knowledge | Far | d6+12 mag | One-Handed | Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again. |
| Legendary Wand | Knowledge | Far | d6+10 mag | One-Handed | — |
| Legendary | Agility | Very Far | d10+12 mag | Two-Handed | Aimed: Your attack has disadvantage if the target is within Very Close range of you or within Melee range of one of your allies. You can mark a Stress to ignore this penalty. |
| Legendary | Knowledge | Very Far | d6+9 mag | Two-Handed | Powerful: On a successful attack, roll an additional damage die and discard the lowest result. |
| Starmetal Blade | Agility | Melee | d8+10 mag | One-Handed | Serrated: When you roll a 1 on a damage die, it deals 8 damage instead. |
| Sword of Light & Flame | Strength | Melee | d10+11 mag | Two-Handed | Hot: This weapon cuts through solid material. |
| Adder's Fang | Finesse | Melee | d8+9 mag | One-Handed | Venomous: When you deal Major or greater damage with this weapon, the target becomes temporarily Vulnerable . |
| Demon's Edge | Presence | Melee | d8+10 mag | One-Handed | Disturbing: When you defeat a creature with this weapon, all adversaries within Close range must mark a Stress. |
| Siphoning | Presence | Melee | d10+9 mag | Two-Handed | Lifestealing: On a successful attack, roll a d6. On a result of 6, clear a Hit Point or clear a Stress. |
| Midas Scythe | Knowledge | Melee | d10+9 mag | Two-Handed | Greedy: Spend a handful of gold to gain a +1 bonus to your Proficiency on a damage roll. |
| Storm God's | Strength | Very Close | d10+9 mag | Two-Handed | Bouncing: Mark any number of Stress to target that many additional creatures in range of the attack. |
| Ethereal | Instinct | Very Close | d10+9 mag | Two-Handed | Ethereal: You must mark a Stress to conjure this |
| Floating | Instinct | Close | d8+9 mag | One-Handed | Powerful: On a successful attack, roll an additional damage die and discard the lowest result. |
| Bloodstaff | Instinct | Far | d20+7 mag | Two-Handed | Painful: Each time you make a successful attack, you must mark a Stress. |
| Thistlebow | Instinct | Far | d6+13 mag | Two-Handed | Reliable: +1 to attack rolls |
| Gravity Arbalest | Knowledge | Far | d8+6 mag | Two-Handed | Magnetic: When you make an attack with this weapon, you can spend a Hope to force all adversaries within Very Close range of the target to make a Reaction Roll (16). Creatures who fail must mark a Stress and are pulled into Melee range of the target. |
| Wand of Essek | Knowledge | Far | d8+13 mag | One-Handed | Timebending: You can choose the target of your attack after making your attack roll. |
| Magus Revolver | Finesse | Very Far | d6+13 mag | One-Handed | Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again. |
| Fusion Gloves | Knowledge | Very Far | d6+9 mag | Two-Handed | Bonded: Gain a bonus to your damage rolls equal to your level. |