Primary Weapons

All Primary Weapons

AANTARI BOW

Primary Weapon - Tier 4

TraitFinesse
RangeFar
Damaged6+11 phy
BurdenTwo-Handed
Reliable: +1 to attack rolls

ADVANCED ARCANE GAUNTLETS

Primary Weapon - Tier 3

TraitStrength
RangeMelee
Damaged10+9 mag
BurdenTwo-Handed

ADVANCED BATTLEAXE

Primary Weapon - Tier 3

TraitStrength
RangeMelee
Damaged10+9 phy
BurdenTwo-Handed

ADVANCED BROADSWORD

Primary Weapon - Tier 3

TraitAgility
RangeMelee
Damaged8+6 phy
BurdenOne-Handed
Reliable: +1 to attack rolls

ADVANCED CROSSBOW

Primary Weapon - Tier 3

TraitFinesse
RangeFar
Damaged6+7 phy
BurdenOne-Handed

ADVANCED CUTLASS

Primary Weapon - Tier 3

TraitPresence
RangeMelee
Damaged8+7 phy
BurdenOne-Handed

ADVANCED DAGGER

Primary Weapon - Tier 3

TraitFinesse
RangeMelee
Damaged8+7 phy
BurdenOne-Handed

ADVANCED DUALSTAFF

Primary Weapon - Tier 3

TraitInstinct
RangeFar
Damaged6+9 mag
BurdenTwo-Handed

ADVANCED GLOWING RINGS

Primary Weapon - Tier 3

TraitAgility
RangeVery Close
Damaged10+8 mag
BurdenTwo-Handed

ADVANCED GRAPPLER

Secondary Weapon - Tier 3

TraitFinesse
RangeClose
Damaged6+4 phy
BurdenOne-Handed
Hooked: On a successful attack, you can pull the target into Melee range.

ADVANCED GREATSTAFF

Primary Weapon - Tier 3

TraitKnowledge
RangeVery Far
Damaged6+6 mag
BurdenTwo-Handed
Powerful: On a successful attack, roll an additional damage die and discard the lowest result.

ADVANCED GREATSWORD

Primary Weapon - Tier 3

TraitStrength
RangeMelee
Damaged10+9 phy
BurdenTwo-Handed
Massive: -1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result.

ADVANCED HALBERD

Primary Weapon - Tier 3

TraitStrength
RangeVery Close
Damaged10+8 phy
BurdenTwo-Handed
Cumbersome: -1 to Finesse

ADVANCED HALLOWED AXE

Primary Weapon - Tier 3

TraitStrength
RangeMelee
Damaged8+7 mag
BurdenOne-Handed

ADVANCED HAND CROSSBOW

Secondary Weapon - Tier 3

TraitFinesse
RangeFar
Damaged6+5 phy
BurdenOne-Handed

ADVANCED HAND RUNES

Primary Weapon - Tier 3

TraitInstinct
RangeVery Close
Damaged10+6 mag
BurdenOne-Handed

ADVANCED LONGBOW

Primary Weapon - Tier 3

TraitAgility
RangeVery Far
Damaged8+9 phy
BurdenTwo-Handed
Cumbersome: -1 to Finesse

ADVANCED LONGSWORD

Primary Weapon - Tier 3

TraitAgility
RangeMelee
Damaged10+9 phy
BurdenTwo-Handed

ADVANCED MACE

Primary Weapon - Tier 3

TraitStrength
RangeMelee
Damaged8+7 phy
BurdenOne-Handed

ADVANCED QUARTERSTAFF

Primary Weapon - Tier 3

TraitInstinct
RangeMelee
Damaged10+9 phy
BurdenTwo-Handed

ADVANCED RAPIER

Primary Weapon - Tier 3

TraitPresence
RangeMelee
Damaged8+6 phy
BurdenOne-Handed
Quick: When you make an attack, you can mark a Stress to target another creature within range.

ADVANCED RETURNING BLADE

Primary Weapon - Tier 3

TraitFinesse
RangeClose
Damaged8+6 mag
BurdenOne-Handed
Returning: When this weapon is thrown within its range, it appears in your hand immediately after the attack.

ADVANCED ROUND SHIELD

Secondary Weapon - Tier 3

TraitStrength
RangeMelee
Damaged4+4 phy
BurdenOne-Handed
Protective: +3 to Armor Score

ADVANCED SCEPTER

Primary Weapon - Tier 3

TraitPresence
RangeFar
Damaged6+6 mag
BurdenTwo-Handed
Versatile: This weapon can also be used with these statistics—Presence, Melee, d8+4.

ADVANCED SHORTBOW

Primary Weapon - Tier 3

TraitAgility
RangeFar
Damaged6+9 phy
BurdenTwo-Handed

ADVANCED SHORTSTAFF

Primary Weapon - Tier 3

TraitInstinct
RangeClose
Damaged8+7 mag
BurdenOne-Handed

ADVANCED SHORTSWORD

Secondary Weapon - Tier 3

TraitAgility
RangeMelee
Damaged8+4 phy
BurdenOne-Handed
Paired: +4 to primary weapon damage to targets within Melee range

ADVANCED SMALL DAGGER

Secondary Weapon - Tier 3

TraitFinesse
RangeMelee
Damaged8+4 phy
BurdenOne-Handed
Paired: +4 to primary weapon damage to targets within Melee range

ADVANCED SPEAR

Primary Weapon - Tier 3

TraitFinesse
RangeVery Close
Damaged8+9 phy
BurdenTwo-Handed

ADVANCED TOWER SHIELD

Secondary Weapon - Tier 3

TraitStrength
RangeMelee
Damaged6+4 phy
BurdenOne-Handed
Barrier: +4 to Armor Score; –1 to Evasion

ADVANCED WAND

Primary Weapon - Tier 3

TraitKnowledge
RangeFar
Damaged6+7 mag
BurdenOne-Handed

ADVANCED WARHAMMER

Primary Weapon - Tier 3

TraitStrength
RangeMelee
Damaged12+9 phy
BurdenTwo-Handed
Heavy: -1 to Evasion

ADVANCED WHIP

Secondary Weapon - Tier 3

TraitPresence
RangeVery Close
Damaged6+4 phy
BurdenOne-Handed
Startling: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range.

ARCANE GAUNTLETS

Primary Weapon - Tier 1

TraitStrength
RangeMelee
Damaged10+3 mag
BurdenTwo-Handed

AXE OF FORTUNIS

Primary Weapon - Tier 3

TraitStrength
RangeMelee
Damaged10+8 mag
BurdenTwo-Handed
Lucky: On a failed attack, you can mark a Stress to reroll your attack.

BATTLEAXE

Primary Weapon - Tier 1

TraitStrength
RangeMelee
Damaged10+3 phy
BurdenTwo-Handed

BLACK POWDER REVOLVER

Primary Weapon - Tier 3

TraitFinesse
RangeFar
Damaged6+8 phy
BurdenOne-Handed
Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again.

BLADED WHIP

Primary Weapon - Tier 2

TraitAgility
RangeVery Close
Damaged8+3 phy
BurdenOne-Handed
Quick: When you make an attack, you can mark a Stress to target another creature within range.

BLESSED ANLACE

Primary Weapon - Tier 3

TraitInstinct
RangeMelee
Damaged10+6 mag
BurdenOne-Handed
Healing: During downtime, automatically clear a Hit Point.

BLOODSTAFF

Primary Weapon - Tier 4

TraitInstinct
RangeFar
Damaged20+7 mag
BurdenTwo-Handed
Painful: Each time you make a successful attack, you must mark a Stress.

BLUNDERBUSS

Primary Weapon - Tier 2

TraitFinesse
RangeClose
Damaged8+6 phy
BurdenTwo-Handed
Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again.

BRAVESHIELD

Secondary Weapon - Tier 4

TraitAgility
RangeMelee
Damaged4+6 phy
BurdenOne-Handed
Sheltering: When you mark an Armor Slot, it reduces damage for you and all allies within Melee range of you who took the same damage.

BRAVESWORD

Primary Weapon - Tier 3

TraitStrength
RangeMelee
Damaged12+7 phy
BurdenTwo-Handed
Brave: -1 to Evasion; +3 to Severe damage threshold

BROADSWORD

Primary Weapon - Tier 1

TraitAgility
RangeMelee
Damaged8 phy
BurdenOne-Handed
Reliable: +1 to attack rolls

BUCKLER

Secondary Weapon - Tier 3

TraitAgility
RangeMelee
Damaged4+4 phy
BurdenOne-Handed
Deflecting: When you are attacked, you can mark an Armor Slot to gain a bonus to your Evasion equal to your available Armor Slots against the attack.

CASTING SWORD

Primary Weapon - Tier 2

TraitStrength
RangeMelee
Damaged10+4 mag
BurdenTwo-Handed
Versatile: This weapon can also be used with these statistics—Knowledge, Far, d6+3.

CROSSBOW

Primary Weapon - Tier 1

TraitFinesse
RangeFar
Damaged6+1 phy
BurdenOne-Handed

CURVED DAGGER

Primary Weapon - Tier 4

TraitFinesse
RangeMelee
Damaged8+9 phy
BurdenOne-Handed
Serrated: When you roll a 1 on a damage die, it deals 8 damage instead.

CUTLASS

Primary Weapon - Tier 1

TraitPresence
RangeMelee
Damaged8+1 phy
BurdenOne-Handed

DAGGER

Primary Weapon - Tier 1

TraitFinesse
RangeMelee
Damaged8+1 phy
BurdenOne-Handed

DEVOURING DAGGER

Primary Weapon - Tier 2

TraitFinesse
RangeMelee
Damaged8+4 mag
BurdenOne-Handed
Scary: On a successful attack, the target must mark a Stress.

DOUBLE FLAIL

Primary Weapon - Tier 3

TraitAgility
RangeVery Close
Damaged10+8 phy
BurdenTwo-Handed
Powerful: On a successful attack, roll an additional damage die and discard the lowest result.

DUAL-ENDED SWORD

Primary Weapon - Tier 4

TraitAgility
RangeMelee
Damaged10+9 phy
BurdenTwo-Handed
Quick: When you make an attack, you can mark a Stress to target another creature within range.

DUALSTAFF

Primary Weapon - Tier 1

TraitInstinct
RangeFar
Damaged6+3 mag
BurdenTwo-Handed

EGO BLADE

Primary Weapon - Tier 2

TraitAgility
RangeMelee
Damaged12+4 mag
BurdenOne-Handed
Pompous: You must have a Presence of 0 or lower to use this weapon.

ELDER BOW

Primary Weapon - Tier 2

TraitInstinct
RangeFar
Damaged6+4 mag
BurdenTwo-Handed
Powerful: On a successful attack, roll an additional damage die and discard the lowest result.

EXTENDED POLEARM

Primary Weapon - Tier 4

TraitFinesse
RangeVery Close
Damaged8+10 phy
BurdenTwo-Handed
Long: This weapon’s attack targets all adversaries in a line within range.

FINEHAIR BOW

Primary Weapon - Tier 2

TraitAgility
RangeVery Far
Damaged6+5 phy
BurdenTwo-Handed
Reliable: +1 to attack rolls

FIRESTAFF

Primary Weapon - Tier 3

TraitInstinct
RangeFar
Damaged6+7 mag
BurdenTwo-Handed
Burning: When you roll a 6 on a damage die, the target must mark a Stress.

FLICKERFLY BLADE

Primary Weapon - Tier 3

TraitAgility
RangeMelee
Damaged8+5 phy
BurdenOne-Handed
Sharpening: Gain a bonus to your damage rolls equal to your Agility.

FLOATING BLADESHARDS

Primary Weapon - Tier 4

TraitInstinct
RangeClose
Damaged8+9 mag
BurdenOne-Handed
Powerful: On a successful attack, roll an additional damage die and discard the lowest result.

FUSION GLOVES

Primary Weapon - Tier 4

TraitKnowledge
RangeVery Far
Damaged6+9 mag
BurdenTwo-Handed
Bonded: Gain a bonus to your damage rolls equal to your level.

GHOSTBLADE

Primary Weapon - Tier 3

TraitPresence
RangeMelee
Damaged10+7 phy or mag
BurdenOne-Handed
Otherworldly: On a successful attack, you can deal physical or magic damage.

GILDED BOW

Primary Weapon - Tier 3

TraitFinesse
RangeFar
Damaged6+7 mag
BurdenTwo-Handed
Self-Correcting: When you roll a 1 on a damage die, it deals 6 damage instead.

GILDED FALCHION

Primary Weapon - Tier 2

TraitStrength
RangeMelee
Damaged10+4 phy
BurdenOne-Handed
Powerful: On a successful attack, roll an additional damage die and discard the lowest result.

GLOWING RINGS

Primary Weapon - Tier 1

TraitAgility
RangeVery Close
Damaged10+2 mag
BurdenTwo-Handed

GRAPPLER

Secondary Weapon - Tier 1

TraitFinesse
RangeClose
Damaged6 phy
BurdenOne-Handed
Hooked: On a successful attack, you can pull the target into Melee range.

GREATBOW

Primary Weapon - Tier 2

TraitStrength
RangeFar
Damaged6+6 phy
BurdenTwo-Handed
Powerful: On a successful attack, roll an additional damage die and discard the lowest result.

GREATSTAFF

Primary Weapon - Tier 1

TraitKnowledge
RangeVery Far
Damaged6 mag
BurdenTwo-Handed
Powerful: On a successful attack, roll an additional damage die and discard the lowest result.

GREATSWORD

Primary Weapon - Tier 1

TraitStrength
RangeMelee
Damaged10+3 phy
BurdenTwo-Handed
Massive: -1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result.

HALBERD

Primary Weapon - Tier 1

TraitStrength
RangeVery Close
Damaged10+2 phy
BurdenTwo-Handed
Cumbersome: -1 to Finesse

HALLOWED AXE

Primary Weapon - Tier 1

TraitStrength
RangeMelee
Damaged8+1 mag
BurdenOne-Handed

HAMMER OF EXOTA

Primary Weapon - Tier 2

TraitInstinct
RangeMelee
Damaged8+6 mag
BurdenTwo-Handed
Eruptive: On a successful attack against a target within Melee range, all other adversaries within Very Close range must succeed on a reaction roll (14) or take half damage.

HAMMER OF WRATH

Primary Weapon - Tier 3

TraitStrength
RangeMelee
Damaged10+7 phy
BurdenTwo-Handed
Devastating: Before you make an attack roll, you can mark a Stress to use a d20 as your damage die.

HAND CANNON

Primary Weapon - Tier 4

TraitFinesse
RangeVery Far
Damaged6+12 phy
BurdenOne-Handed
Reloading: After you make an attack, roll a d6. On a 1, you must mark a Stress to reload this weapon before you can fire it again.

HAND CROSSBOW

Secondary Weapon - Tier 1

TraitFinesse
RangeFar
Damaged6+1 phy
BurdenOne-Handed

HAND RUNES

Primary Weapon - Tier 1

TraitInstinct
RangeVery Close
Damaged10 mag
BurdenOne-Handed

HAND SLING

Secondary Weapon - Tier 3

TraitFinesse
RangeVery Close
Damaged6+4 phy
BurdenOne-Handed
Versatile: This weapon can also be used with these statistics—Finesse, Close, d8+4.

ILMARI'S RIFLE

Primary Weapon - Tier 3

TraitFinesse
RangeVery Far
Damaged6+6 mag
BurdenOne-Handed
Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again.

IMPACT GAUNTLET

Primary Weapon - Tier 4

TraitStrength
RangeMelee
Damaged10+11 phy
BurdenOne-Handed
Concussive: On a successful attack, you can spend a Hope to knock the target back to Far range.

IMPROVED ARCANE GAUNTLETS

Primary Weapon - Tier 2

TraitStrength
RangeMelee
Damaged10+6 mag
BurdenTwo-Handed

IMPROVED BATTLEAXE

Primary Weapon - Tier 2

TraitStrength
RangeMelee
Damaged10+6 phy
BurdenTwo-Handed

IMPROVED BROADSWORD

Primary Weapon - Tier 2

TraitAgility
RangeMelee
Damaged8+3 phy
BurdenOne-Handed
Reliable: +1 to attack rolls

IMPROVED CROSSBOW

Primary Weapon - Tier 2

TraitFinesse
RangeFar
Damaged6+4 phy
BurdenOne-Handed

IMPROVED CUTLASS

Primary Weapon - Tier 2

TraitPresence
RangeMelee
Damaged8+4 phy
BurdenOne-Handed

IMPROVED DAGGER

Primary Weapon - Tier 2

TraitFinesse
RangeMelee
Damaged8+4 phy
BurdenOne-Handed

IMPROVED DUALSTAFF

Primary Weapon - Tier 2

TraitInstinct
RangeFar
Damaged6+6 mag
BurdenTwo-Handed

IMPROVED GLOWING RINGS

Primary Weapon - Tier 2

TraitAgility
RangeVery Close
Damaged10+5 mag
BurdenTwo-Handed

IMPROVED GRAPPLER

Secondary Weapon - Tier 2

TraitFinesse
RangeClose
Damaged6+2 phy
BurdenOne-Handed
Hooked: On a successful attack, you can pull the target into Melee range.

IMPROVED GREATSTAFF

Primary Weapon - Tier 2

TraitKnowledge
RangeVery Far
Damaged6+3 mag
BurdenTwo-Handed
Powerful: On a successful attack, roll an additional damage die and discard the lowest result.

IMPROVED GREATSWORD

Primary Weapon - Tier 2

TraitStrength
RangeMelee
Damaged10+6 phy
BurdenTwo-Handed
Massive: -1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result.

IMPROVED HALBERD

Primary Weapon - Tier 2

TraitStrength
RangeVery Close
Damaged10+5 phy
BurdenTwo-Handed
Cumbersome: -1 to Finesse

IMPROVED HALLOWED AXE

Primary Weapon - Tier 2

TraitStrength
RangeMelee
Damaged8+4 mag
BurdenOne-Handed

IMPROVED HAND CROSSBOW

Secondary Weapon - Tier 2

TraitFinesse
RangeFar
Damaged6+3 phy
BurdenOne-Handed

IMPROVED HAND RUNES

Primary Weapon - Tier 2

TraitInstinct
RangeVery Close
Damaged10+3 mag
BurdenOne-Handed

IMPROVED LONGBOW

Primary Weapon - Tier 2

TraitAgility
RangeVery Far
Damaged8+6 phy
BurdenTwo-Handed
Cumbersome: -1 to Finesse

IMPROVED LONGSWORD

Primary Weapon - Tier 2

TraitAgility
RangeMelee
Damaged10+6 phy
BurdenTwo-Handed

IMPROVED MACE

Primary Weapon - Tier 2

TraitStrength
RangeMelee
Damaged8+4 phy
BurdenOne-Handed

IMPROVED QUARTERSTAFF

Primary Weapon - Tier 2

TraitInstinct
RangeMelee
Damaged10+6 phy
BurdenTwo-Handed

IMPROVED RAPIER

Primary Weapon - Tier 2

TraitPresence
RangeMelee
Damaged8+3 phy
BurdenOne-Handed
Quick: When you make an attack, you can mark a Stress to target another creature within range.

IMPROVED RETURNING BLADE

Primary Weapon - Tier 2

TraitFinesse
RangeClose
Damaged8+3 mag
BurdenOne-Handed
Returning: When this weapon is thrown within its range, it appears in your hand immediately after the attack.

IMPROVED ROUND SHIELD

Secondary Weapon - Tier 2

TraitStrength
RangeMelee
Damaged4+2 phy
BurdenOne-Handed
Protective: +2 to Armor Score

IMPROVED SCEPTER

Primary Weapon - Tier 2

TraitPresence
RangeFar
Damaged6+3 mag
BurdenTwo-Handed
Versatile: This weapon can also be used with these statistics—Presence, Melee, d8+3.

IMPROVED SHORTBOW

Primary Weapon - Tier 2

TraitAgility
RangeFar
Damaged6+6 phy
BurdenTwo-Handed

IMPROVED SHORTSTAFF

Primary Weapon - Tier 2

TraitInstinct
RangeClose
Damaged8+4 mag
BurdenOne-Handed

IMPROVED SHORTSWORD

Secondary Weapon - Tier 2

TraitAgility
RangeMelee
Damaged8+2 phy
BurdenOne-Handed
Paired: +3 to primary weapon damage to targets within Melee range

IMPROVED SMALL DAGGER

Secondary Weapon - Tier 2

TraitFinesse
RangeMelee
Damaged8+2 phy
BurdenOne-Handed
Paired: +3 to primary weapon damage to targets within Melee range

IMPROVED SPEAR

Primary Weapon - Tier 2

TraitFinesse
RangeVery Close
Damaged8+6 phy
BurdenTwo-Handed

IMPROVED TOWER SHIELD

Secondary Weapon - Tier 2

TraitStrength
RangeMelee
Damaged6+2 phy
BurdenOne-Handed
Barrier: +3 to Armor Score; -1 to Evasion

IMPROVED WAND

Primary Weapon - Tier 2

TraitKnowledge
RangeFar
Damaged6+4 mag
BurdenOne-Handed

IMPROVED WARHAMMER

Primary Weapon - Tier 2

TraitStrength
RangeMelee
Damaged12+6 phy
BurdenTwo-Handed
Heavy: -1 to Evasion

IMPROVED WHIP

Secondary Weapon - Tier 2

TraitPresence
RangeVery Close
Damaged6+2 phy
BurdenOne-Handed
Startling: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range.

KEEPER’S STAFF

Primary Weapon - Tier 2

TraitKnowledge
RangeFar
Damaged6+4 mag
BurdenTwo-Handed
Reliable: +1 to attack rolls

KNUCKLE BLADES

Primary Weapon - Tier 2

TraitStrength
RangeMelee
Damaged10+6 phy
BurdenOne-Handed
Brutal: When you roll the maximum value on a damage die, roll an additional damage die.

KNUCKLE CLAWS

Secondary Weapon - Tier 4

TraitStrength
RangeMelee
Damaged6+8 phy
BurdenOne-Handed
Doubled Up: When you make an attack with your primary weapon, you can deal damage to another target within Melee range.

LABRYS AXE

Primary Weapon - Tier 3

TraitStrength
RangeMelee
Damaged10+7 phy
BurdenTwo-Handed
Protective: +1 to Armor Score

LEGENDARY ARCANE GAUNTLETS

Primary Weapon - Tier 4

TraitStrength
RangeMelee
Damaged10+12 mag
BurdenTwo-Handed

LEGENDARY BATTLEAXE

Primary Weapon - Tier 4

TraitStrength
RangeMelee
Damaged10+12 phy
BurdenTwo-Handed

LEGENDARY BROADSWORD

Primary Weapon - Tier 4

TraitAgility
RangeMelee
Damaged8+9 phy
BurdenOne-Handed
Reliable: +1 to attack rolls

LEGENDARY CROSSBOW

Primary Weapon - Tier 4

TraitFinesse
RangeFar
Damaged6+10 phy
BurdenOne-Handed

LEGENDARY CUTLASS

Primary Weapon - Tier 4

TraitPresence
RangeMelee
Damaged8+10 phy
BurdenOne-Handed

LEGENDARY DAGGER

Primary Weapon - Tier 4

TraitFinesse
RangeMelee
Damaged8+10 phy
BurdenOne-Handed

LEGENDARY DUALSTAFF

Primary Weapon - Tier 4

TraitInstinct
RangeFar
Damaged8+12 mag
BurdenTwo-Handed

LEGENDARY GLOWING RINGS

Primary Weapon - Tier 4

TraitAgility
RangeVery Close
Damaged10+11 mag
BurdenOne-Handed

LEGENDARY GRAPPLER

Secondary Weapon - Tier 4

TraitFinesse
RangeClose
Damaged6+6 phy
BurdenOne-Handed
Hooked: On a successful attack, you can pull the target into Melee range.

LEGENDARY GREATSTAFF

Primary Weapon - Tier 4

TraitKnowledge
RangeVery Far
Damaged6+9 mag
BurdenTwo-Handed
Powerful: On a successful attack, roll an additional damage die and discard the lowest result.

LEGENDARY GREATSWORD

Primary Weapon - Tier 4

TraitStrength
RangeMelee
Damaged10+12 phy
BurdenTwo-Handed
Massive: -1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result.

LEGENDARY HALBERD

Primary Weapon - Tier 4

TraitStrength
RangeVery Close
Damaged10+11 phy
BurdenTwo-Handed
Cumbersome: -1 to Finesse

LEGENDARY HALLOWED AXE

Primary Weapon - Tier 4

TraitStrength
RangeMelee
Damaged8+10 mag
BurdenOne-Handed

LEGENDARY HAND CROSSBOW

Secondary Weapon - Tier 4

TraitFinesse
RangeFar
Damaged6+7 phy
BurdenOne-Handed

LEGENDARY HAND RUNES

Primary Weapon - Tier 4

TraitInstinct
RangeVery Close
Damaged10+9 mag
BurdenOne-Handed

LEGENDARY LONGBOW

Primary Weapon - Tier 4

TraitAgility
RangeVery Far
Damaged8+12 phy
BurdenTwo-Handed
Cumbersome: -1 to Finesse

LEGENDARY LONGSWORD

Primary Weapon - Tier 4

TraitAgility
RangeMelee
Damaged10+12 phy
BurdenTwo-Handed

LEGENDARY MACE

Primary Weapon - Tier 4

TraitStrength
RangeMelee
Damaged8+10 phy
BurdenOne-Handed

LEGENDARY QUARTERSTAFF

Primary Weapon - Tier 4

TraitInstinct
RangeMelee
Damaged10+12 phy
BurdenTwo-Handed

LEGENDARY RAPIER

Primary Weapon - Tier 4

TraitPresence
RangeMelee
Damaged8+9 phy
BurdenOne-Handed
Quick: When you make an attack, you can mark a Stress to target another creature within range.

LEGENDARY RETURNING BLADE

Primary Weapon - Tier 4

TraitFinesse
RangeClose
Damaged8+9 mag
BurdenOne-Handed
Returning: When this weapon is thrown within its range, it appears in your hand immediately after the attack.

LEGENDARY ROUND SHIELD

Secondary Weapon - Tier 4

TraitStrength
RangeMelee
Damaged4+6 phy
BurdenOne-Handed
Protective: +4 to Armor Score

LEGENDARY SCEPTER

Primary Weapon - Tier 4

TraitPresence
RangeFar
Damaged6+9 mag
BurdenTwo-Handed
Versatile: This weapon can also be used with these statistics—Presence, Melee, d8+6.

LEGENDARY SHORTBOW

Primary Weapon - Tier 4

TraitAgility
RangeFar
Damaged6+12 phy
BurdenTwo-Handed

LEGENDARY SHORTSTAFF

Primary Weapon - Tier 4

TraitInstinct
RangeClose
Damaged8+10 mag
BurdenOne-Handed

LEGENDARY SHORTSWORD

Secondary Weapon - Tier 4

TraitAgility
RangeMelee
Damaged8+6 phy
BurdenOne-Handed
Paired: +5 to primary weapon damage to targets within Melee range

LEGENDARY SMALL DAGGER

Secondary Weapon - Tier 4

TraitFinesse
RangeMelee
Damaged8+6 phy
BurdenOne-Handed
Paired: +5 to primary weapon damage to targets within Melee range

LEGENDARY SPEAR

Primary Weapon - Tier 4

TraitFinesse
RangeVery Close
Damaged8+12 phy
BurdenTwo-Handed

LEGENDARY TOWER SHIELD

Secondary Weapon - Tier 4

TraitStrength
RangeMelee
Damaged6+6 phy
BurdenOne-Handed
Barrier: +5 to Armor Score; –1 to Evasion.

LEGENDARY WAND

Primary Weapon - Tier 4

TraitKnowledge
RangeFar
Damaged6+10 mag
BurdenOne-Handed

LEGENDARY WARHAMMER

Primary Weapon - Tier 4

TraitStrength
RangeMelee
Damaged12+12 phy
BurdenTwo-Handed
Heavy: -1 to Evasion

LEGENDARY WHIP

Secondary Weapon - Tier 4

TraitPresence
RangeVery Close
Damaged6+6 phy
BurdenOne-Handed
Startling: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range.

LONGBOW

Primary Weapon - Tier 1

TraitAgility
RangeVery Far
Damaged8+3 phy
BurdenTwo-Handed
Cumbersome: -1 to Finesse

LONGSWORD

Primary Weapon - Tier 1

TraitAgility
RangeMelee
Damaged10+3 phy
BurdenTwo-Handed

MACE

Primary Weapon - Tier 1

TraitStrength
RangeMelee
Damaged8+1 phy
BurdenOne-Handed

MAGE ORB

Primary Weapon - Tier 3

TraitKnowledge
RangeFar
Damaged6+7 mag
BurdenOne-Handed
Powerful: On a successful attack, roll an additional damage die and discard the lowest result.

MAGUS REVOLVER

Primary Weapon - Tier 4

TraitFinesse
RangeVery Far
Damaged6+13 mag
BurdenOne-Handed
Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again.

MERIDIAN CUTLASS

Primary Weapon - Tier 3

TraitPresence
RangeMelee
Damaged10+5 phy
BurdenOne-Handed
Dueling: When there are no other creatures within Close range of the target, gain advantage on your attack roll against them.

MIDAS SCYTHE

Primary Weapon - Tier 4

TraitKnowledge
RangeMelee
Damaged10+9 mag
BurdenTwo-Handed
Greedy: Spend a handful of gold to gain a +1 bonus to your Proficiency on a damage roll.

PARRYING DAGGER

Secondary Weapon - Tier 2

TraitFinesse
RangeMelee
Damaged6+2 phy
BurdenOne-Handed
Parry: When you are attacked, roll this weapon’s damage dice. If any of the attacker’s damage dice rolled the same value as your dice, the matching results are discarded from the attacker’s damage dice before the damage you take is totaled.

POWERED GAUNTLET

Secondary Weapon - Tier 3

TraitKnowledge
RangeClose
Damaged6+4 phy
BurdenOne-Handed
Charged: Mark a Stress to gain a +1 bonus to your Proficiency on a primary weapon attack.

PRIMER SHARD

Secondary Weapon - Tier 4

TraitInstinct
RangeVery Close
Damaged4 phy
BurdenOne-Handed
Locked On: On a successful attack, your next attack against the same target with your primary weapon automatically succeeds.

QUARTERSTAFF

Primary Weapon - Tier 1

TraitInstinct
RangeMelee
Damaged10+3 phy
BurdenTwo-Handed

RAPIER

Primary Weapon - Tier 1

TraitPresence
RangeMelee
Damaged8 phy
BurdenOne-Handed
Quick: When you make an attack, you can mark a Stress to target another creature within range.

RETRACTABLE SABER

Primary Weapon - Tier 3

TraitPresence
RangeMelee
Damaged10+7 phy
BurdenOne-Handed
Retractable: The blade can be hidden in the hilt to avoid detection.

RETURNING AXE

Secondary Weapon - Tier 2

TraitAgility
RangeClose
Damaged6+4 phy
BurdenOne-Handed
Returning: When this weapon is thrown within its range, it appears in your hand immediately after the attack.

RETURNING BLADE

Primary Weapon - Tier 1

TraitFinesse
RangeClose
Damaged8 mag
BurdenOne-Handed
Returning: When this weapon is thrown within its range, it appears in your hand immediately after the attack.

RICOCHET AXES

Primary Weapon - Tier 4

TraitAgility
RangeFar
Damaged6+11 phy
BurdenTwo-Handed
Bouncing: Mark 1 or more Stress to hit that many targets in range of the attack.

ROUND SHIELD

Secondary Weapon - Tier 1

TraitStrength
RangeMelee
Damaged4 phy
BurdenOne-Handed
Protective: +1 to Armor Score

RUNES OF RUINATION

Primary Weapon - Tier 3

TraitKnowledge
RangeVery Close
Damaged20+4 mag
BurdenOne-Handed
Painful: Each time you make a successful attack, you must mark a Stress.

SCEPTER

Primary Weapon - Tier 1

TraitPresence
RangeFar
Damaged6 mag
BurdenTwo-Handed
Versatile: This weapon can also be used with these statistics—Presence, Melee, d8.

SCEPTER OF ELIAS

Primary Weapon - Tier 2

TraitPresence
RangeFar
Damaged6+3 mag
BurdenOne-Handed
Invigorating: On a successful attack, roll a d4. On a result of 4, clear a Stress.

SHORTBOW

Primary Weapon - Tier 1

TraitAgility
RangeFar
Damaged6+3 phy
BurdenTwo-Handed

SHORTSTAFF

Primary Weapon - Tier 1

TraitInstinct
RangeClose
Damaged8+1 mag
BurdenOne-Handed

SHORTSWORD

Secondary Weapon - Tier 1

TraitAgility
RangeMelee
Damaged8 phy
BurdenOne-Handed
Paired: +2 to primary weapon damage to targets within Melee range

SIPHONING GAUNTLETS

Primary Weapon - Tier 4

TraitPresence
RangeMelee
Damaged10+9 mag
BurdenTwo-Handed
Lifestealing: On a successful attack, roll a d6. On a result of 6, clear a Hit Point or clear a Stress.

SLEDGE AXE

Primary Weapon - Tier 4

TraitStrength
RangeMelee
Damaged12+13 phy
BurdenTwo-Handed
Destructive: -1 to Agility; on a successful attack, all adversaries within Very Close range must mark a Stress.

SMALL DAGGER

Secondary Weapon - Tier 1

TraitFinesse
RangeMelee
Damaged8 phy
BurdenOne-Handed
Paired: +2 to primary weapon damage to targets within Melee range

SPEAR

Primary Weapon - Tier 1

TraitFinesse
RangeVery Close
Damaged8+3 phy
BurdenTwo-Handed

SPIKED BOW

Primary Weapon - Tier 3

TraitAgility
RangeVery Far
Damaged6+7 phy
BurdenTwo-Handed
Versatile: This weapon can also be used with these statistics—Agility, Melee, d10+5.

SPIKED SHIELD

Secondary Weapon - Tier 2

TraitStrength
RangeMelee
Damaged6+2 phy
BurdenOne-Handed
Double Duty: +1 to Armor Score; +1 to primary weapon damage within Melee range

STEELFORGED HALBERD

Primary Weapon - Tier 2

TraitStrength
RangeVery Close
Damaged8+4 phy
BurdenTwo-Handed
Scary: On a successful attack, the target must mark a Stress.

SWINGING ROPEBLADE

Primary Weapon - Tier 4

TraitPresence
RangeClose
Damaged8+9 phy
BurdenOne-Handed
Grappling: On a successful attack, you can spend a Hope to Restrain the target or pull them into Melee range with you.

SWORD OF LIGHT AND FLAME

Primary Weapon - Tier 4

TraitStrength
RangeMelee
Damaged10+11 mag
BurdenTwo-Handed
Hot: This weapon cuts through solid material.

TALON BLADES

Primary Weapon - Tier 3

TraitFinesse
RangeClose
Damaged10+7 phy
BurdenTwo-Handed
Brutal: When you roll the maximum value on a damage die, roll an additional damage die.

THISTLEBOW

Primary Weapon - Tier 4

TraitInstinct
RangeFar
Damaged6+13 mag
BurdenTwo-Handed
Reliable: +1 to attack rolls

TOWER SHIELD

Secondary Weapon - Tier 1

TraitStrength
RangeMelee
Damaged6 phy
BurdenOne-Handed
Barrier: +2 to Armor Score; -1 to Evasion

UROK BROADSWORD

Primary Weapon - Tier 2

TraitFinesse
RangeMelee
Damaged8+3 phy
BurdenOne-Handed
Deadly: When you deal Severe damage, the target must mark an additional HP.

WAND

Primary Weapon - Tier 1

TraitKnowledge
RangeFar
Damaged6+1 mag
BurdenOne-Handed

WAND OF ENTHRALLMENT

Primary Weapon - Tier 2

TraitPresence
RangeFar
Damaged6+4 mag
BurdenOne-Handed
Persuasive: Before you make a Presence Roll, you can mark a Stress to gain a +2 bonus to the result.

WAND OF ESSEK

Primary Weapon - Tier 4

TraitKnowledge
RangeFar
Damaged8+13 mag
BurdenOne-Handed
Timebending: You can choose the target of your attack after making your attack roll.

WAR SCYTHE

Primary Weapon - Tier 2

TraitFinesse
RangeVery Close
Damaged8+5 phy
BurdenTwo-Handed
Reliable: +1 to attack rolls

WARHAMMER

Primary Weapon - Tier 1

TraitStrength
RangeMelee
Damaged12+3 phy
BurdenTwo-Handed
Heavy: -1 to Evasion

WHIP

Secondary Weapon - Tier 1

TraitPresence
RangeVery Close
Damaged6 phy
BurdenOne-Handed
Startling: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range.

WIDGAST PENDANT

Primary Weapon - Tier 3

TraitKnowledge
RangeClose
Damaged10+5 mag
BurdenOne-Handed
Timebending: You choose the target of your attack after making your attack roll.

YUTARI BLOODBOW

Primary Weapon - Tier 2

TraitFinesse
RangeFar
Damaged6+4 mag
BurdenTwo-Handed
Brutal: When you roll the maximum value on a damage die, roll an additional damage die.
Name
Tier
Trait
Damage
Range
Burden
Feature
AANTARI BOW Finesse d6+11 phy Far Two-Handed 4 Reliable: +1 to attack rolls ADVANCED ARCANE GAUNTLETS Strength d10+9 mag Melee Two-Handed 3 ADVANCED BATTLEAXE Strength d10+9 phy Melee Two-Handed 3 ADVANCED BROADSWORD Agility d8+6 phy Melee One-Handed 3 Reliable: +1 to attack rolls ADVANCED CROSSBOW Finesse d6+7 phy Far One-Handed 3 ADVANCED CUTLASS Presence d8+7 phy Melee One-Handed 3 ADVANCED DAGGER Finesse d8+7 phy Melee One-Handed 3 ADVANCED DUALSTAFF Instinct d6+9 mag Far Two-Handed 3 ADVANCED GLOWING RINGS Agility d10+8 mag Very Close Two-Handed 3 ADVANCED GRAPPLER Finesse d6+4 phy Close One-Handed 3 Hooked: On a successful attack, you can pull the target into Melee range. ADVANCED GREATSTAFF Knowledge d6+6 mag Very Far Two-Handed 3 Powerful: On a successful attack, roll an additional damage die and discard the lowest result. ADVANCED GREATSWORD Strength d10+9 phy Melee Two-Handed 3 Massive: -1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result. ADVANCED HALBERD Strength d10+8 phy Very Close Two-Handed 3 Cumbersome: -1 to Finesse ADVANCED HALLOWED AXE Strength d8+7 mag Melee One-Handed 3 ADVANCED HAND CROSSBOW Finesse d6+5 phy Far One-Handed 3 ADVANCED HAND RUNES Instinct d10+6 mag Very Close One-Handed 3 ADVANCED LONGBOW Agility d8+9 phy Very Far Two-Handed 3 Cumbersome: -1 to Finesse ADVANCED LONGSWORD Agility d10+9 phy Melee Two-Handed 3 ADVANCED MACE Strength d8+7 phy Melee One-Handed 3 ADVANCED QUARTERSTAFF Instinct d10+9 phy Melee Two-Handed 3 ADVANCED RAPIER Presence d8+6 phy Melee One-Handed 3 Quick: When you make an attack, you can mark a Stress to target another creature within range. ADVANCED RETURNING BLADE Finesse d8+6 mag Close One-Handed 3 Returning: When this weapon is thrown within its range, it appears in your hand immediately after the attack. ADVANCED ROUND SHIELD Strength d4+4 phy Melee One-Handed 3 Protective: +3 to Armor Score ADVANCED SCEPTER Presence d6+6 mag Far Two-Handed 3 Versatile: This weapon can also be used with these statistics—Presence, Melee, d8+4. ADVANCED SHORTBOW Agility d6+9 phy Far Two-Handed 3 ADVANCED SHORTSTAFF Instinct d8+7 mag Close One-Handed 3 ADVANCED SHORTSWORD Agility d8+4 phy Melee One-Handed 3 Paired: +4 to primary weapon damage to targets within Melee range ADVANCED SMALL DAGGER Finesse d8+4 phy Melee One-Handed 3 Paired: +4 to primary weapon damage to targets within Melee range ADVANCED SPEAR Finesse d8+9 phy Very Close Two-Handed 3 ADVANCED TOWER SHIELD Strength d6+4 phy Melee One-Handed 3 Barrier: +4 to Armor Score; –1 to Evasion ADVANCED WAND Knowledge d6+7 mag Far One-Handed 3 ADVANCED WARHAMMER Strength d12+9 phy Melee Two-Handed 3 Heavy: -1 to Evasion ADVANCED WHIP Presence d6+4 phy Very Close One-Handed 3 Startling: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range. ARCANE GAUNTLETS Strength d10+3 mag Melee Two-Handed 1 AXE OF FORTUNIS Strength d10+8 mag Melee Two-Handed 3 Lucky: On a failed attack, you can mark a Stress to reroll your attack. BATTLEAXE Strength d10+3 phy Melee Two-Handed 1 BLACK POWDER REVOLVER Finesse d6+8 phy Far One-Handed 3 Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again. BLADED WHIP Agility d8+3 phy Very Close One-Handed 2 Quick: When you make an attack, you can mark a Stress to target another creature within range. BLESSED ANLACE Instinct d10+6 mag Melee One-Handed 3 Healing: During downtime, automatically clear a Hit Point. BLOODSTAFF Instinct d20+7 mag Far Two-Handed 4 Painful: Each time you make a successful attack, you must mark a Stress. BLUNDERBUSS Finesse d8+6 phy Close Two-Handed 2 Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again. BRAVESHIELD Agility d4+6 phy Melee One-Handed 4 Sheltering: When you mark an Armor Slot, it reduces damage for you and all allies within Melee range of you who took the same damage. BRAVESWORD Strength d12+7 phy Melee Two-Handed 3 Brave: -1 to Evasion; +3 to Severe damage threshold BROADSWORD Agility d8 phy Melee One-Handed 1 Reliable: +1 to attack rolls BUCKLER Agility d4+4 phy Melee One-Handed 3 Deflecting: When you are attacked, you can mark an Armor Slot to gain a bonus to your Evasion equal to your available Armor Slots against the attack. CASTING SWORD Strength d10+4 mag Melee Two-Handed 2 Versatile: This weapon can also be used with these statistics—Knowledge, Far, d6+3. CROSSBOW Finesse d6+1 phy Far One-Handed 1 CURVED DAGGER Finesse d8+9 phy Melee One-Handed 4 Serrated: When you roll a 1 on a damage die, it deals 8 damage instead. CUTLASS Presence d8+1 phy Melee One-Handed 1 DAGGER Finesse d8+1 phy Melee One-Handed 1 DEVOURING DAGGER Finesse d8+4 mag Melee One-Handed 2 Scary: On a successful attack, the target must mark a Stress. DOUBLE FLAIL Agility d10+8 phy Very Close Two-Handed 3 Powerful: On a successful attack, roll an additional damage die and discard the lowest result. DUAL-ENDED SWORD Agility d10+9 phy Melee Two-Handed 4 Quick: When you make an attack, you can mark a Stress to target another creature within range. DUALSTAFF Instinct d6+3 mag Far Two-Handed 1 EGO BLADE Agility d12+4 mag Melee One-Handed 2 Pompous: You must have a Presence of 0 or lower to use this weapon. ELDER BOW Instinct d6+4 mag Far Two-Handed 2 Powerful: On a successful attack, roll an additional damage die and discard the lowest result. EXTENDED POLEARM Finesse d8+10 phy Very Close Two-Handed 4 Long: This weapon’s attack targets all adversaries in a line within range. FINEHAIR BOW Agility d6+5 phy Very Far Two-Handed 2 Reliable: +1 to attack rolls FIRESTAFF Instinct d6+7 mag Far Two-Handed 3 Burning: When you roll a 6 on a damage die, the target must mark a Stress. FLICKERFLY BLADE Agility d8+5 phy Melee One-Handed 3 Sharpening: Gain a bonus to your damage rolls equal to your Agility. FLOATING BLADESHARDS Instinct d8+9 mag Close One-Handed 4 Powerful: On a successful attack, roll an additional damage die and discard the lowest result. FUSION GLOVES Knowledge d6+9 mag Very Far Two-Handed 4 Bonded: Gain a bonus to your damage rolls equal to your level. GHOSTBLADE Presence d10+7 phy or mag Melee One-Handed 3 Otherworldly: On a successful attack, you can deal physical or magic damage. GILDED BOW Finesse d6+7 mag Far Two-Handed 3 Self-Correcting: When you roll a 1 on a damage die, it deals 6 damage instead. GILDED FALCHION Strength d10+4 phy Melee One-Handed 2 Powerful: On a successful attack, roll an additional damage die and discard the lowest result. GLOWING RINGS Agility d10+2 mag Very Close Two-Handed 1 GRAPPLER Finesse d6 phy Close One-Handed 1 Hooked: On a successful attack, you can pull the target into Melee range. GREATBOW Strength d6+6 phy Far Two-Handed 2 Powerful: On a successful attack, roll an additional damage die and discard the lowest result. GREATSTAFF Knowledge d6 mag Very Far Two-Handed 1 Powerful: On a successful attack, roll an additional damage die and discard the lowest result. GREATSWORD Strength d10+3 phy Melee Two-Handed 1 Massive: -1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result. HALBERD Strength d10+2 phy Very Close Two-Handed 1 Cumbersome: -1 to Finesse HALLOWED AXE Strength d8+1 mag Melee One-Handed 1 HAMMER OF EXOTA Instinct d8+6 mag Melee Two-Handed 2 Eruptive: On a successful attack against a target within Melee range, all other adversaries within Very Close range must succeed on a reaction roll (14) or take half damage. HAMMER OF WRATH Strength d10+7 phy Melee Two-Handed 3 Devastating: Before you make an attack roll, you can mark a Stress to use a d20 as your damage die. HAND CANNON Finesse d6+12 phy Very Far One-Handed 4 Reloading: After you make an attack, roll a d6. On a 1, you must mark a Stress to reload this weapon before you can fire it again. HAND CROSSBOW Finesse d6+1 phy Far One-Handed 1 HAND RUNES Instinct d10 mag Very Close One-Handed 1 HAND SLING Finesse d6+4 phy Very Close One-Handed 3 Versatile: This weapon can also be used with these statistics—Finesse, Close, d8+4. ILMARI'S RIFLE Finesse d6+6 mag Very Far One-Handed 3 Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again. IMPACT GAUNTLET Strength d10+11 phy Melee One-Handed 4 Concussive: On a successful attack, you can spend a Hope to knock the target back to Far range. IMPROVED ARCANE GAUNTLETS Strength d10+6 mag Melee Two-Handed 2 IMPROVED BATTLEAXE Strength d10+6 phy Melee Two-Handed 2 IMPROVED BROADSWORD Agility d8+3 phy Melee One-Handed 2 Reliable: +1 to attack rolls IMPROVED CROSSBOW Finesse d6+4 phy Far One-Handed 2 IMPROVED CUTLASS Presence d8+4 phy Melee One-Handed 2 IMPROVED DAGGER Finesse d8+4 phy Melee One-Handed 2 IMPROVED DUALSTAFF Instinct d6+6 mag Far Two-Handed 2 IMPROVED GLOWING RINGS Agility d10+5 mag Very Close Two-Handed 2 IMPROVED GRAPPLER Finesse d6+2 phy Close One-Handed 2 Hooked: On a successful attack, you can pull the target into Melee range. IMPROVED GREATSTAFF Knowledge d6+3 mag Very Far Two-Handed 2 Powerful: On a successful attack, roll an additional damage die and discard the lowest result. IMPROVED GREATSWORD Strength d10+6 phy Melee Two-Handed 2 Massive: -1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result. IMPROVED HALBERD Strength d10+5 phy Very Close Two-Handed 2 Cumbersome: -1 to Finesse IMPROVED HALLOWED AXE Strength d8+4 mag Melee One-Handed 2 IMPROVED HAND CROSSBOW Finesse d6+3 phy Far One-Handed 2 IMPROVED HAND RUNES Instinct d10+3 mag Very Close One-Handed 2 IMPROVED LONGBOW Agility d8+6 phy Very Far Two-Handed 2 Cumbersome: -1 to Finesse IMPROVED LONGSWORD Agility d10+6 phy Melee Two-Handed 2 IMPROVED MACE Strength d8+4 phy Melee One-Handed 2 IMPROVED QUARTERSTAFF Instinct d10+6 phy Melee Two-Handed 2 IMPROVED RAPIER Presence d8+3 phy Melee One-Handed 2 Quick: When you make an attack, you can mark a Stress to target another creature within range. IMPROVED RETURNING BLADE Finesse d8+3 mag Close One-Handed 2 Returning: When this weapon is thrown within its range, it appears in your hand immediately after the attack. IMPROVED ROUND SHIELD Strength d4+2 phy Melee One-Handed 2 Protective: +2 to Armor Score IMPROVED SCEPTER Presence d6+3 mag Far Two-Handed 2 Versatile: This weapon can also be used with these statistics—Presence, Melee, d8+3. IMPROVED SHORTBOW Agility d6+6 phy Far Two-Handed 2 IMPROVED SHORTSTAFF Instinct d8+4 mag Close One-Handed 2 IMPROVED SHORTSWORD Agility d8+2 phy Melee One-Handed 2 Paired: +3 to primary weapon damage to targets within Melee range IMPROVED SMALL DAGGER Finesse d8+2 phy Melee One-Handed 2 Paired: +3 to primary weapon damage to targets within Melee range IMPROVED SPEAR Finesse d8+6 phy Very Close Two-Handed 2 IMPROVED TOWER SHIELD Strength d6+2 phy Melee One-Handed 2 Barrier: +3 to Armor Score; -1 to Evasion IMPROVED WAND Knowledge d6+4 mag Far One-Handed 2 IMPROVED WARHAMMER Strength d12+6 phy Melee Two-Handed 2 Heavy: -1 to Evasion IMPROVED WHIP Presence d6+2 phy Very Close One-Handed 2 Startling: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range. KEEPER’S STAFF Knowledge d6+4 mag Far Two-Handed 2 Reliable: +1 to attack rolls KNUCKLE BLADES Strength d10+6 phy Melee One-Handed 2 Brutal: When you roll the maximum value on a damage die, roll an additional damage die. KNUCKLE CLAWS Strength d6+8 phy Melee One-Handed 4 Doubled Up: When you make an attack with your primary weapon, you can deal damage to another target within Melee range. LABRYS AXE Strength d10+7 phy Melee Two-Handed 3 Protective: +1 to Armor Score LEGENDARY ARCANE GAUNTLETS Strength d10+12 mag Melee Two-Handed 4 LEGENDARY BATTLEAXE Strength d10+12 phy Melee Two-Handed 4 LEGENDARY BROADSWORD Agility d8+9 phy Melee One-Handed 4 Reliable: +1 to attack rolls LEGENDARY CROSSBOW Finesse d6+10 phy Far One-Handed 4 LEGENDARY CUTLASS Presence d8+10 phy Melee One-Handed 4 LEGENDARY DAGGER Finesse d8+10 phy Melee One-Handed 4 LEGENDARY DUALSTAFF Instinct d8+12 mag Far Two-Handed 4 LEGENDARY GLOWING RINGS Agility d10+11 mag Very Close One-Handed 4 LEGENDARY GRAPPLER Finesse d6+6 phy Close One-Handed 4 Hooked: On a successful attack, you can pull the target into Melee range. LEGENDARY GREATSTAFF Knowledge d6+9 mag Very Far Two-Handed 4 Powerful: On a successful attack, roll an additional damage die and discard the lowest result. LEGENDARY GREATSWORD Strength d10+12 phy Melee Two-Handed 4 Massive: -1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result. LEGENDARY HALBERD Strength d10+11 phy Very Close Two-Handed 4 Cumbersome: -1 to Finesse LEGENDARY HALLOWED AXE Strength d8+10 mag Melee One-Handed 4 LEGENDARY HAND CROSSBOW Finesse d6+7 phy Far One-Handed 4 LEGENDARY HAND RUNES Instinct d10+9 mag Very Close One-Handed 4 LEGENDARY LONGBOW Agility d8+12 phy Very Far Two-Handed 4 Cumbersome: -1 to Finesse LEGENDARY LONGSWORD Agility d10+12 phy Melee Two-Handed 4 LEGENDARY MACE Strength d8+10 phy Melee One-Handed 4 LEGENDARY QUARTERSTAFF Instinct d10+12 phy Melee Two-Handed 4 LEGENDARY RAPIER Presence d8+9 phy Melee One-Handed 4 Quick: When you make an attack, you can mark a Stress to target another creature within range. LEGENDARY RETURNING BLADE Finesse d8+9 mag Close One-Handed 4 Returning: When this weapon is thrown within its range, it appears in your hand immediately after the attack. LEGENDARY ROUND SHIELD Strength d4+6 phy Melee One-Handed 4 Protective: +4 to Armor Score LEGENDARY SCEPTER Presence d6+9 mag Far Two-Handed 4 Versatile: This weapon can also be used with these statistics—Presence, Melee, d8+6. LEGENDARY SHORTBOW Agility d6+12 phy Far Two-Handed 4 LEGENDARY SHORTSTAFF Instinct d8+10 mag Close One-Handed 4 LEGENDARY SHORTSWORD Agility d8+6 phy Melee One-Handed 4 Paired: +5 to primary weapon damage to targets within Melee range LEGENDARY SMALL DAGGER Finesse d8+6 phy Melee One-Handed 4 Paired: +5 to primary weapon damage to targets within Melee range LEGENDARY SPEAR Finesse d8+12 phy Very Close Two-Handed 4 LEGENDARY TOWER SHIELD Strength d6+6 phy Melee One-Handed 4 Barrier: +5 to Armor Score; –1 to Evasion. LEGENDARY WAND Knowledge d6+10 mag Far One-Handed 4 LEGENDARY WARHAMMER Strength d12+12 phy Melee Two-Handed 4 Heavy: -1 to Evasion LEGENDARY WHIP Presence d6+6 phy Very Close One-Handed 4 Startling: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range. LONGBOW Agility d8+3 phy Very Far Two-Handed 1 Cumbersome: -1 to Finesse LONGSWORD Agility d10+3 phy Melee Two-Handed 1 MACE Strength d8+1 phy Melee One-Handed 1 MAGE ORB Knowledge d6+7 mag Far One-Handed 3 Powerful: On a successful attack, roll an additional damage die and discard the lowest result. MAGUS REVOLVER Finesse d6+13 mag Very Far One-Handed 4 Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again. MERIDIAN CUTLASS Presence d10+5 phy Melee One-Handed 3 Dueling: When there are no other creatures within Close range of the target, gain advantage on your attack roll against them. MIDAS SCYTHE Knowledge d10+9 mag Melee Two-Handed 4 Greedy: Spend a handful of gold to gain a +1 bonus to your Proficiency on a damage roll. PARRYING DAGGER Finesse d6+2 phy Melee One-Handed 2 Parry: When you are attacked, roll this weapon’s damage dice. If any of the attacker’s damage dice rolled the same value as your dice, the matching results are discarded from the attacker’s damage dice before the damage you take is totaled. POWERED GAUNTLET Knowledge d6+4 phy Close One-Handed 3 Charged: Mark a Stress to gain a +1 bonus to your Proficiency on a primary weapon attack. PRIMER SHARD Instinct d4 phy Very Close One-Handed 4 Locked On: On a successful attack, your next attack against the same target with your primary weapon automatically succeeds. QUARTERSTAFF Instinct d10+3 phy Melee Two-Handed 1 RAPIER Presence d8 phy Melee One-Handed 1 Quick: When you make an attack, you can mark a Stress to target another creature within range. RETRACTABLE SABER Presence d10+7 phy Melee One-Handed 3 Retractable: The blade can be hidden in the hilt to avoid detection. RETURNING AXE Agility d6+4 phy Close One-Handed 2 Returning: When this weapon is thrown within its range, it appears in your hand immediately after the attack. RETURNING BLADE Finesse d8 mag Close One-Handed 1 Returning: When this weapon is thrown within its range, it appears in your hand immediately after the attack. RICOCHET AXES Agility d6+11 phy Far Two-Handed 4 Bouncing: Mark 1 or more Stress to hit that many targets in range of the attack. ROUND SHIELD Strength d4 phy Melee One-Handed 1 Protective: +1 to Armor Score RUNES OF RUINATION Knowledge d20+4 mag Very Close One-Handed 3 Painful: Each time you make a successful attack, you must mark a Stress. SCEPTER Presence d6 mag Far Two-Handed 1 Versatile: This weapon can also be used with these statistics—Presence, Melee, d8. SCEPTER OF ELIAS Presence d6+3 mag Far One-Handed 2 Invigorating: On a successful attack, roll a d4. On a result of 4, clear a Stress. SHORTBOW Agility d6+3 phy Far Two-Handed 1 SHORTSTAFF Instinct d8+1 mag Close One-Handed 1 SHORTSWORD Agility d8 phy Melee One-Handed 1 Paired: +2 to primary weapon damage to targets within Melee range SIPHONING GAUNTLETS Presence d10+9 mag Melee Two-Handed 4 Lifestealing: On a successful attack, roll a d6. On a result of 6, clear a Hit Point or clear a Stress. SLEDGE AXE Strength d12+13 phy Melee Two-Handed 4 Destructive: -1 to Agility; on a successful attack, all adversaries within Very Close range must mark a Stress. SMALL DAGGER Finesse d8 phy Melee One-Handed 1 Paired: +2 to primary weapon damage to targets within Melee range SPEAR Finesse d8+3 phy Very Close Two-Handed 1 SPIKED BOW Agility d6+7 phy Very Far Two-Handed 3 Versatile: This weapon can also be used with these statistics—Agility, Melee, d10+5. SPIKED SHIELD Strength d6+2 phy Melee One-Handed 2 Double Duty: +1 to Armor Score; +1 to primary weapon damage within Melee range STEELFORGED HALBERD Strength d8+4 phy Very Close Two-Handed 2 Scary: On a successful attack, the target must mark a Stress. SWINGING ROPEBLADE Presence d8+9 phy Close One-Handed 4 Grappling: On a successful attack, you can spend a Hope to Restrain the target or pull them into Melee range with you. SWORD OF LIGHT AND FLAME Strength d10+11 mag Melee Two-Handed 4 Hot: This weapon cuts through solid material. TALON BLADES Finesse d10+7 phy Close Two-Handed 3 Brutal: When you roll the maximum value on a damage die, roll an additional damage die. THISTLEBOW Instinct d6+13 mag Far Two-Handed 4 Reliable: +1 to attack rolls TOWER SHIELD Strength d6 phy Melee One-Handed 1 Barrier: +2 to Armor Score; -1 to Evasion UROK BROADSWORD Finesse d8+3 phy Melee One-Handed 2 Deadly: When you deal Severe damage, the target must mark an additional HP. WAND Knowledge d6+1 mag Far One-Handed 1 WAND OF ENTHRALLMENT Presence d6+4 mag Far One-Handed 2 Persuasive: Before you make a Presence Roll, you can mark a Stress to gain a +2 bonus to the result. WAND OF ESSEK Knowledge d8+13 mag Far One-Handed 4 Timebending: You can choose the target of your attack after making your attack roll. WAR SCYTHE Finesse d8+5 phy Very Close Two-Handed 2 Reliable: +1 to attack rolls WARHAMMER Strength d12+3 phy Melee Two-Handed 1 Heavy: -1 to Evasion WHIP Presence d6 phy Very Close One-Handed 1 Startling: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range. WIDGAST PENDANT Knowledge d10+5 mag Close One-Handed 3 Timebending: You choose the target of your attack after making your attack roll. YUTARI BLOODBOW Finesse d6+4 mag Far Two-Handed 2 Brutal: When you roll the maximum value on a damage die, roll an additional damage die.